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Searched refs:numTriangles (Results 1 – 21 of 21) sorted by relevance

/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
DbtTriangleIndexVertexMaterialArray.java65 …static private long SwigConstructbtTriangleIndexVertexMaterialArray(int numTriangles, java.nio.Int… in SwigConstructbtTriangleIndexVertexMaterialArray() argument
70 …return CollisionJNI.new_btTriangleIndexVertexMaterialArray__SWIG_1(numTriangles, triangleIndexBase… in SwigConstructbtTriangleIndexVertexMaterialArray()
73 …public btTriangleIndexVertexMaterialArray(int numTriangles, java.nio.IntBuffer triangleIndexBase, … in btTriangleIndexVertexMaterialArray() argument
74 …exVertexMaterialArray.SwigConstructbtTriangleIndexVertexMaterialArray(numTriangles, triangleIndexB… in btTriangleIndexVertexMaterialArray()
85 …ride, SWIGTYPE_p_p_unsigned_char triangleMaterialBase, SWIGTYPE_p_int numTriangles, SWIGTYPE_p_int… in getLockedMaterialBase() argument
86 …p_unsigned_char.getCPtr(triangleMaterialBase), SWIGTYPE_p_int.getCPtr(numTriangles), SWIGTYPE_p_in… in getLockedMaterialBase()
89 …ride, SWIGTYPE_p_p_unsigned_char triangleMaterialBase, SWIGTYPE_p_int numTriangles, SWIGTYPE_p_int… in getLockedMaterialBase() argument
90 …p_unsigned_char.getCPtr(triangleMaterialBase), SWIGTYPE_p_int.getCPtr(numTriangles), SWIGTYPE_p_in… in getLockedMaterialBase()
93 …ride, SWIGTYPE_p_p_unsigned_char triangleMaterialBase, SWIGTYPE_p_int numTriangles, SWIGTYPE_p_int… in getLockedReadOnlyMaterialBase() argument
94 …p_unsigned_char.getCPtr(triangleMaterialBase), SWIGTYPE_p_int.getCPtr(numTriangles), SWIGTYPE_p_in… in getLockedReadOnlyMaterialBase()
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DbtShapeHull.java69 public int numTriangles() { in numTriangles() method in btShapeHull
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/
DbtTriangleIndexVertexMaterialArray.cpp20 btTriangleIndexVertexMaterialArray::btTriangleIndexVertexMaterialArray(int numTriangles,int* triang… in btTriangleIndexVertexMaterialArray() argument
24 btTriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, verte… in btTriangleIndexVertexMaterialArray()
37 mat.m_numTriangles = numTriangles; in btTriangleIndexVertexMaterialArray()
47 …unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarT… in getLockedMaterialBase() argument
62 numTriangles = mats.m_numTriangles; in getLockedMaterialBase()
69 …const unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_S… in getLockedReadOnlyMaterialBase() argument
82 numTriangles = mats.m_numTriangles; in getLockedReadOnlyMaterialBase()
DbtTriangleIndexVertexMaterialArray.h62 …btTriangleIndexVertexMaterialArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride, in ATTRIBUTE_ALIGNED16()
76 …unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarT… in ATTRIBUTE_ALIGNED16()
79 …const unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_S… in ATTRIBUTE_ALIGNED16()
DbtMultimaterialTriangleMeshShape.cpp31 int numTriangles; in getMaterialProperties() local
36 &triangleMaterialBase, numTriangles, triangleMaterialStride, triangleType, partID); in getMaterialProperties()
DbtTriangleIndexVertexArray.cpp18 btTriangleIndexVertexArray::btTriangleIndexVertexArray(int numTriangles,int* triangleIndexBase,int … in btTriangleIndexVertexArray() argument
23 mesh.m_numTriangles = numTriangles; in btTriangleIndexVertexArray()
DbtShapeHull.h47 int numTriangles () const; in ATTRIBUTE_ALIGNED16()
DbtTriangleIndexVertexArray.h88 …btTriangleIndexVertexArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,int num… in ATTRIBUTE_ALIGNED16()
DbtShapeHull.cpp103 btShapeHull::numTriangles () const in numTriangles() function in btShapeHull
/external/deqp/modules/gles3/functional/
Des3fShaderInvarianceTests.cpp206 const int numTriangles = 72; in init() local
208 std::vector<tcu::Vec4> triangles (numTriangles * 3 * 2); in init()
212 for (int triNdx = 0; triNdx < numTriangles; ++triNdx) in init()
224 for (int triNdx = 0; triNdx < numTriangles; ++triNdx) in init()
226 triangles[(numTriangles + triNdx)*3 + 0] = genRandomVector(rnd); in init()
227 triangles[(numTriangles + triNdx)*3 + 1] = genRandomVector(rnd); in init()
228 triangles[(numTriangles + triNdx)*3 + 2] = genRandomVector(rnd); in init()
237 m_verticesInPattern = numTriangles * 3; in init()
Des3fMultisampleTests.cpp679 const int numTriangles = 25; in renderPattern() local
680 for (int i = 0; i < numTriangles; i++) in renderPattern()
682 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles + 0.001f*(float)m_currentIteration; in renderPattern()
683 …float angle1 = 2.0f*DE_PI * ((float)i + 0.5f) / (float)numTriangles + 0.001f*(float)m_currentItera… in renderPattern()
1149 const int numTriangles = 25; in iterate() local
1150 for (int i = 0; i < numTriangles; i++) in iterate()
1152 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles; in iterate()
1153 float angle1 = 2.0f*DE_PI * ((float)i + 0.5f) / (float)numTriangles; in iterate()
1553 const int numTriangles = 25; in drawPattern() local
1554 for (int i = 0; i < numTriangles; i++) in drawPattern()
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/external/deqp/modules/gles2/functional/
Des2fShaderInvarianceTests.cpp206 const int numTriangles = 72; in init() local
208 std::vector<tcu::Vec4> triangles (numTriangles * 3 * 2); in init()
212 for (int triNdx = 0; triNdx < numTriangles; ++triNdx) in init()
224 for (int triNdx = 0; triNdx < numTriangles; ++triNdx) in init()
226 triangles[(numTriangles + triNdx)*3 + 0] = genRandomVector(rnd); in init()
227 triangles[(numTriangles + triNdx)*3 + 1] = genRandomVector(rnd); in init()
228 triangles[(numTriangles + triNdx)*3 + 2] = genRandomVector(rnd); in init()
237 m_verticesInPattern = numTriangles * 3; in init()
Des2fMultisampleTests.cpp511 const int numTriangles = 25; in renderPattern() local
512 for (int i = 0; i < numTriangles; i++) in renderPattern()
514 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles + 0.001f*(float)m_currentIteration; in renderPattern()
515 …float angle1 = 2.0f*DE_PI * ((float)i + 0.5f) / (float)numTriangles + 0.001f*(float)m_currentItera… in renderPattern()
990 const int numTriangles = 25; in iterate() local
991 for (int i = 0; i < numTriangles; i++) in iterate()
993 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles; in iterate()
994 float angle1 = 2.0f*DE_PI * ((float)i + 0.5f) / (float)numTriangles; in iterate()
1403 const int numTriangles = 25; in drawPattern() local
1404 for (int i = 0; i < numTriangles; i++) in drawPattern()
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/external/deqp/modules/gles31/functional/
Des31fMultisampleTests.cpp497 const int numTriangles = 25; in drawPattern() local
500 for (int triNdx = 0; triNdx < numTriangles; triNdx++) in drawPattern()
502 const float angle0 = 2.0f*DE_PI * (float)triNdx / (float)numTriangles; in drawPattern()
503 const float angle1 = 2.0f*DE_PI * ((float)triNdx + 0.5f) / (float)numTriangles; in drawPattern()
504 const Vec4 color = Vec4(0.4f + (float)triNdx/(float)numTriangles*0.6f, in drawPattern()
505 0.5f + (float)triNdx/(float)numTriangles*0.3f, in drawPattern()
506 0.6f - (float)triNdx/(float)numTriangles*0.5f, in drawPattern()
507 0.7f - (float)triNdx/(float)numTriangles*0.7f); in drawPattern()
Des31fShaderMultisampleInterpolationTests.cpp786 const int numTriangles = 200; in setupRenderData() local
788 std::vector<tcu::Vec4> data (numTriangles * 3 * 3); in setupRenderData()
791 m_renderCount = numTriangles * 3; in setupRenderData()
801 for (int triangleNdx = 0; triangleNdx < numTriangles; ++triangleNdx) in setupRenderData()
803 const float angle = ((float)triangleNdx) / (float)numTriangles * 2.0f * DE_PI; in setupRenderData()
804 const float nextAngle = ((float)triangleNdx + 1.0f) / (float)numTriangles * 2.0f * DE_PI; in setupRenderData()
Des31fPrimitiveBoundingBoxTests.cpp4084 const int numTriangles = rnd.getInt(1, 4); in createVbo() local
4092 drawObject.numVertices = numTriangles * 3; in createVbo()
4096 for (int triangleNdx = 0; triangleNdx < numTriangles; ++triangleNdx) in createVbo()
Des31fTessellationTests.cpp1476 const int numTriangles = aOrB == 0 ? numTrianglesA : numTrianglesB; in compareTriangleSets() local
1479 for (int triNdx = 0; triNdx < numTriangles; triNdx++) in compareTriangleSets()
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/
DMeshBuilder.java416 public void ensureTriangleIndices (int numTriangles) { in ensureTriangleIndices() argument
418 ensureIndices(6 * numTriangles); in ensureTriangleIndices()
420 ensureIndices(3 * numTriangles); in ensureTriangleIndices()
427 public void ensureTriangles (int numVertices, int numTriangles) { in ensureTriangles() argument
429 ensureTriangleIndices(numTriangles); in ensureTriangles()
434 public void ensureTriangles (int numTriangles) { in ensureTriangles() argument
435 ensureVertices(3 * numTriangles); in ensureTriangles()
436 ensureTriangleIndices(numTriangles); in ensureTriangles()
DMeshPartBuilder.java87 public void ensureTriangleIndices (int numTriangles); in ensureTriangleIndices() argument
/external/libgdx/extensions/gdx-bullet/jni/swig/collision/
DbtTriangleIndexVertexArray.i189 %ignore btTriangleIndexVertexArray::btTriangleIndexVertexArray(int numTriangles,int* triangleIndexB…
/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/
Dcollision_wrap.cpp21314 result = (int)((btShapeHull const *)arg1)->numTriangles(); in Java_com_badlogic_gdx_physics_bullet_collision_CollisionJNI_btShapeHull_1numTriangles()