Searched refs:perpindicularDir (Results 1 – 1 of 1) sorted by relevance
302 btVector3 parallelDir, perpindicularDir; in updateTargetPositionBasedOnCollision() local305 perpindicularDir = perpindicularComponent (reflectDir, hitNormal); in updateTargetPositionBasedOnCollision()317 btVector3 perpComponent = perpindicularDir * btScalar (normalMag*movementLength); in updateTargetPositionBasedOnCollision()