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Searched refs:referenceState (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fBlendTests.cpp217 rr::FragmentOperationState referenceState; in iterate() local
237 referenceState.blendRGBState.equation = sglr::rr_util::mapGLBlendEquation(paramSet.equationRGB); in iterate()
238 referenceState.blendRGBState.srcFunc = sglr::rr_util::mapGLBlendFunc(paramSet.srcFuncRGB); in iterate()
239 referenceState.blendRGBState.dstFunc = sglr::rr_util::mapGLBlendFunc(paramSet.dstFuncRGB); in iterate()
240 referenceState.blendAState.equation = sglr::rr_util::mapGLBlendEquation(paramSet.equationAlpha); in iterate()
241 referenceState.blendAState.srcFunc = sglr::rr_util::mapGLBlendFunc(paramSet.srcFuncAlpha); in iterate()
242 referenceState.blendAState.dstFunc = sglr::rr_util::mapGLBlendFunc(paramSet.dstFuncAlpha); in iterate()
243 referenceState.blendColor = paramSet.blendColor; in iterate()
258 referenceState.blendMode = rr::BLENDMODE_NONE; in iterate()
259 …Access()), nullAccess /* no depth */, nullAccess /* no stencil */, m_firstQuadInt, referenceState); in iterate()
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/external/deqp/modules/gles3/functional/
Des3fBlendTests.cpp265 rr::FragmentOperationState referenceState; in iterate() local
285 referenceState.blendRGBState.equation = sglr::rr_util::mapGLBlendEquation(paramSet.equationRGB); in iterate()
286 referenceState.blendRGBState.srcFunc = sglr::rr_util::mapGLBlendFunc(paramSet.srcFuncRGB); in iterate()
287 referenceState.blendRGBState.dstFunc = sglr::rr_util::mapGLBlendFunc(paramSet.dstFuncRGB); in iterate()
288 referenceState.blendAState.equation = sglr::rr_util::mapGLBlendEquation(paramSet.equationAlpha); in iterate()
289 referenceState.blendAState.srcFunc = sglr::rr_util::mapGLBlendFunc(paramSet.srcFuncAlpha); in iterate()
290 referenceState.blendAState.dstFunc = sglr::rr_util::mapGLBlendFunc(paramSet.dstFuncAlpha); in iterate()
291 referenceState.blendColor = paramSet.blendColor; in iterate()
306 referenceState.blendMode = rr::BLENDMODE_NONE; in iterate()
307 …Access()), nullAccess /* no depth */, nullAccess /* no stencil */, m_firstQuadInt, referenceState); in iterate()
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Des3fShaderBuiltinVarTests.cpp935 …const rr::RenderState referenceState ((rr::ViewportState)(rr::MultisamplePixelBufferAccess::fro… in renderReference() local
954 referenceState, in renderReference()
/external/deqp/modules/gles31/functional/
Des31fAdvancedBlendTests.cpp491 rr::FragmentOperationState referenceState; in iterate() local
500 referenceState.colorMask = tcu::BVec4(true, true, true, false); in iterate()
503 referenceState.blendEquationAdvaced = sglr::rr_util::mapGLBlendEquationAdvanced(m_blendMode); in iterate()
510 referenceState.blendMode = quadNdx == 0 ? rr::BLENDMODE_NONE : rr::BLENDMODE_ADVANCED; in iterate()
512 …>render(colorAccess, nullAccess /* no depth */, nullAccess /* no stencil */, quad, referenceState); in iterate()