/external/autotest/client/site_tests/graphics_dEQP/expectations/rogue/ |
D | dEQP-GLES2.functional.NotSupported.bz2 |
|
/external/deqp/doc/testspecs/GLES31/ |
D | functional.sample_shading.txt | 32 + Rendering to every supported multisample texture sample count / format 58 Since the tests analyze the resolved multisample image when rendering to the 60 multisample buffers with a box filter (simple average) may result in false 63 multisample texture do not use an implementation defined multisample resolution
|
D | functional.shaders.sample_variables.txt | 38 + Rendering to every supported multisample texture sample count / format 77 mask operations are multisample operations and should not have effect with 100 OES_sample_shading. Tests render to a multisample texture, encode 105 gl_SampleMask should have no effect. With multisample targets the result image 106 color intensity should decrease. With multisample targets with sample count = 1, 110 SAMPLE_MASK. With multisample render targets, all fragments should be discarded.
|
D | functional.shaders.multisample_interpolation.txt | 40 + Rendering to every supported multisample texture sample count / format 60 interpolateAtSample() with a non-multisample render target with any sample index
|
/external/deqp/android/cts/mnc/ |
D | gles31-multisample.txt | 54 dEQP-GLES31.functional.multisample.default_framebuffer.sample_position 55 dEQP-GLES31.functional.multisample.default_framebuffer.sample_mask_sum_of_inverses 56 dEQP-GLES31.functional.multisample.default_framebuffer.proportionality_sample_mask 57 dEQP-GLES31.functional.multisample.default_framebuffer.constancy_sample_mask 58 dEQP-GLES31.functional.multisample.default_framebuffer.constancy_alpha_to_coverage_sample_mask 59 dEQP-GLES31.functional.multisample.default_framebuffer.constancy_sample_coverage_sample_mask 60 dEQP-GLES31.functional.multisample.default_framebuffer.constancy_alpha_to_coverage_sample_coverage_… 61 dEQP-GLES31.functional.multisample.default_framebuffer.sample_mask_non_effective_bits
|
/external/deqp/android/cts/master/ |
D | gles31-multisample.txt | 54 dEQP-GLES31.functional.multisample.default_framebuffer.sample_position 55 dEQP-GLES31.functional.multisample.default_framebuffer.sample_mask_sum_of_inverses 56 dEQP-GLES31.functional.multisample.default_framebuffer.proportionality_sample_mask 57 dEQP-GLES31.functional.multisample.default_framebuffer.constancy_sample_mask 58 dEQP-GLES31.functional.multisample.default_framebuffer.constancy_alpha_to_coverage_sample_mask 59 dEQP-GLES31.functional.multisample.default_framebuffer.constancy_sample_coverage_sample_mask 60 dEQP-GLES31.functional.multisample.default_framebuffer.constancy_alpha_to_coverage_sample_coverage_… 61 dEQP-GLES31.functional.multisample.default_framebuffer.sample_mask_non_effective_bits
|
/external/mesa3d/src/mesa/main/ |
D | descrip.mms | 66 multisample.c \ 141 multisample.obj,\ 250 multisample.obj : multisample.c
|
/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosmoe/ |
D | IOSApplicationConfiguration.java | 42 public int multisample = GLKViewDrawableMultisample.MultisampleNone; field in IOSApplicationConfiguration
|
D | IOSGraphics.java | 128 view.setDrawableMultisample(config.multisample); in init() 158 if (config.multisample == GLKViewDrawableMultisample.Multisample4X) { in init()
|
/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/ |
D | IOSApplicationConfiguration.java | 42 public GLKViewDrawableMultisample multisample = GLKViewDrawableMultisample.None; field in IOSApplicationConfiguration
|
D | IOSGraphics.java | 220 view.setDrawableMultisample(config.multisample); in IOSGraphics() 250 if (config.multisample == GLKViewDrawableMultisample._4X) { in IOSGraphics()
|
/external/deqp/android/cts/mnc/src/ |
D | gles31-multisample.txt | 10 dEQP-GLES31.functional.multisample.*
|
D | gles3-multisample.txt | 23 dEQP-GLES3.functional.multisample.default_framebuffer.*
|
/external/deqp/android/cts/master/src/ |
D | gles31-multisample.txt | 10 dEQP-GLES31.functional.multisample.*
|
D | gles3-multisample.txt | 23 dEQP-GLES3.functional.multisample.default_framebuffer.*
|
/external/mesa3d/docs/ |
D | RELNOTES-4.0 | 111 The OpenGL 1.3 specification allows the multisample and texture compression 112 features to essentially be no-ops. For example, if you query for multisample
|
/external/deqp/modules/glshared/ |
D | glsRasterizationTestUtil.hpp | 115 …& p2, const tcu::IVec2& pixel, const tcu::IVec2& viewportSize, int subpixelBits, bool multisample);
|
D | glsRasterizationTestUtil.cpp | 572 …mitiveNdx, const tcu::IVec2 pixel, const tcu::IVec2 viewportSize, bool multisample, int subpixelBi… in interpolate() 576 const float testSquareSize = (multisample) ? (1.0f) : (2.0f / (float)(1UL << subpixelBits)); in interpolate() 577 const float testSquarePos = (multisample) ? (0.0f) : (0.5f - testSquareSize / 2); in interpolate() 613 …mitiveNdx, const tcu::IVec2 pixel, const tcu::IVec2 viewportSize, bool multisample, int subpixelBi… in interpolate() 615 DE_ASSERT(multisample); in interpolate() 616 DE_UNREF(multisample); in interpolate() 2047 …4& p2, const tcu::IVec2& pixel, const tcu::IVec2& viewportSize, int subpixelBits, bool multisample) in calculateTriangleCoverage() argument 2052 …const deUint64 pixelHitBoxSize = (multisample) ? (numSubPixels) : (2+2); //!< allow 4 centra… in calculateTriangleCoverage() 2151 const I64Vec2* const corners = (multisample) ? (pixelCorners) : (pixelCenterCorners); in calculateTriangleCoverage()
|
/external/deqp/doc/testspecs/GLES3/ |
D | functional.fbo.invalidate.txt | 31 + Invalidating multisample framebuffer objects
|
D | functional.fbo.msaa.txt | 25 + Creating framebuffer objects with multisample color, depth and stencil buffers
|
/external/mesa3d/src/gallium/drivers/svga/ |
D | svga_pipe_rasterizer.c | 89 rast->multisampleantialias = templ->multisample; in svga_create_rasterizer_state()
|
/external/mesa3d/src/gallium/include/pipe/ |
D | p_state.h | 99 unsigned multisample:1; /* XXX maybe more ms state in future */ member
|
/external/mesa3d/src/mesa/state_tracker/ |
D | st_atom_rasterizer.c | 234 raster->multisample = 1; in update_raster_state()
|
/external/mesa3d/src/gallium/docs/source/cso/ |
D | rasterizer.rst | 8 multisample state, scissoring and flat/smooth shading. 233 multisample
|
/external/deqp/android/cts/lmp/ |
D | gles31-master.txt | 9796 dEQP-GLES31.functional.texture.multisample.samples_1.sample_position 9797 dEQP-GLES31.functional.texture.multisample.samples_1.use_texture_color_2d 9798 dEQP-GLES31.functional.texture.multisample.samples_1.use_texture_color_2d_array 9799 dEQP-GLES31.functional.texture.multisample.samples_1.use_texture_int_2d 9800 dEQP-GLES31.functional.texture.multisample.samples_1.use_texture_int_2d_array 9801 dEQP-GLES31.functional.texture.multisample.samples_1.use_texture_uint_2d 9802 dEQP-GLES31.functional.texture.multisample.samples_1.use_texture_uint_2d_array 9803 dEQP-GLES31.functional.texture.multisample.samples_1.use_texture_depth_2d 9804 dEQP-GLES31.functional.texture.multisample.samples_1.use_texture_depth_2d_array 9805 dEQP-GLES31.functional.texture.multisample.samples_2.sample_position [all …]
|