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Searched refs:percent (Results 1 – 25 of 423) sorted by relevance

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/external/e2fsprogs/lib/e2p/
Dpercent.c20 unsigned int e2p_percent(int percent, unsigned int base) in e2p_percent() argument
24 if (!percent) in e2p_percent()
26 if (100 % percent == 0) in e2p_percent()
27 return base / (100 / percent); in e2p_percent()
29 return (base / 100) * percent; in e2p_percent()
30 return base * percent / 100; in e2p_percent()
40 int percent; in main() local
49 percent = strtoul(argv[1], &p, 0); in main()
61 printf("%d percent of %u is %u.\n", percent, base, in main()
62 e2p_percent(percent, base)); in main()
/external/replicaisland/src/com/replica/replicaisland/
DLerp.java27 final float percent = timeSinceStart / duration; in lerp() local
28 value = start + (range * percent); in lerp()
43 final float percent = timeSinceStart / (duration / 2.0f); in ease() local
44 if (percent < 1.0f) in ease()
46 value = start + ((range / 2.0f) * percent * percent * percent); in ease()
50 final float shiftedPercent = percent - 2.0f; in ease()
/external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/actions/
DTemporalAction.java53 float percent; in act() local
55 percent = 1; in act()
57 percent = time / duration; in act()
58 if (interpolation != null) percent = interpolation.apply(percent); in act()
60 update(reverse ? 1 - percent : percent); in act()
80 abstract protected void update (float percent); in update() argument
DColorAction.java38 protected void update (float percent) { in update() argument
39 float r = startR + (end.r - startR) * percent; in update()
40 float g = startG + (end.g - startG) * percent; in update()
41 float b = startB + (end.b - startB) * percent; in update()
42 float a = startA + (end.a - startA) * percent; in update()
DRelativeTemporalAction.java28 protected void update (float percent) { in update() argument
29 updateRelative(percent - lastPercent); in update()
30 lastPercent = percent; in update()
DSizeToAction.java30 protected void update (float percent) { in update() argument
31 …setSize(startWidth + (endWidth - startWidth) * percent, startHeight + (endHeight - startHeight) * in update()
DScaleToAction.java30 protected void update (float percent) { in update() argument
31 target.setScale(startX + (endX - startX) * percent, startY + (endY - startY) * percent); in update()
DMoveToAction.java33 protected void update (float percent) { in update() argument
34 …target.setPosition(startX + (endX - startX) * percent, startY + (endY - startY) * percent, alignme… in update()
/external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/ui/
DValue.java96 static public Value percentWidth (final float percent) { in percentWidth() argument
99 return actor.getWidth() * percent; in percentWidth()
105 static public Value percentHeight (final float percent) {
108 return actor.getHeight() * percent;
114 static public Value percentWidth (final float percent, final Actor actor) {
118 return actor.getWidth() * percent;
124 static public Value percentHeight (final float percent, final Actor actor) {
128 return actor.getHeight() * percent;
/external/skia/src/views/
DSkProgressView.cpp64 SkFixed percent; in onDraw() local
74 percent = (SkFixed)x; // now its 16.8 in onDraw()
75 percent = SkMax32(0, SkMin32(percent, fMax << 8)); // now its pinned in onDraw()
76 percent = SkFixedDiv(percent, fMax << 8); // now its 0.16 in onDraw()
82 percent = SkFixedDiv(value, fMax); in onDraw()
92 r.fRight = r.fLeft + SkScalarMul(r.width(), SkFixedToScalar(percent)); in onDraw()
/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/widgets/
DProgressBar.java160 double percent = (curProgress - minProgress) / (maxProgress - minProgress); in getPercent() local
161 return Math.max(0.0, Math.min(1.0, percent)); in getPercent()
239 int percent = (int)(100 * getPercent()); in setProgress() local
240 DOM.setStyleAttribute(barElement, "width", percent + "%"); in setProgress()
242 updateTextStyle(percent); in setProgress()
330 int percent = (int)(100 * getPercent()); in onTextStyleChange() local
331 updateTextStyle(percent); in onTextStyleChange()
334 private void updateTextStyle (int percent) { in updateTextStyle() argument
336 if (percent < 50) { in updateTextStyle()
/external/ltrace/
Dprintf.c39 int percent; member
104 self->percent = 0; in param_printf_init()
231 if (!self->percent) { in param_printf_next()
233 self->percent = 1; in param_printf_next()
302 self->percent = 0; in param_printf_next()
315 self->percent = 0; in param_printf_next()
323 self->percent = 0; in param_printf_next()
332 self->percent = 0; in param_printf_next()
341 self->percent = 0; in param_printf_next()
349 self->percent = 0; in param_printf_next()
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/external/libgdx/extensions/gdx-tools/src/com/badlogic/gdx/tools/flame/
DGradientPanel.java56 for (float percent : value.getTimeline()) in GradientPanel()
57 gradientEditor.percentages.add(percent); in GradientPanel()
170 for (Float percent : gradientEditor.percentages) in updateColor()
171 percentages[i++] = percent; in updateColor()
237 float percent = (event.getX() - gradientX) / (float)gradientWidth; in GradientEditor()
238 if (percentages.size() == 1) percent = 1f; in GradientEditor()
240 if (i == n || percent < percentages.get(i)) { in GradientEditor()
241 percentages.add(i, percent); in GradientEditor()
254 float percent = (event.getX() - gradientX) / (float)gradientWidth; in GradientEditor()
255 percent = Math.max(percent, percentages.get(dragIndex - 1) + 0.01f); in GradientEditor()
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/external/libgdx/extensions/gdx-tools/src/com/badlogic/gdx/tools/particleeditor/
DGradientPanel.java58 for (float percent : value.getTimeline()) in GradientPanel()
59 gradientEditor.percentages.add(percent); in GradientPanel()
171 for (Float percent : gradientEditor.percentages) in updateColor()
172 percentages[i++] = percent; in updateColor()
238 float percent = (event.getX() - gradientX) / (float)gradientWidth; in GradientEditor()
239 if (percentages.size() == 1) percent = 1f; in GradientEditor()
241 if (i == n || percent < percentages.get(i)) { in GradientEditor()
242 percentages.add(i, percent); in GradientEditor()
256 float percent = (event.getX() - gradientX) / (float)gradientWidth; in GradientEditor()
257 percent = Math.max(percent, percentages.get(dragIndex - 1) + 0.01f); in GradientEditor()
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/values/
DPointSpawnShapeValue.java17 public void spawnAux (Vector3 vector, float percent) { in spawnAux() argument
18 vector.x = spawnWidth + (spawnWidthDiff * spawnWidthValue.getScale(percent)); in spawnAux()
19 vector.y = spawnHeight + (spawnHeightDiff * spawnHeightValue.getScale(percent)); in spawnAux()
20 vector.z = spawnDepth + (spawnDepthDiff * spawnDepthValue.getScale(percent)); in spawnAux()
DLineSpawnShapeValue.java18 public void spawnAux (Vector3 vector, float percent) { in spawnAux() argument
19 float width = spawnWidth + (spawnWidthDiff * spawnWidthValue.getScale(percent)); in spawnAux()
20 float height = spawnHeight + (spawnHeightDiff * spawnHeightValue.getScale(percent)); in spawnAux()
21 float depth = spawnDepth + (spawnDepthDiff * spawnDepthValue.getScale(percent)); in spawnAux()
DGradientColorValue.java30 public float[] getColor (float percent) { in getColor() argument
31 getColor(percent, temp, 0); in getColor()
35 public void getColor (float percent, float[] out, int index) { in getColor() argument
41 if (t > percent) { in getColor()
58 float factor = (percent - startTime) / (timeline[endIndex] - startTime); in getColor()
DCylinderSpawnShapeValue.java18 public void spawnAux (Vector3 vector, float percent) { in spawnAux() argument
20 float width = spawnWidth + (spawnWidthDiff * spawnWidthValue.getScale(percent)); in spawnAux()
21 float height = spawnHeight + (spawnHeightDiff * spawnHeightValue.getScale(percent)); in spawnAux()
22 float depth = spawnDepth + (spawnDepthDiff * spawnDepthValue.getScale(percent)); in spawnAux()
DRectangleSpawnShapeValue.java17 public void spawnAux (Vector3 vector, float percent) { in spawnAux() argument
18 float width = spawnWidth + (spawnWidthDiff * spawnWidthValue.getScale(percent)); in spawnAux()
19 float height = spawnHeight + (spawnHeightDiff * spawnHeightValue.getScale(percent)); in spawnAux()
20 float depth = spawnDepth + (spawnDepthDiff * spawnDepthValue.getScale(percent)); in spawnAux()
/external/avahi/avahi-core/
Dcache.c164 static void next_expiry(AvahiCache *c, AvahiCacheEntry *e, unsigned percent);
169 unsigned percent = 0; in elapse_func() local
192 percent = 85; in elapse_func()
197 percent = 90; in elapse_func()
201 percent = 95; in elapse_func()
206 percent = 100; in elapse_func()
212 assert(percent > 0); in elapse_func()
219 next_expiry(e->cache, e, percent); in elapse_func()
236 static void next_expiry(AvahiCache *c, AvahiCacheEntry *e, unsigned percent) { in next_expiry() argument
242 assert(percent > 0 && percent <= 100); in next_expiry()
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/external/webrtc/webrtc/examples/androidapp/src/org/appspot/apprtc/
DCpuMonitor.java206 int percent = allTime == 0 ? 0 : (int) Math.round(percentFreq * diffRunTime / allTime); in sampleCpuUtilization() local
207 percent = Math.max(0, Math.min(percent, 100)); in sampleCpuUtilization()
210 sum3 += percent - percentVec[2]; in sampleCpuUtilization()
212 sum10 += percent - percentVec[SAMPLE_SAVE_NUMBER - 1]; in sampleCpuUtilization()
218 percentVec[0] = percent; in sampleCpuUtilization()
220 cpuCurrent = percent; in sampleCpuUtilization()
/external/toybox/toys/posix/
Ddf.c85 long long size, used, avail, percent, block; in show_mt() local
110 if (!(used+avail)) percent = 0; in show_mt()
112 percent = (used*100)/(used+avail); in show_mt()
113 if (used*100 != percent*(used+avail)) percent++; in show_mt()
136 size_str, used_str, avail_str, percent, mt->dir); in show_mt()
142 TT.column_widths[4], percent, in show_mt()
/external/llvm/tools/llvm-diff/
DDiffConsumer.cpp168 size_t percent = format.find('%'); in logf() local
169 if (percent == StringRef::npos) { in logf()
173 assert(format[percent] == '%'); in logf()
175 if (percent > 0) out << format.substr(0, percent); in logf()
177 switch (format[percent+1]) { in logf()
184 format = format.substr(percent+2); in logf()
/external/llvm/utils/lit/lit/
DProgressBar.py182 def update(self, percent, message): argument
187 next = int(percent*50)
246 def update(self, percent, message): argument
250 prefix = '%3d%% ' % (percent*100,)
254 if percent > .0001 and elapsed > 1:
255 total = elapsed / percent
262 n = int(barWidth*percent)
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/
DParticleEmitter.java388 float percent = durationTimer / (float)duration; in activateParticle() local
391 particle.currentLife = particle.life = life + (int)(lifeDiff * lifeValue.getScale(percent)); in activateParticle()
454 float width = spawnWidth + (spawnWidthDiff * spawnWidthValue.getScale(percent)); in activateParticle()
455 float height = spawnHeight + (spawnHeightDiff * spawnHeightValue.getScale(percent)); in activateParticle()
461 float width = spawnWidth + (spawnWidthDiff * spawnWidthValue.getScale(percent)); in activateParticle()
462 float height = spawnHeight + (spawnHeightDiff * spawnHeightValue.getScale(percent)); in activateParticle()
504 float width = spawnWidth + (spawnWidthDiff * spawnWidthValue.getScale(percent)); in activateParticle()
505 float height = spawnHeight + (spawnHeightDiff * spawnHeightValue.getScale(percent)); in activateParticle()
519 int offsetTime = (int)(lifeOffset + lifeOffsetDiff * lifeOffsetValue.getScale(percent)); in activateParticle()
531 float percent = 1 - particle.currentLife / (float)particle.life; in updateParticle() local
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