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Searched refs:newTrans (Results 1 – 4 of 4) sorted by relevance

/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Character/
DbtKinematicCharacterController.cpp238 btTransform newTrans = m_ghostObject->getWorldTransform(); in recoverFromPenetration() local
239 newTrans.setOrigin(m_currentPosition); in recoverFromPenetration()
240 m_ghostObject->setWorldTransform(newTrans); in recoverFromPenetration()
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
DbtRigidBody.cpp225 void btRigidBody::proceedToTransform(const btTransform& newTrans) in proceedToTransform() argument
227 setCenterOfMassTransform( newTrans ); in proceedToTransform()
DbtRigidBody.h196 void proceedToTransform(const btTransform& newTrans);
/external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/
DbtRigidBody.java382 public void proceedToTransform(Matrix4 newTrans) { in proceedToTransform() argument
383 DynamicsJNI.btRigidBody_proceedToTransform(swigCPtr, this, newTrans); in proceedToTransform()