Searched refs:rasterization (Results 1 – 25 of 72) sorted by relevance
123
16 dEQP-GLES3.functional.rasterization.primitives.*17 dEQP-GLES3.functional.rasterization.fill_rules.*18 dEQP-GLES3.functional.rasterization.culling.*19 dEQP-GLES3.functional.rasterization.interpolation.*
7 dEQP-GLES3.functional.rasterization.interpolation.*
20 dEQP-GLES3.functional.rasterization.*line*
22 + dEQP-GLES2.functional.rasterization.*25 + Primitive rasterization34 + Multisample rasterization51 Multisample rasterization is tested with points, lines and triangles.
4 paths for rasterization operations and states that aren't accelerated5 in hardware drivers, and as the full rasterization engine in software13 As well as providing triangle/line/point rasterization functionality,46 rasterization function in feedback mode. See the X11 driver for
23 Hardware rasterization drivers typically use this module in situations24 where no hardware rasterization is possible, ie during total37 over the task of rasterization entirely:62 point rasterization, these are necessary to provide locking hooks for
544 dEQP-GLES3.functional.rasterization.primitives.lines545 dEQP-GLES3.functional.rasterization.primitives.line_strip546 dEQP-GLES3.functional.rasterization.primitives.line_loop547 dEQP-GLES3.functional.rasterization.primitives.lines_wide548 dEQP-GLES3.functional.rasterization.primitives.line_strip_wide549 dEQP-GLES3.functional.rasterization.primitives.line_loop_wide550 dEQP-GLES3.functional.rasterization.interpolation.basic.lines551 dEQP-GLES3.functional.rasterization.interpolation.basic.line_strip552 dEQP-GLES3.functional.rasterization.interpolation.basic.line_loop553 dEQP-GLES3.functional.rasterization.interpolation.projected.lines[all …]
543 dEQP-GLES3.functional.rasterization.primitives.lines544 dEQP-GLES3.functional.rasterization.primitives.line_strip545 dEQP-GLES3.functional.rasterization.primitives.line_loop546 dEQP-GLES3.functional.rasterization.primitives.lines_wide547 dEQP-GLES3.functional.rasterization.primitives.line_strip_wide548 dEQP-GLES3.functional.rasterization.primitives.line_loop_wide549 dEQP-GLES3.functional.rasterization.interpolation.basic.lines550 dEQP-GLES3.functional.rasterization.interpolation.basic.line_strip551 dEQP-GLES3.functional.rasterization.interpolation.basic.line_loop552 dEQP-GLES3.functional.rasterization.interpolation.projected.lines[all …]
... polygon_offset.fixed16_result_depth_clamp 71dEQP-GLES2.functional.rasterization.interpolation.basic.line_loop_wide 72dEQP-GLES2 ...
32 + Coverage value computation in primitive rasterization33 - Will be covered in primitive rasterization test set (2012.2)
92 prior to rasterization.196 rasterization rules.198 OpenGL actually has quite different rasterization rules for points and203 Additionally Direct3D will always use quad rasterization rules for213 still affects those renderers by overriding other rasterization state.
79 POLYGON_MODE does not effect the rasterization of the quadrilateral.84 transformation stage of OpenGL. However, some rasterization hardware
14 rasterizing pipeline prior to the actual rasterization of vertices into
7 implementing floating point rasterization and floating point
360 RasterizationState rasterization; member
62 + primitive list for rasterization / geometry shading