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Searched refs:radiusA (Results 1 – 12 of 12) sorted by relevance

/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/
DWorldManifold.java65 public final void initialize(final Manifold manifold, final Transform xfA, float radiusA, in initialize() argument
93 final float cAx = normal.x * radiusA + pointA.x; in initialize()
94 final float cAy = normal.y * radiusA + pointA.y; in initialize()
127 radiusA in initialize()
187 final float cAx = -normal.x * radiusA + clipPoint.x; in initialize()
188 final float cAy = -normal.y * radiusA + clipPoint.y; in initialize()
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/
Db2Collision.cpp23 const b2Transform& xfA, float32 radiusA, in Initialize() argument
44 b2Vec2 cA = pointA + radiusA * normal; in Initialize()
59 b2Vec2 cA = clipPoint + (radiusA - b2Dot(clipPoint - planePoint, normal)) * normal; in Initialize()
76 b2Vec2 cA = clipPoint - radiusA * normal; in Initialize()
Db2Collision.h117 const b2Transform& xfA, float32 radiusA,
/external/libgdx/extensions/gdx-bullet/jni/swig-src/linearmath/com/badlogic/gdx/physics/bullet/linearmath/
DbtIDebugDraw.java247 …public void drawArc(Vector3 center, Vector3 normal, Vector3 axis, float radiusA, float radiusB, fl… in drawArc() argument
248radiusA, radiusB, minAngle, maxAngle, color, drawSect, stepDegrees); else LinearMathJNI.btIDebugDr… in drawArc()
251 …public void drawArc(Vector3 center, Vector3 normal, Vector3 axis, float radiusA, float radiusB, fl… in drawArc() argument
252radiusA, radiusB, minAngle, maxAngle, color, drawSect); else LinearMathJNI.btIDebugDraw_drawArcSwi… in drawArc()
DLinearMathJNI.java620 …(btIDebugDraw jself, Vector3 center, Vector3 normal, Vector3 axis, float radiusA, float radiusB, f… in SwigDirector_btIDebugDraw_drawArc__SWIG_0() argument
621 …jself.drawArc(center, normal, axis, radiusA, radiusB, minAngle, maxAngle, color, drawSect, stepDeg… in SwigDirector_btIDebugDraw_drawArc__SWIG_0()
623 …(btIDebugDraw jself, Vector3 center, Vector3 normal, Vector3 axis, float radiusA, float radiusB, f… in SwigDirector_btIDebugDraw_drawArc__SWIG_1() argument
624 jself.drawArc(center, normal, axis, radiusA, radiusB, minAngle, maxAngle, color, drawSect); in SwigDirector_btIDebugDraw_drawArc__SWIG_1()
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Contacts/
Db2ContactSolver.cpp42 float32 radiusA, radiusB; member
66 float32 radiusA = shapeA->m_radius; in b2ContactSolver() local
102 pc->radiusA = radiusA; in b2ContactSolver()
147 float32 radiusA = pc->radiusA; in InitializeVelocityConstraints() local
180 worldManifold.Initialize(manifold, xfA, radiusA, xfB, radiusB); in InitializeVelocityConstraints()
634 separation = b2Dot(pointB - pointA, normal) - pc->radiusA - pc->radiusB; in Initialize()
644 separation = b2Dot(clipPoint - planePoint, normal) - pc->radiusA - pc->radiusB; in Initialize()
655 separation = b2Dot(clipPoint - planePoint, normal) - pc->radiusA - pc->radiusB; in Initialize()
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/contacts/
DContactPositionConstraint.java41 float radiusA, radiusB; field in ContactPositionConstraint
DContactSolver.java111 final float radiusA = shapeA.m_radius; in init() local
147 pc.radiusA = radiusA; in init()
228 float radiusA = pc.radiusA; in initializeVelocityConstraints() local
263 worldManifold.initialize(manifold, xfA, radiusA, xfB, radiusB); in initializeVelocityConstraints()
1044 separation = tempx * normal.x + tempy * normal.y - pc.radiusA - pc.radiusB; in initialize()
1067 separation = tempx * normal.x + tempy * normal.y - pc.radiusA - pc.radiusB; in initialize()
1095 separation = tempx * normal.x + tempy * normal.y - pc.radiusA - pc.radiusB; in initialize()
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
DbtConvexConvexAlgorithm.cpp612 btScalar radiusA = min0->getAngularMotionDisc(); in processCollision() local
614 if (radiusA < radiusB) in processCollision()
616 perturbeAngle = gContactBreakingThreshold /radiusA; in processCollision()
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/LinearMath/
DbtIDebugDraw.h174 …ector3& center, const btVector3& normal, const btVector3& axis, btScalar radiusA, btScalar radiusB…
182 btVector3 prev = center + radiusA * vx * btCos(minAngle) + radiusB * vy * btSin(minAngle);
190 btVector3 next = center + radiusA * vx * btCos(angle) + radiusB * vy * btSin(angle);
/external/libgdx/extensions/gdx-bullet/jni/swig-src/linearmath/
Dlinearmath_wrap.h35 … const &center, btVector3 const &normal, btVector3 const &axis, btScalar radiusA, btScalar radiusB…
Dlinearmath_wrap.cpp2511 … const &center, btVector3 const &normal, btVector3 const &axis, btScalar radiusA, btScalar radiusB… in drawArc() argument
2527 …btIDebugDraw::drawArc(center,normal,axis,radiusA,radiusB,minAngle,maxAngle,color,drawSect,stepDegr… in drawArc()
2541 jradiusA = (jfloat) radiusA; in drawArc()