Searched refs:numVertexDecls (Results 1 – 4 of 4) sorted by relevance
986 uint32 numVertexDecls, // IN in SVGA3D_BeginDrawPrimitives() argument993 uint32 declSize = sizeof **decls * numVertexDecls; in SVGA3D_BeginDrawPrimitives()999 numVertexDecls + numRanges); in SVGA3D_BeginDrawPrimitives()1004 cmd->numVertexDecls = numVertexDecls; in SVGA3D_BeginDrawPrimitives()1008 rangeArray = (SVGA3dPrimitiveRange*) &declArray[numVertexDecls]; in SVGA3D_BeginDrawPrimitives()
137 uint32 numVertexDecls,
1016 _debug_printf("\t\t.numVertexDecls = %u\n", (*cmd).numVertexDecls); in dump_SVGA3dCmdDrawPrimitives()1716 for(i = 0; i < cmd->numVertexDecls; ++i) { in svga_dump_command()
1538 uint32 numVertexDecls; member