Searched refs:nodeSubPart (Results 1 – 2 of 2) sorted by relevance
| /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/ |
| D | btBvhTriangleMeshShape.cpp | 106 virtual void processNode(int nodeSubPart, int nodeTriangleIndex) in performRaycast() 127 nodeSubPart); in performRaycast() 152 m_callback->processTriangle(m_triangle,nodeSubPart,nodeTriangleIndex); in performRaycast() 153 m_meshInterface->unLockReadOnlyVertexBase(nodeSubPart); in performRaycast() 175 virtual void processNode(int nodeSubPart, int nodeTriangleIndex) in performConvexcast() 196 nodeSubPart); in performConvexcast() 221 m_callback->processTriangle(m_triangle,nodeSubPart,nodeTriangleIndex); in performConvexcast() 222 m_meshInterface->unLockReadOnlyVertexBase(nodeSubPart); in performConvexcast() 256 virtual void processNode(int nodeSubPart, int nodeTriangleIndex) in processAllTriangles() 277 nodeSubPart); in processAllTriangles() [all …]
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| D | btOptimizedBvh.cpp | 303 int nodeSubPart = curNode.getPartId(); in updateBvhNodes() local 305 if (nodeSubPart != curNodeSubPart) in updateBvhNodes() 309 …dexBase(&vertexbase,numverts, type,stride,&indexbase,indexstride,numfaces,indicestype,nodeSubPart); in updateBvhNodes() 311 curNodeSubPart = nodeSubPart; in updateBvhNodes()
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