Searched refs:oisMouseObj (Results 1 – 3 of 3) sorted by relevance
129 oisMouseObj = obj;134 MouseState *state = oisMouseObj->getMouseStatePtr();165 if ( oisMouseObj->buffered() && oisMouseObj->getEventCallback() )166 oisMouseObj->getEventCallback()->mouseMoved(MouseEvent(oisMouseObj, *state));177 MouseState *state = oisMouseObj->getMouseStatePtr();195 if ( oisMouseObj->buffered() && oisMouseObj->getEventCallback() )196 …oisMouseObj->getEventCallback()->mousePressed( MouseEvent( oisMouseObj, *state ), (MouseButtonID)m…202 MouseState *state = oisMouseObj->getMouseStatePtr();218 if ( oisMouseObj->buffered() && oisMouseObj->getEventCallback() )219 …oisMouseObj->getEventCallback()->mouseReleased( MouseEvent( oisMouseObj, *state ), (MouseButtonID)…[all …]
436 + CocoaMouse *oisMouseObj;1213 + oisMouseObj = obj;1218 + MouseState *state = oisMouseObj->getMouseStatePtr();1249 + if ( oisMouseObj->buffered() && oisMouseObj->getEventCallback() )1250 + oisMouseObj->getEventCallback()->mouseMoved(MouseEvent(oisMouseObj, *state));1261 + MouseState *state = oisMouseObj->getMouseStatePtr();1279 + if ( oisMouseObj->buffered() && oisMouseObj->getEventCallback() )1280 + oisMouseObj->getEventCallback()->mousePressed( MouseEvent( oisMouseObj, *state ), (MouseBu…1286 + MouseState *state = oisMouseObj->getMouseStatePtr();1302 + if ( oisMouseObj->buffered() && oisMouseObj->getEventCallback() )[all …]
64 CocoaMouse *oisMouseObj; variable