Searched refs:quadGrid (Results 1 – 4 of 4) sorted by relevance
/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.cpp | 266 , quadGrid (quadGrid_) in ShaderEvalContext() 268 const vector<TextureBinding>& bindings = quadGrid.getTextures(); in ShaderEvalContext() 304 coords = quadGrid.getCoords(sx, sy); in reset() 305 unitCoords = quadGrid.getUnitCoords(sx, sy); in reset() 308 int numAttribs = quadGrid.getNumUserAttribs(); in reset() 311 in[attribNdx] = quadGrid.getUserAttrib(attribNdx, sx, sy); in reset() 436 …QuadGrid quadGrid(m_isVertexCase ? GRID_SIZE : 4, width, height, Vec4(0.125f, 0.25f, 0.5f, 1.0f), … in iterate() local 440 render(resImage, programID, quadGrid); in iterate() 445 computeVertexReference(refImage, quadGrid); in iterate() 447 computeFragmentReference(refImage, quadGrid); in iterate() [all …]
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D | glsShaderRenderCase.hpp | 148 ShaderEvalContext (const QuadGrid& quadGrid); 170 const QuadGrid& quadGrid; member in deqp::gls::ShaderEvalContext 235 void render (tcu::Surface& result, int programID, const QuadGrid& quadGrid); 236 void computeVertexReference (tcu::Surface& result, const QuadGrid& quadGrid); 237 void computeFragmentReference(tcu::Surface& result, const QuadGrid& quadGrid);
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRender.cpp | 303 ShaderEvalContext::ShaderEvalContext (const QuadGrid& quadGrid) in ShaderEvalContext() argument 304 : constCoords (quadGrid.getConstCoords()) in ShaderEvalContext() 306 , m_quadGrid (quadGrid) in ShaderEvalContext() 488 …QuadGrid quadGrid (m_isVertexCase ? GRID_SIZE : 4, width, height, tcu::Vec4(0.125f, 0.25f, 0.5f… in iterate() local 492 render(resImage, quadGrid); in iterate() 497 computeVertexReference(refImage, quadGrid); in iterate() 499 computeFragmentReference(refImage, quadGrid); in iterate() 1029 void ShaderRenderCaseInstance::setupDefaultInputs (const QuadGrid& quadGrid) in setupDefaultInputs() argument 1039 …bute(0u, VK_FORMAT_R32G32B32A32_SFLOAT, sizeof(tcu::Vec4), quadGrid.getNumVertices(), quadGrid.get… in setupDefaultInputs() 1040 …bute(1u, VK_FORMAT_R32G32B32A32_SFLOAT, sizeof(tcu::Vec4), quadGrid.getNumVertices(), quadGrid.get… in setupDefaultInputs() [all …]
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D | vktShaderRender.hpp | 134 ShaderEvalContext (const QuadGrid& quadGrid); 424 void setupDefaultInputs (const QuadGrid& quadGrid); 426 void render (tcu::Surface& result, const QuadGrid& quadGrid); 427 void computeVertexReference (tcu::Surface& result, const QuadGrid& quadGrid); 428 void computeFragmentReference (tcu::Surface& result, const QuadGrid& quadGrid);
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