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Searched refs:numActiveUniforms (Results 1 – 7 of 7) sorted by relevance

/external/deqp/modules/glshared/
DglsUniformBlockCase.cpp1169 int numActiveUniforms = 0; in getGLUniformLayout() local
1172 gl.getProgramiv(program, GL_ACTIVE_UNIFORMS, &numActiveUniforms); in getGLUniformLayout()
1206 if (numActiveUniforms > 0) in getGLUniformLayout()
1209 std::vector<deUint32> uniformIndices(numActiveUniforms); in getGLUniformLayout()
1210 for (int i = 0; i < numActiveUniforms; i++) in getGLUniformLayout()
1213 std::vector<int> types (numActiveUniforms); in getGLUniformLayout()
1214 std::vector<int> sizes (numActiveUniforms); in getGLUniformLayout()
1215 std::vector<int> nameLengths (numActiveUniforms); in getGLUniformLayout()
1216 std::vector<int> blockIndices (numActiveUniforms); in getGLUniformLayout()
1217 std::vector<int> offsets (numActiveUniforms); in getGLUniformLayout()
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/external/deqp/modules/gles3/functional/
Des3fNegativeStateApiTests.cpp499 GLint numActiveUniforms = -1; in init()
501 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms); in init()
502 …m_log << TestLog::Message << "// GL_ACTIVE_UNIFORMS = " << numActiveUniforms << " (expected 4)." <… in init()
516 glGetActiveUniform(program.getProgram(), numActiveUniforms, 0, 0, 0, 0, 0); in init()
534 GLint numActiveUniforms = -1; in init()
538 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms); in init()
539 …m_log << TestLog::Message << "// GL_ACTIVE_UNIFORMS = " << numActiveUniforms << " (expected 4)." <… in init()
556 invalidUniformIndices.push_back(numActiveUniforms-1+excess); in init()
Des3fNegativeShaderApiTests.cpp725 GLint numActiveUniforms = -1; in init()
728 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms); in init()
731 …m_log << TestLog::Message << "// GL_ACTIVE_UNIFORMS = " << numActiveUniforms << TestLog::EndMe… in init()
Des3fUniformApiTests.cpp1461 GLint numActiveUniforms = 0; in getActiveUniforms() local
1466 GLU_CHECK_CALL(glGetProgramiv(programGL, GL_ACTIVE_UNIFORMS, &numActiveUniforms)); in getActiveUniforms()
1467 …log << TestLog::Message << "// Number of active uniforms reported: " << numActiveUniforms << TestL… in getActiveUniforms()
1472 for (int unifNdx = 0; unifNdx < numActiveUniforms; unifNdx++) in getActiveUniforms()
/external/deqp/modules/gles31/functional/
Des31fNegativeStateApiTests.cpp766 GLint numActiveUniforms = -1; in get_active_uniform() local
768 ctx.glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms); in get_active_uniform()
769 …ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORMS = " << numActiveUniforms << " (expected… in get_active_uniform()
783 ctx.glGetActiveUniform(program.getProgram(), numActiveUniforms, 0, 0, 0, 0, 0); in get_active_uniform()
802 GLint numActiveUniforms = -1; in get_active_uniformsiv() local
806 ctx.glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms); in get_active_uniformsiv()
807 …ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORMS = " << numActiveUniforms << " (expected… in get_active_uniformsiv()
824 invalidUniformIndices.push_back(numActiveUniforms-1+excess); in get_active_uniformsiv()
Des31fNegativeShaderApiTests.cpp940 GLint numActiveUniforms = -1; in uniform_block_binding() local
949 ctx.glGetProgramiv(program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms); in uniform_block_binding()
952 …ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORMS = " << numActiveUniforms << TestLog… in uniform_block_binding()
/external/deqp/modules/gles2/functional/
Des2fUniformApiTests.cpp1264 GLint numActiveUniforms = 0; in getActiveUniforms() local
1269 GLU_CHECK_CALL(glGetProgramiv(programGL, GL_ACTIVE_UNIFORMS, &numActiveUniforms)); in getActiveUniforms()
1270 …log << TestLog::Message << "// Number of active uniforms reported: " << numActiveUniforms << TestL… in getActiveUniforms()
1275 for (int unifNdx = 0; unifNdx < numActiveUniforms; unifNdx++) in getActiveUniforms()