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Searched refs:ray_dir (Results 1 – 7 of 7) sorted by relevance

/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
DbtGImpactQuantizedBvh.java98 …public boolean rayQuery(Vector3 ray_dir, Vector3 ray_origin, SWIGTYPE_p_btAlignedObjectArrayT_int_… in rayQuery() argument
99 …return CollisionJNI.btGImpactQuantizedBvh_rayQuery(swigCPtr, this, ray_dir, ray_origin, SWIGTYPE_p… in rayQuery()
DbtGImpactBvh.java98 …public boolean rayQuery(Vector3 ray_dir, Vector3 ray_origin, SWIGTYPE_p_btAlignedObjectArrayT_int_… in rayQuery() argument
99 …return CollisionJNI.btGImpactBvh_rayQuery(swigCPtr, this, ray_dir, ray_origin, SWIGTYPE_p_btAligne… in rayQuery()
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/Gimpact/
DbtGImpactBvh.cpp320 const btVector3 & ray_dir,const btVector3 & ray_origin , in rayQuery() argument
333 bool aabbOverlap = bound.collide_ray(ray_origin,ray_dir); in rayQuery()
DbtGImpactQuantizedBvh.cpp349 const btVector3 & ray_dir,const btVector3 & ray_origin , in rayQuery() argument
362 bool aabbOverlap = bound.collide_ray(ray_origin,ray_dir); in rayQuery()
Dgim_box_set.h349 const btVector3 & ray_dir,const btVector3 & ray_origin , in rayQuery() argument
362 bool aabbOverlap = bound.collide_ray(ray_origin,ray_dir); in rayQuery()
DbtGImpactQuantizedBvh.h293 const btVector3 & ray_dir,const btVector3 & ray_origin ,
DbtGImpactBvh.h317 const btVector3 & ray_dir,const btVector3 & ray_origin ,