Searched refs:rayTarget (Results 1 – 6 of 6) sorted by relevance
/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/ |
D | btQuantizedBvh.java | 85 …portRayOverlappingNodex(btNodeOverlapCallback nodeCallback, Vector3 raySource, Vector3 rayTarget) { in reportRayOverlappingNodex() argument 86 …x(swigCPtr, this, btNodeOverlapCallback.getCPtr(nodeCallback), nodeCallback, raySource, rayTarget); in reportRayOverlappingNodex() 89 …ingNodex(btNodeOverlapCallback nodeCallback, Vector3 raySource, Vector3 rayTarget, Vector3 aabbMin… in reportBoxCastOverlappingNodex() argument 90 …, btNodeOverlapCallback.getCPtr(nodeCallback), nodeCallback, raySource, rayTarget, aabbMin, aabbMa… in reportBoxCastOverlappingNodex()
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D | btBvhTriangleMeshShape.java | 173 public void performRaycast(btTriangleCallback callback, Vector3 raySource, Vector3 rayTarget) { in performRaycast() argument 174 …rformRaycast(swigCPtr, this, btTriangleCallback.getCPtr(callback), callback, raySource, rayTarget); in performRaycast()
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/BroadphaseCollision/ |
D | btQuantizedBvh.cpp | 467 …lapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3… in walkStacklessTreeAgainstRay() argument 483 rayAabbMin.setMin(rayTarget); in walkStacklessTreeAgainstRay() 484 rayAabbMax.setMax(rayTarget); in walkStacklessTreeAgainstRay() 491 btVector3 rayDir = (rayTarget-raySource); in walkStacklessTreeAgainstRay() 493 lambda_max = rayDir.dot(rayTarget-raySource); in walkStacklessTreeAgainstRay() 529 rayBoxOverlap = btRayAabb(raySource, rayTarget,bounds[0],bounds[1],param, normal); in walkStacklessTreeAgainstRay() 559 …lapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3… in walkStacklessQuantizedTreeAgainstRay() argument 579 btVector3 rayDirection = (rayTarget-raySource); in walkStacklessQuantizedTreeAgainstRay() 581 lambda_max = rayDirection.dot(rayTarget-raySource); in walkStacklessQuantizedTreeAgainstRay() 592 rayAabbMin.setMin(rayTarget); in walkStacklessQuantizedTreeAgainstRay() [all …]
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D | btQuantizedBvh.h | 314 …lapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3… in ATTRIBUTE_ALIGNED16() 316 …lapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3… in ATTRIBUTE_ALIGNED16() 349 …btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget) const; in ATTRIBUTE_ALIGNED16() 350 …lapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3… in ATTRIBUTE_ALIGNED16()
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/ |
D | btBvhTriangleMeshShape.cpp | 93 …rformRaycast (btTriangleCallback* callback, const btVector3& raySource, const btVector3& rayTarget) in performRaycast() argument 159 m_bvh->reportRayOverlappingNodex(&myNodeCallback,raySource,rayTarget); in performRaycast() 162 …riangleCallback* callback, const btVector3& raySource, const btVector3& rayTarget, const btVector3… in performConvexcast() argument 228 m_bvh->reportBoxCastOverlappingNodex (&myNodeCallback, raySource, rayTarget, aabbMin, aabbMax); in performConvexcast()
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D | btBvhTriangleMeshShape.h | 63 …formRaycast (btTriangleCallback* callback, const btVector3& raySource, const btVector3& rayTarget); in ATTRIBUTE_ALIGNED16()
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