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Searched refs:numComponents (Results 1 – 25 of 39) sorted by relevance

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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/
DVertexAttribute.java32 public final int numComponents; field in VertexAttribute
51 public VertexAttribute (int usage, int numComponents, String alias) { in VertexAttribute() argument
52 this(usage, numComponents, alias, 0); in VertexAttribute()
62 public VertexAttribute (int usage, int numComponents, String alias, int index) { in VertexAttribute() argument
63 this(usage, numComponents, usage == Usage.ColorPacked ? GL20.GL_UNSIGNED_BYTE : GL20.GL_FLOAT, in VertexAttribute()
67 …private VertexAttribute (int usage, int numComponents, int type, boolean normalized, String alias)… in VertexAttribute() argument
68 this(usage, numComponents, type, normalized, alias, 0); in VertexAttribute()
71 …private VertexAttribute (int usage, int numComponents, int type, boolean normalized, String alias,… in VertexAttribute() argument
73 this.numComponents = numComponents; in VertexAttribute()
123 …return other != null && usage == other.usage && numComponents == other.numComponents && alias.equa… in equals()
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DVertexAttributes.java98 count += 4 * attribute.numComponents; in calculateOffsets()
124 builder.append(attributes[i].numComponents); in toString()
179 if (va0.numComponents != va1.numComponents) return va0.numComponents - va1.numComponents; in compareTo()
DMesh.java559 switch (posAttrib.numComponents) { in calculateBoundingBox()
629 switch (posAttrib.numComponents) { in extendBoundingBox()
706 switch (posAttrib.numComponents) { in calculateRadiusSquared()
844 final int numComponents = posAttr.numComponents; in scale() local
852 switch (numComponents) { in scale()
892 final int numComponents = posAttr.numComponents; in transform() local
898 transform(matrix, vertices, stride, posOffset, numComponents, 0, count); in transform()
1017 size += getVertexAttribute(usage[i]).numComponents; in copy()
1028 for (int j = 0; j < a.numComponents; j++) in copy()
1030 attrs[++ai] = new VertexAttribute(a.usage, a.numComponents, a.alias); in copy()
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/external/deqp/modules/glshared/
DglsRandomShaderProgram.cpp185 const int numComponents = attribType.getNumElements(); in shadeVertices() local
188 DE_ASSERT(attribType.isFloatOrVec() && de::inRange(numComponents, 1, 4)); in shadeVertices()
197 if (numComponents >= 2) access.component(1).asFloat(ndx) = attribValue[1]; in shadeVertices()
198 if (numComponents >= 3) access.component(2).asFloat(ndx) = attribValue[2]; in shadeVertices()
199 if (numComponents >= 4) access.component(3).asFloat(ndx) = attribValue[3]; in shadeVertices()
226 const int numComponents = varType.getNumElements(); in shadeVertices() local
229 DE_ASSERT(varType.isFloatOrVec() && de::inRange(numComponents, 1, 4)); in shadeVertices()
238 if (numComponents >= 2) dst[1] = access.component(1).asFloat(ndx); in shadeVertices()
239 if (numComponents >= 3) dst[2] = access.component(2).asFloat(ndx); in shadeVertices()
240 if (numComponents >= 4) dst[3] = access.component(3).asFloat(ndx); in shadeVertices()
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DglsLongStressCase.cpp994 const int numComponents = glu::getDataTypeScalarSize(attrSpec.type); in generateRandomAttribData() local
1001 dataSizeBytesDst = numComponents*componentSize*numVertices; in generateRandomAttribData()
1010 for (int compNdx = 0; compNdx < numComponents; compNdx++) in generateRandomAttribData()
1011 …data[vtxNdx*numComponents + compNdx] = rnd.getFloat(attrSpec.minValue.f[compNdx], attrSpec.maxValu… in generateRandomAttribData()
1020 for (int compNdx = 0; compNdx < numComponents; compNdx++) in generateRandomAttribData()
1021 …data[vtxNdx*numComponents + compNdx] = rnd.getInt(attrSpec.minValue.i[compNdx], attrSpec.maxValue.… in generateRandomAttribData()
1031 const int numComponents = glu::getDataTypeScalarSize(attrSpec.type); in generateRandomPositionAttribData() local
1032 DE_ASSERT(numComponents >= 2); in generateRandomPositionAttribData()
1035 if (numComponents > 2) in generateRandomPositionAttribData()
1040 data[vtxNdx*numComponents + 2] = -1.0f; in generateRandomPositionAttribData()
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DglsShaderPerformanceMeasurer.cpp79 const int numComponents = 4; in generateVertices() local
92 for (int compNdx = 0; compNdx < numComponents; compNdx++) in generateVertices()
93 …dst[getVtxIndex(x, y, gridSizeX)*numComponents + compNdx] = triQuadInterpolate(xf, yf, tcu::Vec4(s… in generateVertices()
DglsFragOpInteractionCase.cpp136 entry.pointer.numComponents, in getEntryWithPointer()
147 DE_ASSERT(pointer.numComponents == Size); in setVertex()
323 …ctx.vertexAttribPointer(attribLoc, bindingPtr.pointer.numComponents, GL_FLOAT, GL_FALSE, bindingPt… in setupAttributes()
542 const int numComponents = varType.getNumElements(); in iterate() local
552 switch (numComponents) in iterate()
DglsRandomShaderCase.cpp161 int numComponents = input->getVariable()->getType().getNumElements(); in init() local
173 float* dst = &vtxArray.getVertices()[vtxNdx*numComponents]; in init()
178 DE_ASSERT(numComponents == 4); in init()
186 for (int compNdx = 0; compNdx < numComponents; compNdx++) in init()
/external/deqp/framework/opengl/
DgluDrawUtil.hpp116 int numComponents; //!< Number of components per element. member
125 , numComponents (numComponents_) in VertexArrayPointer()
135 , numComponents (0) in VertexArrayPointer()
246 inline VertexArrayBinding NAME (const std::string& name, int offset, int numComponents, int numElem…
248 …Binding(BindingPoint(name, offset), VertexArrayPointer(TYPE, CONVERT, numComponents, numElements, …
250 inline VertexArrayBinding NAME (const std::string& name, int numComponents, int numElements, int st…
252 return NAME(name, 0, numComponents, numElements, stride, data); \
254 inline VertexArrayBinding NAME (int location, int numComponents, int numElements, int stride, const…
256 …return VertexArrayBinding(BindingPoint(location), VertexArrayPointer(TYPE, CONVERT, numComponents,…
DgluDrawUtil.cpp46 int numComponents; member
61 , numComponents (numComponents_) in VertexAttributeDescriptor()
72 , numComponents (0) in VertexAttributeDescriptor()
278 const int elementSize = getVtxCompSize(va.pointer.componentType)*va.pointer.numComponents; in appendAttributeNonStrided()
287 va.pointer.numComponents, in appendAttributeNonStrided()
304 dstVA.numComponents == srcPtr.numComponents && in copyToLayout()
307 const int elementSize = getVtxCompSize(dstVA.componentType)*dstVA.numComponents; in copyToLayout()
396 vertexArray.pointer.numComponents, in getUserPointerDescriptor()
416 gl.vertexAttribIPointer(va.location, va.numComponents, compTypeGL, va.stride, va.pointer); in setVertexAttribPointer()
418 …gl.vertexAttribPointer(va.location, va.numComponents, compTypeGL, va.convert == VTX_COMP_CONVERT_N… in setVertexAttribPointer()
/external/deqp/modules/gles2/performance/
Des2pShaderControlStatementTests.cpp304 const int numComponents = 4; in init() local
308 m_comparisonValueArray.resize(numVertices * numComponents); in init()
313 if (i % numComponents == 0) in init()
314 m_comparisonValueArray[i] = (i / numComponents) % 2 == 0 ? +1.0f : -1.0f; in init()
359 const int numComponents = 4; in setupProgram() local
362 …DE_ASSERT((int)m_comparisonValueArray.size() == numComponents * (getGridWidth() + 1) * (getGridHei… in setupProgram()
368 …gl.vertexAttribPointer(compareAttribLocation, (GLint)numComponents, GL_FLOAT, GL_FALSE, 0, DE_NULL… in setupProgram()
580 const int numComponents = 4; in init() local
584 m_boundArray.resize(numVertices * numComponents); in init()
589 if (i % numComponents == 0) in init()
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/external/deqp/modules/gles3/performance/
Des3pShaderControlStatementTests.cpp308 const int numComponents = 4; in init() local
312 m_comparisonValueArray.resize(numVertices * numComponents); in init()
317 if (i % numComponents == 0) in init()
318 m_comparisonValueArray[i] = (i / numComponents) % 2 == 0 ? +1.0f : -1.0f; in init()
363 const int numComponents = 4; in setupProgram() local
366 …DE_ASSERT((int)m_comparisonValueArray.size() == numComponents * (getGridWidth() + 1) * (getGridHei… in setupProgram()
372 …gl.vertexAttribPointer(compareAttribLocation, (GLint)numComponents, GL_FLOAT, GL_FALSE, 0, DE_NULL… in setupProgram()
588 const int numComponents = 4; in init() local
592 m_boundArray.resize(numVertices * numComponents); in init()
597 if (i % numComponents == 0) in init()
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/
DVertexArray.java115 …shader.setVertexAttribute(location, attribute.numComponents, attribute.type, attribute.normalized,… in bind()
119 …shader.setVertexAttribute(location, attribute.numComponents, attribute.type, attribute.normalized,… in bind()
132 …shader.setVertexAttribute(location, attribute.numComponents, attribute.type, attribute.normalized,… in bind()
136 …shader.setVertexAttribute(location, attribute.numComponents, attribute.type, attribute.normalized,… in bind()
DVertexBufferObjectSubData.java176 …shader.setVertexAttribute(location, attribute.numComponents, attribute.type, attribute.normalized,… in bind()
186 …shader.setVertexAttribute(location, attribute.numComponents, attribute.type, attribute.normalized,… in bind()
DVertexBufferObject.java202 … shader.setVertexAttribute(location, attribute.numComponents, attribute.type, attribute.normalized, in bind()
213 … shader.setVertexAttribute(location, attribute.numComponents, attribute.type, attribute.normalized, in bind()
/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/graphics/glutils/
DVertexBufferObject.java162 …shader.setVertexAttribute(location, attribute.numComponents, GL20.GL_UNSIGNED_BYTE, true, attribut… in bind()
165 …shader.setVertexAttribute(location, attribute.numComponents, GL20.GL_FLOAT, false, attributes.vert… in bind()
177 …shader.setVertexAttribute(location, attribute.numComponents, GL20.GL_UNSIGNED_BYTE, true, attribut… in bind()
180 …shader.setVertexAttribute(location, attribute.numComponents, GL20.GL_FLOAT, false, attributes.vert… in bind()
/external/skia/src/sfnt/
DSkOTTable_EBDT.h96 SK_OT_USHORT numComponents; // Number of components member
102 SK_OT_USHORT numComponents; // Number of components member
/external/deqp/modules/gles3/functional/
Des3fFragmentOutputTests.cpp379 static inline Vec4 readVec4 (const float* ptr, int numComponents) in readVec4() argument
381 DE_ASSERT(numComponents >= 1); in readVec4()
383 numComponents >= 2 ? ptr[1] : 0.0f, in readVec4()
384 numComponents >= 3 ? ptr[2] : 0.0f, in readVec4()
385 numComponents >= 4 ? ptr[3] : 0.0f); in readVec4()
388 static inline IVec4 readIVec4 (const int* ptr, int numComponents) in readIVec4() argument
390 DE_ASSERT(numComponents >= 1); in readIVec4()
392 numComponents >= 2 ? ptr[1] : 0, in readIVec4()
393 numComponents >= 3 ? ptr[2] : 0, in readIVec4()
394 numComponents >= 4 ? ptr[3] : 0); in readIVec4()
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Des3fTransformFeedbackTests.cpp265 int numComponents = 0; in isProgramSupported() local
268 numComponents = 4; in isProgramSupported()
270 numComponents = 1; in isProgramSupported()
278 numComponents = glu::getVarType(varying.type, varPath).getScalarSize(); in isProgramSupported()
281 if (tfMode == GL_SEPARATE_ATTRIBS && numComponents > maxTfSeparateComponents) in isProgramSupported()
284 totalTfComponents += numComponents; in isProgramSupported()
726 int numComponents = glu::getDataTypeScalarSize(type); in compareTransformFeedbackOutput() local
735 for (int compNdx = 0; compNdx < numComponents; compNdx++) in compareTransformFeedbackOutput()
779 outOffset += numComponents*(int)sizeof(deUint32); in compareTransformFeedbackOutput()
1124 int numComponents = glu::getDataTypeScalarSize(attrib->type.getBasicType()); in runTest() local
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/external/dng_sdk/source/
Ddng_lossless_jpeg.cpp323 int16 numComponents; member
726 info.numComponents = GetJpegChar (); in GetSof()
734 (info.numComponents <= 0)) in GetSof()
752 if (length != (info.numComponents * 3 + 8)) in GetSof()
761 compInfoBuffer.Allocate (static_cast<uint32> (info.numComponents), in GetSof()
768 for (int32 ci = 0; ci < info.numComponents; ci++) in GetSof()
836 for (ci = 0; ci < info.numComponents; ci++) in GetSos()
846 if (ci >= info.numComponents) in GetSos()
1162 bool canon_sRAW = (info.numComponents == 3) && in DecoderStructInit()
1173 bool canon_sRAW2 = (info.numComponents == 3) && in DecoderStructInit()
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/external/svox/pico/lib/
Dpicosig.c319 picoos_int16 *numComponents) in getPhsFromPdf() argument
343 *numComponents = (picoos_int16) *nContent++; in getPhsFromPdf()
344 if (*numComponents>PICODSP_PHASEORDER) { in getPhsFromPdf()
345 …: Frame %d -- Phase vector[%d] Components = %d --> too big\n", nFrame, phsIndex, *numComponents)); in getPhsFromPdf()
346 *numComponents = PICODSP_PHASEORDER; in getPhsFromPdf()
348 for (nI=0; nI<*numComponents; nI++) { in getPhsFromPdf()
351 for (nI=*numComponents; nI<PICODSP_PHASEORDER; nI++) { in getPhsFromPdf()
/external/fonttools/Lib/fontTools/ttLib/tables/
DE_B_D_T_.py700 (numComponents,) = struct.unpack(">H", data[:2])
703 for i in range(numComponents):
725 (numComponents,) = struct.unpack(">H", data[:2])
728 for i in range(numComponents):
/external/deqp/modules/gles31/functional/
Des31fProgramInterfaceDefinitionUtil.cpp1207 int numComponents = 0; in getNumXFBComponents() local
1210numComponents += getNumFeedbackVaryingComponents(program, program->getTransformFeedbackVaryings()[… in getNumXFBComponents()
1212 return numComponents; in getNumXFBComponents()
1217 int numComponents = 0; in getNumMaxXFBOutputComponents() local
1220numComponents = de::max(numComponents, getNumFeedbackVaryingComponents(program, program->getTransf… in getNumMaxXFBOutputComponents()
1222 return numComponents; in getNumMaxXFBOutputComponents()
/external/deqp/external/vulkancts/modules/vulkan/image/
DvktImageSizeTests.cpp235 const int numComponents = texture.dimension(); in getCaseName() local
236 for (int i = 0; i < numComponents; ++i) in getCaseName()
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
DVBOWithVAOPerformanceTest.java428 …shader.setVertexAttribute(location, attribute.numComponents, attribute.type, attribute.normalized,… in bindAttributes()
439 …shader.setVertexAttribute(location, attribute.numComponents, attribute.type, attribute.normalized,… in bindAttributes()

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