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/external/deqp/android/cts/master/src/
Dgles3-multisample.txt16 dEQP-GLES3.functional.rasterization.primitives.*
17 dEQP-GLES3.functional.rasterization.fill_rules.*
18 dEQP-GLES3.functional.rasterization.culling.*
19 dEQP-GLES3.functional.rasterization.interpolation.*
Dgles3-pixelformat.txt7 dEQP-GLES3.functional.rasterization.interpolation.*
Dgles3-rotation.txt20 dEQP-GLES3.functional.rasterization.*line*
/external/deqp/android/cts/mnc/src/
Dgles3-multisample.txt16 dEQP-GLES3.functional.rasterization.primitives.*
17 dEQP-GLES3.functional.rasterization.fill_rules.*
18 dEQP-GLES3.functional.rasterization.culling.*
19 dEQP-GLES3.functional.rasterization.interpolation.*
Dgles3-pixelformat.txt7 dEQP-GLES3.functional.rasterization.interpolation.*
Dgles3-rotation.txt20 dEQP-GLES3.functional.rasterization.*line*
/external/deqp/doc/testspecs/GLES2/
Dfunctional.rasterization.txt22 + dEQP-GLES2.functional.rasterization.*
25 + Primitive rasterization
34 + Multisample rasterization
51 Multisample rasterization is tested with points, lines and triangles.
/external/mesa3d/src/mesa/swrast/
DNOTES4 paths for rasterization operations and states that aren't accelerated
5 in hardware drivers, and as the full rasterization engine in software
13 As well as providing triangle/line/point rasterization functionality,
46 rasterization function in feedback mode. See the X11 driver for
/external/mesa3d/src/mesa/swrast_setup/
DNOTES23 Hardware rasterization drivers typically use this module in situations
24 where no hardware rasterization is possible, ie during total
37 over the task of rasterization entirely:
62 point rasterization, these are necessary to provide locking hooks for
/external/deqp/android/cts/master/
Dgles3-rotate-landscape.txt544 dEQP-GLES3.functional.rasterization.primitives.lines
545 dEQP-GLES3.functional.rasterization.primitives.line_strip
546 dEQP-GLES3.functional.rasterization.primitives.line_loop
547 dEQP-GLES3.functional.rasterization.primitives.lines_wide
548 dEQP-GLES3.functional.rasterization.primitives.line_strip_wide
549 dEQP-GLES3.functional.rasterization.primitives.line_loop_wide
550 dEQP-GLES3.functional.rasterization.interpolation.basic.lines
551 dEQP-GLES3.functional.rasterization.interpolation.basic.line_strip
552 dEQP-GLES3.functional.rasterization.interpolation.basic.line_loop
553 dEQP-GLES3.functional.rasterization.interpolation.projected.lines
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Dgles3-rotate-reverse-portrait.txt544 dEQP-GLES3.functional.rasterization.primitives.lines
545 dEQP-GLES3.functional.rasterization.primitives.line_strip
546 dEQP-GLES3.functional.rasterization.primitives.line_loop
547 dEQP-GLES3.functional.rasterization.primitives.lines_wide
548 dEQP-GLES3.functional.rasterization.primitives.line_strip_wide
549 dEQP-GLES3.functional.rasterization.primitives.line_loop_wide
550 dEQP-GLES3.functional.rasterization.interpolation.basic.lines
551 dEQP-GLES3.functional.rasterization.interpolation.basic.line_strip
552 dEQP-GLES3.functional.rasterization.interpolation.basic.line_loop
553 dEQP-GLES3.functional.rasterization.interpolation.projected.lines
[all …]
Dgles3-rotate-reverse-landscape.txt544 dEQP-GLES3.functional.rasterization.primitives.lines
545 dEQP-GLES3.functional.rasterization.primitives.line_strip
546 dEQP-GLES3.functional.rasterization.primitives.line_loop
547 dEQP-GLES3.functional.rasterization.primitives.lines_wide
548 dEQP-GLES3.functional.rasterization.primitives.line_strip_wide
549 dEQP-GLES3.functional.rasterization.primitives.line_loop_wide
550 dEQP-GLES3.functional.rasterization.interpolation.basic.lines
551 dEQP-GLES3.functional.rasterization.interpolation.basic.line_strip
552 dEQP-GLES3.functional.rasterization.interpolation.basic.line_loop
553 dEQP-GLES3.functional.rasterization.interpolation.projected.lines
[all …]
Dgles3-rotate-portrait.txt544 dEQP-GLES3.functional.rasterization.primitives.lines
545 dEQP-GLES3.functional.rasterization.primitives.line_strip
546 dEQP-GLES3.functional.rasterization.primitives.line_loop
547 dEQP-GLES3.functional.rasterization.primitives.lines_wide
548 dEQP-GLES3.functional.rasterization.primitives.line_strip_wide
549 dEQP-GLES3.functional.rasterization.primitives.line_loop_wide
550 dEQP-GLES3.functional.rasterization.interpolation.basic.lines
551 dEQP-GLES3.functional.rasterization.interpolation.basic.line_strip
552 dEQP-GLES3.functional.rasterization.interpolation.basic.line_loop
553 dEQP-GLES3.functional.rasterization.interpolation.projected.lines
[all …]
/external/deqp/android/cts/mnc/
Dgles3-rotate-landscape.txt543 dEQP-GLES3.functional.rasterization.primitives.lines
544 dEQP-GLES3.functional.rasterization.primitives.line_strip
545 dEQP-GLES3.functional.rasterization.primitives.line_loop
546 dEQP-GLES3.functional.rasterization.primitives.lines_wide
547 dEQP-GLES3.functional.rasterization.primitives.line_strip_wide
548 dEQP-GLES3.functional.rasterization.primitives.line_loop_wide
549 dEQP-GLES3.functional.rasterization.interpolation.basic.lines
550 dEQP-GLES3.functional.rasterization.interpolation.basic.line_strip
551 dEQP-GLES3.functional.rasterization.interpolation.basic.line_loop
552 dEQP-GLES3.functional.rasterization.interpolation.projected.lines
[all …]
Dgles3-rotate-reverse-landscape.txt543 dEQP-GLES3.functional.rasterization.primitives.lines
544 dEQP-GLES3.functional.rasterization.primitives.line_strip
545 dEQP-GLES3.functional.rasterization.primitives.line_loop
546 dEQP-GLES3.functional.rasterization.primitives.lines_wide
547 dEQP-GLES3.functional.rasterization.primitives.line_strip_wide
548 dEQP-GLES3.functional.rasterization.primitives.line_loop_wide
549 dEQP-GLES3.functional.rasterization.interpolation.basic.lines
550 dEQP-GLES3.functional.rasterization.interpolation.basic.line_strip
551 dEQP-GLES3.functional.rasterization.interpolation.basic.line_loop
552 dEQP-GLES3.functional.rasterization.interpolation.projected.lines
[all …]
Dgles3-rotate-reverse-portrait.txt543 dEQP-GLES3.functional.rasterization.primitives.lines
544 dEQP-GLES3.functional.rasterization.primitives.line_strip
545 dEQP-GLES3.functional.rasterization.primitives.line_loop
546 dEQP-GLES3.functional.rasterization.primitives.lines_wide
547 dEQP-GLES3.functional.rasterization.primitives.line_strip_wide
548 dEQP-GLES3.functional.rasterization.primitives.line_loop_wide
549 dEQP-GLES3.functional.rasterization.interpolation.basic.lines
550 dEQP-GLES3.functional.rasterization.interpolation.basic.line_strip
551 dEQP-GLES3.functional.rasterization.interpolation.basic.line_loop
552 dEQP-GLES3.functional.rasterization.interpolation.projected.lines
[all …]
Dgles3-rotate-portrait.txt543 dEQP-GLES3.functional.rasterization.primitives.lines
544 dEQP-GLES3.functional.rasterization.primitives.line_strip
545 dEQP-GLES3.functional.rasterization.primitives.line_loop
546 dEQP-GLES3.functional.rasterization.primitives.lines_wide
547 dEQP-GLES3.functional.rasterization.primitives.line_strip_wide
548 dEQP-GLES3.functional.rasterization.primitives.line_loop_wide
549 dEQP-GLES3.functional.rasterization.interpolation.basic.lines
550 dEQP-GLES3.functional.rasterization.interpolation.basic.line_strip
551 dEQP-GLES3.functional.rasterization.interpolation.basic.line_loop
552 dEQP-GLES3.functional.rasterization.interpolation.projected.lines
[all …]
/external/autotest/client/site_tests/graphics_dEQP/expectations/rogue/
DdEQP-GLES2.functional.Fail.bz2 ... polygon_offset.fixed16_result_depth_clamp 71dEQP-GLES2.functional.rasterization.interpolation.basic.line_loop_wide 72dEQP-GLES2 ...
/external/deqp/doc/testspecs/GLES3/
Dfunctional.fbo.msaa.txt32 + Coverage value computation in primitive rasterization
33 - Will be covered in primitive rasterization test set (2012.2)
/external/mesa3d/src/gallium/docs/source/cso/
Drasterizer.rst92 prior to rasterization.
196 rasterization rules.
198 OpenGL actually has quite different rasterization rules for points and
203 Additionally Direct3D will always use quad rasterization rules for
213 still affects those renderers by overriding other rasterization state.
/external/mesa3d/docs/OLD/
DMESA_sprite_point.spec79 POLYGON_MODE does not effect the rasterization of the quadrilateral.
84 transformation stage of OpenGL. However, some rasterization hardware
/external/mesa3d/src/gallium/docs/source/
Dglossary.rst14 rasterizing pipeline prior to the actual rasterization of vertices into
/external/mesa3d/docs/
Dpatents.txt7 implementing floating point rasterization and floating point
/external/deqp/framework/referencerenderer/
DrrRenderState.hpp360 RasterizationState rasterization; member
Ddesign.txt62 + primitive list for rasterization / geometry shading

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