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Searched refs:normalMag (Results 1 – 2 of 2) sorted by relevance

/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Character/
DbtKinematicCharacterController.cpp291 …argetPositionBasedOnCollision (const btVector3& hitNormal, btScalar tangentMag, btScalar normalMag) in updateTargetPositionBasedOnCollision() argument
315 if (normalMag != 0.0) in updateTargetPositionBasedOnCollision()
317 btVector3 perpComponent = perpindicularDir * btScalar (normalMag*movementLength); in updateTargetPositionBasedOnCollision()
DbtKinematicCharacterController.h94 …st btVector3& hit_normal, btScalar tangentMag = btScalar(0.0), btScalar normalMag = btScalar(1.0)); in ATTRIBUTE_ALIGNED16()