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Searched refs:nodeSubPart (Results 1 – 2 of 2) sorted by relevance

/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/
DbtBvhTriangleMeshShape.cpp106 virtual void processNode(int nodeSubPart, int nodeTriangleIndex) in performRaycast()
127 nodeSubPart); in performRaycast()
152 m_callback->processTriangle(m_triangle,nodeSubPart,nodeTriangleIndex); in performRaycast()
153 m_meshInterface->unLockReadOnlyVertexBase(nodeSubPart); in performRaycast()
175 virtual void processNode(int nodeSubPart, int nodeTriangleIndex) in performConvexcast()
196 nodeSubPart); in performConvexcast()
221 m_callback->processTriangle(m_triangle,nodeSubPart,nodeTriangleIndex); in performConvexcast()
222 m_meshInterface->unLockReadOnlyVertexBase(nodeSubPart); in performConvexcast()
256 virtual void processNode(int nodeSubPart, int nodeTriangleIndex) in processAllTriangles()
277 nodeSubPart); in processAllTriangles()
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DbtOptimizedBvh.cpp303 int nodeSubPart = curNode.getPartId(); in updateBvhNodes() local
305 if (nodeSubPart != curNodeSubPart) in updateBvhNodes()
309 …dexBase(&vertexbase,numverts, type,stride,&indexbase,indexstride,numfaces,indicestype,nodeSubPart); in updateBvhNodes()
311 curNodeSubPart = nodeSubPart; in updateBvhNodes()