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/external/bison/lib/glthread/
Dlock.c715 unsigned int old_alloc = wq->alloc; in gl_waitqueue_add() local
718 if (old_offset + old_count > old_alloc) in gl_waitqueue_add()
720 unsigned int limit = old_offset + old_count - old_alloc; in gl_waitqueue_add()
722 new_array[old_alloc + i] = new_array[i]; in gl_waitqueue_add()