Searched refs:ray_dir (Results 1 – 7 of 7) sorted by relevance
/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/ |
D | btGImpactQuantizedBvh.java | 98 …public boolean rayQuery(Vector3 ray_dir, Vector3 ray_origin, SWIGTYPE_p_btAlignedObjectArrayT_int_… in rayQuery() argument 99 …return CollisionJNI.btGImpactQuantizedBvh_rayQuery(swigCPtr, this, ray_dir, ray_origin, SWIGTYPE_p… in rayQuery()
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D | btGImpactBvh.java | 98 …public boolean rayQuery(Vector3 ray_dir, Vector3 ray_origin, SWIGTYPE_p_btAlignedObjectArrayT_int_… in rayQuery() argument 99 …return CollisionJNI.btGImpactBvh_rayQuery(swigCPtr, this, ray_dir, ray_origin, SWIGTYPE_p_btAligne… in rayQuery()
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/Gimpact/ |
D | btGImpactBvh.cpp | 320 const btVector3 & ray_dir,const btVector3 & ray_origin , in rayQuery() argument 333 bool aabbOverlap = bound.collide_ray(ray_origin,ray_dir); in rayQuery()
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D | btGImpactQuantizedBvh.cpp | 349 const btVector3 & ray_dir,const btVector3 & ray_origin , in rayQuery() argument 362 bool aabbOverlap = bound.collide_ray(ray_origin,ray_dir); in rayQuery()
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D | gim_box_set.h | 349 const btVector3 & ray_dir,const btVector3 & ray_origin , in rayQuery() argument 362 bool aabbOverlap = bound.collide_ray(ray_origin,ray_dir); in rayQuery()
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D | btGImpactQuantizedBvh.h | 293 const btVector3 & ray_dir,const btVector3 & ray_origin ,
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D | btGImpactBvh.h | 317 const btVector3 & ray_dir,const btVector3 & ray_origin ,
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