/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/ |
D | WorldManifold.java | 65 public final void initialize(final Manifold manifold, final Transform xfA, float radiusA, in initialize() argument 93 final float cAx = normal.x * radiusA + pointA.x; in initialize() 94 final float cAy = normal.y * radiusA + pointA.y; in initialize() 127 radiusA in initialize() 187 final float cAx = -normal.x * radiusA + clipPoint.x; in initialize() 188 final float cAy = -normal.y * radiusA + clipPoint.y; in initialize()
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/ |
D | b2Collision.cpp | 23 const b2Transform& xfA, float32 radiusA, in Initialize() argument 44 b2Vec2 cA = pointA + radiusA * normal; in Initialize() 59 b2Vec2 cA = clipPoint + (radiusA - b2Dot(clipPoint - planePoint, normal)) * normal; in Initialize() 76 b2Vec2 cA = clipPoint - radiusA * normal; in Initialize()
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D | b2Collision.h | 117 const b2Transform& xfA, float32 radiusA,
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/external/libgdx/extensions/gdx-bullet/jni/swig-src/linearmath/com/badlogic/gdx/physics/bullet/linearmath/ |
D | btIDebugDraw.java | 247 …public void drawArc(Vector3 center, Vector3 normal, Vector3 axis, float radiusA, float radiusB, fl… in drawArc() argument 248 …radiusA, radiusB, minAngle, maxAngle, color, drawSect, stepDegrees); else LinearMathJNI.btIDebugDr… in drawArc() 251 …public void drawArc(Vector3 center, Vector3 normal, Vector3 axis, float radiusA, float radiusB, fl… in drawArc() argument 252 …radiusA, radiusB, minAngle, maxAngle, color, drawSect); else LinearMathJNI.btIDebugDraw_drawArcSwi… in drawArc()
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D | LinearMathJNI.java | 620 …(btIDebugDraw jself, Vector3 center, Vector3 normal, Vector3 axis, float radiusA, float radiusB, f… in SwigDirector_btIDebugDraw_drawArc__SWIG_0() argument 621 …jself.drawArc(center, normal, axis, radiusA, radiusB, minAngle, maxAngle, color, drawSect, stepDeg… in SwigDirector_btIDebugDraw_drawArc__SWIG_0() 623 …(btIDebugDraw jself, Vector3 center, Vector3 normal, Vector3 axis, float radiusA, float radiusB, f… in SwigDirector_btIDebugDraw_drawArc__SWIG_1() argument 624 jself.drawArc(center, normal, axis, radiusA, radiusB, minAngle, maxAngle, color, drawSect); in SwigDirector_btIDebugDraw_drawArc__SWIG_1()
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Contacts/ |
D | b2ContactSolver.cpp | 42 float32 radiusA, radiusB; member 66 float32 radiusA = shapeA->m_radius; in b2ContactSolver() local 102 pc->radiusA = radiusA; in b2ContactSolver() 147 float32 radiusA = pc->radiusA; in InitializeVelocityConstraints() local 180 worldManifold.Initialize(manifold, xfA, radiusA, xfB, radiusB); in InitializeVelocityConstraints() 634 separation = b2Dot(pointB - pointA, normal) - pc->radiusA - pc->radiusB; in Initialize() 644 separation = b2Dot(clipPoint - planePoint, normal) - pc->radiusA - pc->radiusB; in Initialize() 655 separation = b2Dot(clipPoint - planePoint, normal) - pc->radiusA - pc->radiusB; in Initialize()
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/contacts/ |
D | ContactPositionConstraint.java | 41 float radiusA, radiusB; field in ContactPositionConstraint
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D | ContactSolver.java | 111 final float radiusA = shapeA.m_radius; in init() local 147 pc.radiusA = radiusA; in init() 228 float radiusA = pc.radiusA; in initializeVelocityConstraints() local 263 worldManifold.initialize(manifold, xfA, radiusA, xfB, radiusB); in initializeVelocityConstraints() 1044 separation = tempx * normal.x + tempy * normal.y - pc.radiusA - pc.radiusB; in initialize() 1067 separation = tempx * normal.x + tempy * normal.y - pc.radiusA - pc.radiusB; in initialize() 1095 separation = tempx * normal.x + tempy * normal.y - pc.radiusA - pc.radiusB; in initialize()
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/ |
D | btConvexConvexAlgorithm.cpp | 612 btScalar radiusA = min0->getAngularMotionDisc(); in processCollision() local 614 if (radiusA < radiusB) in processCollision() 616 perturbeAngle = gContactBreakingThreshold /radiusA; in processCollision()
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/LinearMath/ |
D | btIDebugDraw.h | 174 …ector3& center, const btVector3& normal, const btVector3& axis, btScalar radiusA, btScalar radiusB… 182 btVector3 prev = center + radiusA * vx * btCos(minAngle) + radiusB * vy * btSin(minAngle); 190 btVector3 next = center + radiusA * vx * btCos(angle) + radiusB * vy * btSin(angle);
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/external/libgdx/extensions/gdx-bullet/jni/swig-src/linearmath/ |
D | linearmath_wrap.h | 35 … const ¢er, btVector3 const &normal, btVector3 const &axis, btScalar radiusA, btScalar radiusB…
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D | linearmath_wrap.cpp | 2511 … const ¢er, btVector3 const &normal, btVector3 const &axis, btScalar radiusA, btScalar radiusB… in drawArc() argument 2527 …btIDebugDraw::drawArc(center,normal,axis,radiusA,radiusB,minAngle,maxAngle,color,drawSect,stepDegr… in drawArc() 2541 jradiusA = (jfloat) radiusA; in drawArc()
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