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Searched refs:quadGrid (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/glshared/
DglsShaderRenderCase.cpp266 , quadGrid (quadGrid_) in ShaderEvalContext()
268 const vector<TextureBinding>& bindings = quadGrid.getTextures(); in ShaderEvalContext()
304 coords = quadGrid.getCoords(sx, sy); in reset()
305 unitCoords = quadGrid.getUnitCoords(sx, sy); in reset()
308 int numAttribs = quadGrid.getNumUserAttribs(); in reset()
311 in[attribNdx] = quadGrid.getUserAttrib(attribNdx, sx, sy); in reset()
436 …QuadGrid quadGrid(m_isVertexCase ? GRID_SIZE : 4, width, height, Vec4(0.125f, 0.25f, 0.5f, 1.0f), … in iterate() local
440 render(resImage, programID, quadGrid); in iterate()
445 computeVertexReference(refImage, quadGrid); in iterate()
447 computeFragmentReference(refImage, quadGrid); in iterate()
[all …]
DglsShaderRenderCase.hpp148 ShaderEvalContext (const QuadGrid& quadGrid);
170 const QuadGrid& quadGrid; member in deqp::gls::ShaderEvalContext
235 void render (tcu::Surface& result, int programID, const QuadGrid& quadGrid);
236 void computeVertexReference (tcu::Surface& result, const QuadGrid& quadGrid);
237 void computeFragmentReference(tcu::Surface& result, const QuadGrid& quadGrid);
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.cpp303 ShaderEvalContext::ShaderEvalContext (const QuadGrid& quadGrid) in ShaderEvalContext() argument
304 : constCoords (quadGrid.getConstCoords()) in ShaderEvalContext()
306 , m_quadGrid (quadGrid) in ShaderEvalContext()
488 …QuadGrid quadGrid (m_isVertexCase ? GRID_SIZE : 4, width, height, tcu::Vec4(0.125f, 0.25f, 0.5f… in iterate() local
492 render(resImage, quadGrid); in iterate()
497 computeVertexReference(refImage, quadGrid); in iterate()
499 computeFragmentReference(refImage, quadGrid); in iterate()
1029 void ShaderRenderCaseInstance::setupDefaultInputs (const QuadGrid& quadGrid) in setupDefaultInputs() argument
1039 …bute(0u, VK_FORMAT_R32G32B32A32_SFLOAT, sizeof(tcu::Vec4), quadGrid.getNumVertices(), quadGrid.get… in setupDefaultInputs()
1040 …bute(1u, VK_FORMAT_R32G32B32A32_SFLOAT, sizeof(tcu::Vec4), quadGrid.getNumVertices(), quadGrid.get… in setupDefaultInputs()
[all …]
DvktShaderRender.hpp134 ShaderEvalContext (const QuadGrid& quadGrid);
424 void setupDefaultInputs (const QuadGrid& quadGrid);
426 void render (tcu::Surface& result, const QuadGrid& quadGrid);
427 void computeVertexReference (tcu::Surface& result, const QuadGrid& quadGrid);
428 void computeFragmentReference (tcu::Surface& result, const QuadGrid& quadGrid);