Searched refs:pUnicodes (Results 1 – 4 of 4) sorted by relevance
313 const FX_WCHAR* pUnicodes = g_FX_CharsetUnicodes[i].m_pUnicodes; in AddWindowsFont() local315 CFX_ByteString name = PDF_AdobeNameFromUnicode(pUnicodes[j]); in AddWindowsFont()653 const FX_WCHAR* pUnicodes = g_FX_CharsetUnicodes[i].m_pUnicodes; in AddMacFont() local655 CFX_ByteString name = PDF_AdobeNameFromUnicode(pUnicodes[j]); in AddMacFont()886 const FX_WCHAR* pUnicodes = g_FX_CharsetUnicodes[i].m_pUnicodes; in AddFont() local888 CFX_ByteString name = PDF_AdobeNameFromUnicode(pUnicodes[j]); in AddFont()894 int glyph_index = pEncoding->GlyphFromCharCode(pUnicodes[j]); in AddFont()
326 void CPDF_Object::SetUnicodeText(const FX_WCHAR* pUnicodes, int len) { in SetUnicodeText() argument328 pString->m_String = PDF_EncodeText(pUnicodes, len); in SetUnicodeText()330 CFX_ByteString result = PDF_EncodeText(pUnicodes, len); in SetUnicodeText()
1567 const FX_WORD* pUnicodes = PDF_UnicodesForPredefinedCharSet(baseEncoding); in LoadGlyphMap() local1575 } else if (pUnicodes) { in LoadGlyphMap()1576 m_Encoding.m_Unicodes[charcode] = pUnicodes[charcode]; in LoadGlyphMap()
80 void SetUnicodeText(const FX_WCHAR* pUnicodes, int len = -1);