/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/ |
D | btMultiBodyLink.h | 174 m_cachedRVector = m_dVector + quatRotate(m_cachedRotParentToThis,m_eVector); in updateCache() 191 m_cachedRVector = m_dVector + quatRotate(m_cachedRotParentToThis,m_eVector); 198 …m_cachedRVector = m_dVector + quatRotate(m_cachedRotParentToThis,m_eVector) + pJointPos[0] * getAx… 205 m_cachedRVector = m_dVector + quatRotate(m_cachedRotParentToThis,m_eVector); 212 …RVector = quatRotate(btQuaternion(getAxisTop(0),-pJointPos[0]), pJointPos[1] * getAxisBottom(1) + … 219 m_cachedRVector = m_dVector + quatRotate(m_cachedRotParentToThis,m_eVector);
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D | btMultiBodyDynamicsWorld.cpp | 855 btVector3 vec = quatRotate(tr.getRotation(),bod->getLink(m).m_axes[0].m_topVec); in debugDrawWorld() 858 btVector3 from = vec+tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector); in debugDrawWorld() 859 btVector3 to = tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector); in debugDrawWorld() 864 btVector3 vec = quatRotate(tr.getRotation(),bod->getLink(m).m_axes[0].m_bottomVec); in debugDrawWorld() 867 btVector3 from = vec+tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector); in debugDrawWorld() 868 btVector3 to = tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector); in debugDrawWorld() 873 btVector3 vec = quatRotate(tr.getRotation(),bod->getLink(m).m_axes[0].m_bottomVec); in debugDrawWorld() 876 btVector3 from = vec+tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector); in debugDrawWorld() 877 btVector3 to = tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector); in debugDrawWorld()
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D | btMultiBodyJointMotor.cpp | 131 …btVector3 revoluteAxisInWorld = quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRot… in createConstraintRows() 139 …btVector3 prismaticAxisInWorld = quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRo… in createConstraintRows()
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D | btMultiBodyJointLimitConstraint.cpp | 137 …btVector3 revoluteAxisInWorld = direction*quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransf… in createConstraintRows() 145 …btVector3 prismaticAxisInWorld = direction* quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTran… in createConstraintRows()
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D | btMultiBody.cpp | 455 result = quatRotate(getParentToLocalRot(i).inverse(),result); in localPosToWorld() 460 result = quatRotate(getWorldToBaseRot().inverse() ,result); in localPosToWorld() 470 return quatRotate(getWorldToBaseRot(),(world_pos - getBasePos())); in worldPosToLocal() 473 …return quatRotate(getParentToLocalRot(i),worldPosToLocal(getParent(i), world_pos)) - getRVector(i); in worldPosToLocal() 481 result = quatRotate(getParentToLocalRot(i).inverse() , result); in localDirToWorld() 484 result = quatRotate(getWorldToBaseRot().inverse() , result); in localDirToWorld() 491 return quatRotate(getWorldToBaseRot(), world_dir); in worldDirToLocal() 493 return quatRotate(getParentToLocalRot(i) ,worldDirToLocal(getParent(i), world_dir)); in worldDirToLocal() 501 omega[0] = quatRotate(m_baseQuat ,getBaseOmega()); in compTreeLinkVelocities() 502 vel[0] = quatRotate(m_baseQuat ,getBaseVel()); in compTreeLinkVelocities() [all …]
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/ |
D | btInternalEdgeUtility.cpp | 236 btVector3 computedNormalB = quatRotate(orn,normalA); in processTriangle() 260 btVector3 computedNormalB = quatRotate(orn,normalA); in processTriangle() 282 btVector3 computedNormalB = quatRotate(orn,normalA); in processTriangle() 586 btVector3 computedNormalB = quatRotate(orn,tri_normal); in btAdjustInternalEdgeContacts() 674 btVector3 computedNormalB = quatRotate(orn,tri_normal); in btAdjustInternalEdgeContacts() 757 btVector3 computedNormalB = quatRotate(orn,tri_normal); in btAdjustInternalEdgeContacts()
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/ |
D | btConeTwistConstraint.cpp | 598 btVector3 TwistRef = quatRotate(rotationArc,b2Axis2); in calcAngleInfo() 668 btVector3 vConeNoTwist = quatRotate(qAB, vTwist); vConeNoTwist.normalize(); in calcAngleInfo2() 698 m_swingAxis = quatRotate(qB, -swingAxis); in calcAngleInfo2() 807 m_twistAxis = quatRotate(qB, -twistAxis); in calcAngleInfo2() 815 m_twistAxisA = quatRotate(qA, -twistAxis); in calcAngleInfo2() 921 return quatRotate(qSwing, vPointInConstraintSpace); in GetPointForAngle() 1009 btVector3 vTwisted = quatRotate(m_qTarget, vTwist); in setMotorTargetInConstraintSpace()
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D | btHingeConstraint.cpp | 77 btVector3 rbAxisB1 = quatRotate(rotationArc,rbAxisA1); in btHingeConstraint() 128 btVector3 rbAxisB1 = quatRotate(rotationArc,rbAxisA1); in btHingeConstraint() 738 btVector3 vNoHinge = quatRotate(qConstraint, vHinge); vNoHinge.normalize(); in setMotorTarget()
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D | btHingeConstraint.h | 210 btVector3 rbAxisB1 = quatRotate(rotationArc,rbAxisA1); in ATTRIBUTE_ALIGNED16()
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/external/libgdx/extensions/gdx-bullet/jni/swig-src/linearmath/com/badlogic/gdx/physics/bullet/linearmath/ |
D | LinearMath.java | 272 public static Vector3 quatRotate(Quaternion rotation, Vector3 v) { in quatRotate() method in LinearMath 273 return LinearMathJNI.quatRotate(rotation, v); in quatRotate()
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D | LinearMathJNI.java | 210 public final static native Vector3 quatRotate(Quaternion jarg1, Vector3 jarg2); in quatRotate() method in LinearMathJNI
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/ |
D | btRigidBody.cpp | 321 btVector3 omegab = quatRotate(q.inverse(), omega1); in computeGyroscopicImpulseImplicit_Body() 348 btVector3 omega2 = quatRotate(q,omegab); in computeGyroscopicImpulseImplicit_Body()
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/LinearMath/ |
D | btQuaternion.h | 884 quatRotate(const btQuaternion& rotation, const btVector3& v) in quatRotate() function
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/external/libgdx/extensions/gdx-bullet/jni/swig-src/linearmath/ |
D | linearmath_wrap.cpp | 6364 result = quatRotate((btQuaternion const &)*arg1,(btVector3 const &)*arg2); in Java_com_badlogic_gdx_physics_bullet_linearmath_LinearMathJNI_quatRotate()
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