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Searched refs:procTransforms (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/gpu/glsl/
DGrGLSLGeometryProcessor.h103 SkSTArray<2, Transform, true>& procTransforms = fInstalledTransforms[index]; in setTransformDataMatrix() local
106 SkASSERT(procTransforms[t].fHandle.isValid()); in setTransformDataMatrix()
108 if (!procTransforms[t].fCurrentValue.cheapEqualTo(transform)) { in setTransformDataMatrix()
109 pdman.setSkMatrix(procTransforms[t].fHandle.toIndex(), transform); in setTransformDataMatrix()
110 procTransforms[t].fCurrentValue = transform; in setTransformDataMatrix()