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Searched refs:playerStep (Results 1 – 5 of 5) sorted by relevance

/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Character/
DbtKinematicCharacterController.h109 playerStep (collisionWorld, deltaTime); in ATTRIBUTE_ALIGNED16()
143 void playerStep ( btCollisionWorld* collisionWorld, btScalar dt); in ATTRIBUTE_ALIGNED16()
DbtCharacterControllerInterface.h38 virtual void playerStep (btCollisionWorld* collisionWorld, btScalar dt) = 0;
DbtKinematicCharacterController.cpp633 void btKinematicCharacterController::playerStep ( btCollisionWorld* collisionWorld, btScalar dt) in playerStep() function in btKinematicCharacterController
/external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/
DbtCharacterControllerInterface.java82 public void playerStep(btCollisionWorld collisionWorld, float dt) { in playerStep() method in btCharacterControllerInterface
/external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/
Ddynamics_wrap.cpp9442 (arg1)->playerStep(arg2,arg3); in Java_com_badlogic_gdx_physics_bullet_dynamics_DynamicsJNI_btCharacterControllerInterface_1playerStep()