/external/deqp/modules/gles2/functional/ |
D | es2fShaderBuiltinVarTests.cpp | 318 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); in iterate() local 323 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, in iterate() 411 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); in iterate() local 415 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, in iterate() 511 …glu::VertexArrayBinding posBinding = glu::va::Float("a_positionSize", 3, (int)coords.size(), 0, (c… in iterate() local 521 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, in iterate() 624 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); in iterate() local 629 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, in iterate() 633 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, in iterate()
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/external/deqp/modules/gles3/functional/ |
D | es3fFragDepthTests.cpp | 176 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &constDepthCoord[0]); in iterate() local 177 glu::draw(m_context.getRenderContext(), basicQuadProgram.getProgram(), 1, &posBinding, in iterate() 182 … glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &varyingDepthCoord[0]); in iterate() local 183 glu::draw(m_context.getRenderContext(), basicQuadProgram.getProgram(), 1, &posBinding, in iterate() 389 glu::VertexArrayBinding posBinding = glu::va::Float(posLoc, 4, 4, 0, &position[0]); in iterate() local 392 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, in iterate()
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D | es3fShaderBuiltinVarTests.cpp | 338 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); in iterate() local 343 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, in iterate() 434 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); in iterate() local 438 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, in iterate() 537 …glu::VertexArrayBinding posBinding = glu::va::Float("a_positionSize", 3, (int)coords.size(), 0, (c… in iterate() local 547 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, in iterate() 653 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); in iterate() local 658 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, in iterate() 662 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, in iterate()
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/external/deqp/modules/gles31/functional/ |
D | es31fStencilTexturingTests.cpp | 157 …const glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 2, (int)positions.size(), … in drawTestPattern() local 158 …glu::draw(renderCtx, program.getProgram(), 1, &posBinding, glu::pr::Triangles((int)indices.size(),… in drawTestPattern()
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