/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/ |
D | btTriangleIndexVertexMaterialArray.java | 65 …static private long SwigConstructbtTriangleIndexVertexMaterialArray(int numTriangles, java.nio.Int… in SwigConstructbtTriangleIndexVertexMaterialArray() argument 70 …return CollisionJNI.new_btTriangleIndexVertexMaterialArray__SWIG_1(numTriangles, triangleIndexBase… in SwigConstructbtTriangleIndexVertexMaterialArray() 73 …public btTriangleIndexVertexMaterialArray(int numTriangles, java.nio.IntBuffer triangleIndexBase, … in btTriangleIndexVertexMaterialArray() argument 74 …exVertexMaterialArray.SwigConstructbtTriangleIndexVertexMaterialArray(numTriangles, triangleIndexB… in btTriangleIndexVertexMaterialArray() 85 …ride, SWIGTYPE_p_p_unsigned_char triangleMaterialBase, SWIGTYPE_p_int numTriangles, SWIGTYPE_p_int… in getLockedMaterialBase() argument 86 …p_unsigned_char.getCPtr(triangleMaterialBase), SWIGTYPE_p_int.getCPtr(numTriangles), SWIGTYPE_p_in… in getLockedMaterialBase() 89 …ride, SWIGTYPE_p_p_unsigned_char triangleMaterialBase, SWIGTYPE_p_int numTriangles, SWIGTYPE_p_int… in getLockedMaterialBase() argument 90 …p_unsigned_char.getCPtr(triangleMaterialBase), SWIGTYPE_p_int.getCPtr(numTriangles), SWIGTYPE_p_in… in getLockedMaterialBase() 93 …ride, SWIGTYPE_p_p_unsigned_char triangleMaterialBase, SWIGTYPE_p_int numTriangles, SWIGTYPE_p_int… in getLockedReadOnlyMaterialBase() argument 94 …p_unsigned_char.getCPtr(triangleMaterialBase), SWIGTYPE_p_int.getCPtr(numTriangles), SWIGTYPE_p_in… in getLockedReadOnlyMaterialBase() [all …]
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D | btShapeHull.java | 69 public int numTriangles() { in numTriangles() method in btShapeHull
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/ |
D | btTriangleIndexVertexMaterialArray.cpp | 20 btTriangleIndexVertexMaterialArray::btTriangleIndexVertexMaterialArray(int numTriangles,int* triang… in btTriangleIndexVertexMaterialArray() argument 24 btTriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, verte… in btTriangleIndexVertexMaterialArray() 37 mat.m_numTriangles = numTriangles; in btTriangleIndexVertexMaterialArray() 47 …unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarT… in getLockedMaterialBase() argument 62 numTriangles = mats.m_numTriangles; in getLockedMaterialBase() 69 …const unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_S… in getLockedReadOnlyMaterialBase() argument 82 numTriangles = mats.m_numTriangles; in getLockedReadOnlyMaterialBase()
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D | btTriangleIndexVertexMaterialArray.h | 62 …btTriangleIndexVertexMaterialArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride, in ATTRIBUTE_ALIGNED16() 76 …unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarT… in ATTRIBUTE_ALIGNED16() 79 …const unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_S… in ATTRIBUTE_ALIGNED16()
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D | btMultimaterialTriangleMeshShape.cpp | 31 int numTriangles; in getMaterialProperties() local 36 &triangleMaterialBase, numTriangles, triangleMaterialStride, triangleType, partID); in getMaterialProperties()
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D | btTriangleIndexVertexArray.cpp | 18 btTriangleIndexVertexArray::btTriangleIndexVertexArray(int numTriangles,int* triangleIndexBase,int … in btTriangleIndexVertexArray() argument 23 mesh.m_numTriangles = numTriangles; in btTriangleIndexVertexArray()
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D | btShapeHull.h | 47 int numTriangles () const; in ATTRIBUTE_ALIGNED16()
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D | btTriangleIndexVertexArray.h | 88 …btTriangleIndexVertexArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,int num… in ATTRIBUTE_ALIGNED16()
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D | btShapeHull.cpp | 103 btShapeHull::numTriangles () const in numTriangles() function in btShapeHull
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderInvarianceTests.cpp | 206 const int numTriangles = 72; in init() local 208 std::vector<tcu::Vec4> triangles (numTriangles * 3 * 2); in init() 212 for (int triNdx = 0; triNdx < numTriangles; ++triNdx) in init() 224 for (int triNdx = 0; triNdx < numTriangles; ++triNdx) in init() 226 triangles[(numTriangles + triNdx)*3 + 0] = genRandomVector(rnd); in init() 227 triangles[(numTriangles + triNdx)*3 + 1] = genRandomVector(rnd); in init() 228 triangles[(numTriangles + triNdx)*3 + 2] = genRandomVector(rnd); in init() 237 m_verticesInPattern = numTriangles * 3; in init()
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D | es3fMultisampleTests.cpp | 679 const int numTriangles = 25; in renderPattern() local 680 for (int i = 0; i < numTriangles; i++) in renderPattern() 682 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles + 0.001f*(float)m_currentIteration; in renderPattern() 683 …float angle1 = 2.0f*DE_PI * ((float)i + 0.5f) / (float)numTriangles + 0.001f*(float)m_currentItera… in renderPattern() 1149 const int numTriangles = 25; in iterate() local 1150 for (int i = 0; i < numTriangles; i++) in iterate() 1152 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles; in iterate() 1153 float angle1 = 2.0f*DE_PI * ((float)i + 0.5f) / (float)numTriangles; in iterate() 1553 const int numTriangles = 25; in drawPattern() local 1554 for (int i = 0; i < numTriangles; i++) in drawPattern() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderInvarianceTests.cpp | 206 const int numTriangles = 72; in init() local 208 std::vector<tcu::Vec4> triangles (numTriangles * 3 * 2); in init() 212 for (int triNdx = 0; triNdx < numTriangles; ++triNdx) in init() 224 for (int triNdx = 0; triNdx < numTriangles; ++triNdx) in init() 226 triangles[(numTriangles + triNdx)*3 + 0] = genRandomVector(rnd); in init() 227 triangles[(numTriangles + triNdx)*3 + 1] = genRandomVector(rnd); in init() 228 triangles[(numTriangles + triNdx)*3 + 2] = genRandomVector(rnd); in init() 237 m_verticesInPattern = numTriangles * 3; in init()
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D | es2fMultisampleTests.cpp | 511 const int numTriangles = 25; in renderPattern() local 512 for (int i = 0; i < numTriangles; i++) in renderPattern() 514 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles + 0.001f*(float)m_currentIteration; in renderPattern() 515 …float angle1 = 2.0f*DE_PI * ((float)i + 0.5f) / (float)numTriangles + 0.001f*(float)m_currentItera… in renderPattern() 990 const int numTriangles = 25; in iterate() local 991 for (int i = 0; i < numTriangles; i++) in iterate() 993 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles; in iterate() 994 float angle1 = 2.0f*DE_PI * ((float)i + 0.5f) / (float)numTriangles; in iterate() 1403 const int numTriangles = 25; in drawPattern() local 1404 for (int i = 0; i < numTriangles; i++) in drawPattern() [all …]
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/external/deqp/modules/gles31/functional/ |
D | es31fMultisampleTests.cpp | 497 const int numTriangles = 25; in drawPattern() local 500 for (int triNdx = 0; triNdx < numTriangles; triNdx++) in drawPattern() 502 const float angle0 = 2.0f*DE_PI * (float)triNdx / (float)numTriangles; in drawPattern() 503 const float angle1 = 2.0f*DE_PI * ((float)triNdx + 0.5f) / (float)numTriangles; in drawPattern() 504 const Vec4 color = Vec4(0.4f + (float)triNdx/(float)numTriangles*0.6f, in drawPattern() 505 0.5f + (float)triNdx/(float)numTriangles*0.3f, in drawPattern() 506 0.6f - (float)triNdx/(float)numTriangles*0.5f, in drawPattern() 507 0.7f - (float)triNdx/(float)numTriangles*0.7f); in drawPattern()
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D | es31fShaderMultisampleInterpolationTests.cpp | 786 const int numTriangles = 200; in setupRenderData() local 788 std::vector<tcu::Vec4> data (numTriangles * 3 * 3); in setupRenderData() 791 m_renderCount = numTriangles * 3; in setupRenderData() 801 for (int triangleNdx = 0; triangleNdx < numTriangles; ++triangleNdx) in setupRenderData() 803 const float angle = ((float)triangleNdx) / (float)numTriangles * 2.0f * DE_PI; in setupRenderData() 804 const float nextAngle = ((float)triangleNdx + 1.0f) / (float)numTriangles * 2.0f * DE_PI; in setupRenderData()
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D | es31fPrimitiveBoundingBoxTests.cpp | 4084 const int numTriangles = rnd.getInt(1, 4); in createVbo() local 4092 drawObject.numVertices = numTriangles * 3; in createVbo() 4096 for (int triangleNdx = 0; triangleNdx < numTriangles; ++triangleNdx) in createVbo()
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D | es31fTessellationTests.cpp | 1476 const int numTriangles = aOrB == 0 ? numTrianglesA : numTrianglesB; in compareTriangleSets() local 1479 for (int triNdx = 0; triNdx < numTriangles; triNdx++) in compareTriangleSets()
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/ |
D | MeshBuilder.java | 416 public void ensureTriangleIndices (int numTriangles) { in ensureTriangleIndices() argument 418 ensureIndices(6 * numTriangles); in ensureTriangleIndices() 420 ensureIndices(3 * numTriangles); in ensureTriangleIndices() 427 public void ensureTriangles (int numVertices, int numTriangles) { in ensureTriangles() argument 429 ensureTriangleIndices(numTriangles); in ensureTriangles() 434 public void ensureTriangles (int numTriangles) { in ensureTriangles() argument 435 ensureVertices(3 * numTriangles); in ensureTriangles() 436 ensureTriangleIndices(numTriangles); in ensureTriangles()
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D | MeshPartBuilder.java | 87 public void ensureTriangleIndices (int numTriangles); in ensureTriangleIndices() argument
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/external/libgdx/extensions/gdx-bullet/jni/swig/collision/ |
D | btTriangleIndexVertexArray.i | 189 %ignore btTriangleIndexVertexArray::btTriangleIndexVertexArray(int numTriangles,int* triangleIndexB…
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/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/ |
D | collision_wrap.cpp | 21314 result = (int)((btShapeHull const *)arg1)->numTriangles(); in Java_com_badlogic_gdx_physics_bullet_collision_CollisionJNI_btShapeHull_1numTriangles()
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