Searched refs:r300_fs (Results 1 – 7 of 7) sorted by relevance
104 if (r300_fragment_shader_writes_depth(r300_fs(r300))) in r300_hiz_allowed()293 r300_fs(r300)->shader->info.uses_kill)) { /* (2) */ in r300_update_ztop()295 } else if (r300_fragment_shader_writes_depth(r300_fs(r300))) { /* (5) */ in r300_update_ztop()
8 r300_fs.c \
191 struct r300_fragment_shader *fs = r300_fs(r300); in r300_emit_fs()199 struct r300_fragment_shader *fs = r300_fs(r300); in r300_emit_fs_constants()227 struct r300_fragment_shader *fs = r300_fs(r300); in r300_emit_fs_rc_constant_state()256 struct r300_fragment_shader *fs = r300_fs(r300); in r500_emit_fs()264 struct r300_fragment_shader *fs = r300_fs(r300); in r500_emit_fs_constants()288 struct r300_fragment_shader *fs = r300_fs(r300); in r500_emit_fs_rc_constant_state()
125 if (r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED && gen_count < 8) { in r300_draw_emit_all_attribs()316 struct r300_shader_semantics *fs_inputs = &r300_fs(r300)->shader->inputs; in r300_update_rs_block()1003 r300_fragment_shader_writes_all(r300_fs(r300)); in r300_validate_fragment_shader()
654 static INLINE struct r300_fragment_shader *r300_fs(struct r300_context *r300) in r300_fs() function
1006 struct r300_fragment_shader* fs = r300_fs(r300); in r300_mark_fs_code_dirty()1641 if (r300->fs.state && r300_fs(r300)->shader && in r300_set_viewport_state()1642 r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED) { in r300_set_viewport_state()
583 struct r300_fragment_shader* fs = r300_fs(r300); in r300_pick_fragment_shader()