Searched refs:normalMag (Results 1 – 2 of 2) sorted by relevance
291 …argetPositionBasedOnCollision (const btVector3& hitNormal, btScalar tangentMag, btScalar normalMag) in updateTargetPositionBasedOnCollision() argument315 if (normalMag != 0.0) in updateTargetPositionBasedOnCollision()317 btVector3 perpComponent = perpindicularDir * btScalar (normalMag*movementLength); in updateTargetPositionBasedOnCollision()
94 …st btVector3& hit_normal, btScalar tangentMag = btScalar(0.0), btScalar normalMag = btScalar(1.0)); in ATTRIBUTE_ALIGNED16()