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Searched refs:programID (Results 1 – 25 of 36) sorted by relevance

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/external/deqp/modules/gles3/functional/
Des3fShaderStructTests.cpp54 typedef void (*SetupUniformsFunc) (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& c…
65 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
111 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() argument
113 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms()
115 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords); in setupUniforms()
1146 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE…
1148 int loc = gl.getUniformLocation(programID, name); \
1155 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE…
1157 int loc = gl.getUniformLocation(programID, name); \
1167 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, float value) in setUniform() argument
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Des3fDepthTests.cpp54 void setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color);
85 void DepthShader::setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color) in setColor() argument
87 ctx.useProgram(programID); in setColor()
88 ctx.uniform4fv(ctx.getUniformLocation(programID, "u_color"), 1, color.getPtr()); in setColor()
Des3fShaderDiscardTests.cpp61 void setupUniforms (int programID, const tcu::Vec4& constCoords);
111 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms() argument
114 gl.uniform1i(gl.getUniformLocation(programID, "ut_brick"), 0); in setupUniforms()
Des3fVertexTextureTests.cpp733 const deUint32 programID = m_program->getProgram(); in setupShaderInputs() local
738 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs()
747 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs()
758 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs()
771 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs()
1068 const deUint32 programID = m_program->getProgram(); in setupShaderInputs() local
1073 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs()
1082 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs()
1093 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs()
1106 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs()
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Des3fShaderLoopTests.cpp216 virtual void setup (int programID);
217 virtual void setupUniforms (int programID, const Vec4& constCoords);
231 void ShaderLoopCase::setup (int programID) in setup() argument
233 DE_UNREF(programID); in setup()
236 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() argument
238 DE_UNREF(programID); in setupUniforms()
Des3fShaderIndexingTests.cpp145 virtual void setup (int programID);
146 virtual void setupUniforms (int programID, const Vec4& constCoords);
163 void ShaderIndexingCase::setup (int programID) in setup() argument
165 DE_UNREF(programID); in setup()
168 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() argument
174 int arrLoc = gl.getUniformLocation(programID, "u_arr"); in setupUniforms()
/external/deqp/modules/gles2/functional/
Des2fShaderStructTests.cpp61 typedef void (*SetupUniformsFunc) (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& c…
72 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
144 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() argument
146 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms()
148 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords); in setupUniforms()
1172 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE…
1174 int loc = gl.getUniformLocation(programID, name); \
1181 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE…
1183 int loc = gl.getUniformLocation(programID, name); \
1193 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, float value) in setUniform() argument
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Des2fDepthTests.cpp54 void setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color);
82 void DepthShader::setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color) in setColor() argument
84 ctx.useProgram(programID); in setColor()
85 ctx.uniform4fv(ctx.getUniformLocation(programID, "u_color"), 1, color.getPtr()); in setColor()
Des2fShaderDiscardTests.cpp67 void setupUniforms (int programID, const tcu::Vec4& constCoords);
131 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms() argument
134 gl.uniform1i(gl.getUniformLocation(programID, "ut_brick"), 0); in setupUniforms()
Des2fVertexTextureTests.cpp632 const deUint32 programID = m_program->getProgram(); in setupShaderInputs() local
637 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs()
646 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs()
657 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs()
670 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs()
964 const deUint32 programID = m_program->getProgram(); in setupShaderInputs() local
969 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs()
978 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs()
989 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs()
1002 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs()
Des2fShaderLoopTests.cpp221 virtual void setup (int programID);
222 virtual void setupUniforms (int programID, const Vec4& constCoords);
263 void ShaderLoopCase::setup (int programID) in setup() argument
265 DE_UNREF(programID); in setup()
268 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() argument
270 DE_UNREF(programID); in setupUniforms()
Des2fShaderIndexingTests.cpp154 virtual void setup (int programID);
155 virtual void setupUniforms (int programID, const Vec4& constCoords);
193 void ShaderIndexingCase::setup (int programID) in setup() argument
195 DE_UNREF(programID); in setup()
198 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() argument
204 int arrLoc = gl.getUniformLocation(programID, "u_arr"); in setupUniforms()
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp128 GrGLuint programID; in finalize() local
129 GL_CALL_RET(programID, CreateProgram()); in finalize()
130 if (0 == programID) { in finalize()
139 if (!this->compileAndAttachShaders(fVS, programID, GR_GL_VERTEX_SHADER, &shadersToDelete)) { in finalize()
140 this->cleanupProgram(programID, shadersToDelete); in finalize()
151 GL_CALL(BindAttribLocation(programID, i, primProc.getAttrib(i).fName)); in finalize()
155 if (!this->compileAndAttachShaders(fFS, programID, GR_GL_FRAGMENT_SHADER, &shadersToDelete)) { in finalize()
156 this->cleanupProgram(programID, shadersToDelete); in finalize()
160 this->bindProgramResourceLocations(programID); in finalize()
162 GL_CALL(LinkProgram(programID)); in finalize()
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DGrGLProgramBuilder.h50 void bindProgramResourceLocations(GrGLuint programID);
51 bool checkLinkStatus(GrGLuint programID);
52 void resolveProgramResourceLocations(GrGLuint programID);
53 void cleanupProgram(GrGLuint programID, const SkTDArray<GrGLuint>& shaderIDs);
57 GrGLProgram* createProgram(GrGLuint programID);
/external/deqp/modules/glshared/
DglsShaderRenderCase.cpp427 deUint32 programID = m_program->getProgram(); in iterate() local
428 gl.useProgram(programID); in iterate()
440 render(resImage, programID, quadGrid); in iterate()
464 void ShaderRenderCase::setup (int programID) in setup() argument
466 DE_UNREF(programID); in setup()
469 void ShaderRenderCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() argument
471 DE_UNREF(programID); in setupUniforms()
475 void ShaderRenderCase::setupDefaultInputs (int programID) in setupDefaultInputs() argument
481 setupDefaultUniforms(m_renderCtx, programID); in setupDefaultInputs()
590 void ShaderRenderCase::render (Surface& result, int programID, const QuadGrid& quadGrid) in render() argument
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DglsShaderRenderCase.hpp218 virtual void setup (int programID);
219 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
233 void setupDefaultInputs (int programID);
235 void render (tcu::Surface& result, int programID, const QuadGrid& quadGrid);
264 void setupDefaultUniforms (const glu::RenderContext& context, deUint32 programID);
/external/skia/src/gpu/gl/
DGrGLUniformHandler.cpp64 void GrGLUniformHandler::bindUniformLocations(GrGLuint programID, const GrGLCaps& caps) { in bindUniformLocations() argument
68 GL_CALL(BindUniformLocation(programID, i, fUniforms[i].fVariable.c_str())); in bindUniformLocations()
74 void GrGLUniformHandler::getUniformLocations(GrGLuint programID, const GrGLCaps& caps) { in getUniformLocations() argument
79 GL_CALL_RET(location, GetUniformLocation(programID, fUniforms[i].fVariable.c_str())); in getUniformLocations()
DGrGLUniformHandler.h44 void bindUniformLocations(GrGLuint programID, const GrGLCaps& caps);
47 void getUniformLocations(GrGLuint programID, const GrGLCaps& caps);
DGrGLProgram.cpp31 GrGLuint programID, in GrGLProgram() argument
39 , fProgramID(programID) in GrGLProgram()
45 , fProgramDataManager(gpu, programID, uniforms, pathProcVaryings) { in GrGLProgram()
DGrGLProgram.h53 GrGLuint programID() const { return fProgramID; } in programID() function
108 GrGLuint programID,
DGrGLProgramDataManager.h46 GrGLProgramDataManager(GrGLGpu*, GrGLuint programID, const UniformInfoArray&,
/external/deqp/modules/gles31/functional/
Des31fProgramInterfaceQueryTestCase.cpp224 …(Context& context, ProgramResourcePropFlags validationProp, glw::GLuint programID, const VariableS…
235 …(Context& context, ProgramResourcePropFlags validationProp, glw::GLuint programID, const VariableS… in SingleVariableValidator() argument
238 , m_programID (programID) in SingleVariableValidator()
284 …(Context& context, ProgramResourcePropFlags validationProp, glw::GLuint programID, const VariableS…
294 …(Context& context, ProgramResourcePropFlags validationProp, glw::GLuint programID, const VariableS… in SingleBlockValidator() argument
297 , m_programID (programID) in SingleBlockValidator()
355 TypeValidator (Context& context, glw::GLuint programID, const VariableSearchFilter& filter);
362 TypeValidator::TypeValidator (Context& context, glw::GLuint programID, const VariableSearchFilter& … in TypeValidator() argument
363 : SingleVariableValidator(context, PROGRAMRESOURCEPROP_TYPE, programID, filter, DE_NULL) in TypeValidator()
430 …ArraySizeValidator (Context& context, glw::GLuint programID, int unsizedArraySize, const Variab…
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Des31fUniformLocationTests.cpp371 const deUint32 programID = program.getProgram(); in verifyLocations() local
393 const int gotLoc = gl.getUniformLocation(programID, name.c_str()); in verifyLocations()
528 const deUint32 programID = program.getProgram(); in render() local
529 const deInt32 posLoc = gl.getAttribLocation(programID, "a_position"); in render()
549 gl.useProgram(programID); in render()
564 const int gotLoc = gl.getUniformLocation(programID, name.c_str()); in render()
/external/skia/src/gpu/gl/debug/
DGrGLCreateDebugInterface.cpp36 GrGLvoid GR_GL_FUNCTION_TYPE debugGLAttachShader(GrGLuint programID, in debugGLAttachShader() argument
39 GrProgramObj *program = GR_FIND(programID, GrProgramObj, in debugGLAttachShader()
192 GrGLvoid GR_GL_FUNCTION_TYPE debugGLUseProgram(GrGLuint programID) { in debugGLUseProgram() argument
195 GrProgramObj *program = GR_FIND(programID, in debugGLUseProgram()
481 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteProgram(GrGLuint programID) { in debugGLDeleteProgram() argument
483 GrProgramObj *program = GR_FIND(programID, in debugGLDeleteProgram()
/external/deqp/modules/gles31/stress/
Des31sDrawTests.cpp183 const deUint32 programID = program.getProgram(); in iterate() local
184 const deInt32 posLocation = gl.glGetAttribLocation(programID, "a_position"); in iterate()
185 const deInt32 colorLocation = gl.glGetAttribLocation(programID, "a_color"); in iterate()
285 gl.glUseProgram(programID); in iterate()

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