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Searched refs:onGround (Results 1 – 5 of 5) sorted by relevance

/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Character/
DbtCharacterControllerInterface.h42 virtual bool onGround () const = 0;
DbtKinematicCharacterController.cpp644 m_wasOnGround = onGround(); in playerStep()
708 return onGround(); in canJump()
751 bool btKinematicCharacterController::onGround () const in onGround() function in btKinematicCharacterController
DbtKinematicCharacterController.h166 bool onGround () const; in ATTRIBUTE_ALIGNED16()
/external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/
DbtCharacterControllerInterface.java94 public boolean onGround() { in onGround() method in btCharacterControllerInterface
/external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/
Ddynamics_wrap.cpp9481 result = (bool)((btCharacterControllerInterface const *)arg1)->onGround(); in Java_com_badlogic_gdx_physics_bullet_dynamics_DynamicsJNI_btCharacterControllerInterface_1onGround()