Searched refs:numVerticesPerInvocation (Results 1 – 2 of 2) sorted by relevance
255 const int numVerticesPerInvocation = numSliceNodes * 2; in init() local258 const int geometryVerticesPerPrimitive = numVerticesPerInvocation * geometryShaderInvocations; in init()264 << "\tTotal output vertex count per invocation: " << (numVerticesPerInvocation) << "\n" in init()
2321 int numVerticesPerInvocation; in init() local2332 numVerticesPerInvocation = numPrimitivesPerInvocation * 4; in init()2347 numVerticesPerInvocation = numSliceNodes * 2; in init()2351 geometryVerticesPerPrimitive = numVerticesPerInvocation * geometryShaderInvocations; in init()2357 << "\tTotal output vertex count per invocation: " << (numVerticesPerInvocation) << "\n" in init()