Searched refs:referenceState (Results 1 – 4 of 4) sorted by relevance
/external/deqp/modules/gles2/functional/ |
D | es2fBlendTests.cpp | 217 rr::FragmentOperationState referenceState; in iterate() local 237 referenceState.blendRGBState.equation = sglr::rr_util::mapGLBlendEquation(paramSet.equationRGB); in iterate() 238 referenceState.blendRGBState.srcFunc = sglr::rr_util::mapGLBlendFunc(paramSet.srcFuncRGB); in iterate() 239 referenceState.blendRGBState.dstFunc = sglr::rr_util::mapGLBlendFunc(paramSet.dstFuncRGB); in iterate() 240 referenceState.blendAState.equation = sglr::rr_util::mapGLBlendEquation(paramSet.equationAlpha); in iterate() 241 referenceState.blendAState.srcFunc = sglr::rr_util::mapGLBlendFunc(paramSet.srcFuncAlpha); in iterate() 242 referenceState.blendAState.dstFunc = sglr::rr_util::mapGLBlendFunc(paramSet.dstFuncAlpha); in iterate() 243 referenceState.blendColor = paramSet.blendColor; in iterate() 258 referenceState.blendMode = rr::BLENDMODE_NONE; in iterate() 259 …Access()), nullAccess /* no depth */, nullAccess /* no stencil */, m_firstQuadInt, referenceState); in iterate() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fBlendTests.cpp | 265 rr::FragmentOperationState referenceState; in iterate() local 285 referenceState.blendRGBState.equation = sglr::rr_util::mapGLBlendEquation(paramSet.equationRGB); in iterate() 286 referenceState.blendRGBState.srcFunc = sglr::rr_util::mapGLBlendFunc(paramSet.srcFuncRGB); in iterate() 287 referenceState.blendRGBState.dstFunc = sglr::rr_util::mapGLBlendFunc(paramSet.dstFuncRGB); in iterate() 288 referenceState.blendAState.equation = sglr::rr_util::mapGLBlendEquation(paramSet.equationAlpha); in iterate() 289 referenceState.blendAState.srcFunc = sglr::rr_util::mapGLBlendFunc(paramSet.srcFuncAlpha); in iterate() 290 referenceState.blendAState.dstFunc = sglr::rr_util::mapGLBlendFunc(paramSet.dstFuncAlpha); in iterate() 291 referenceState.blendColor = paramSet.blendColor; in iterate() 306 referenceState.blendMode = rr::BLENDMODE_NONE; in iterate() 307 …Access()), nullAccess /* no depth */, nullAccess /* no stencil */, m_firstQuadInt, referenceState); in iterate() [all …]
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D | es3fShaderBuiltinVarTests.cpp | 935 …const rr::RenderState referenceState ((rr::ViewportState)(rr::MultisamplePixelBufferAccess::fro… in renderReference() local 954 referenceState, in renderReference()
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/external/deqp/modules/gles31/functional/ |
D | es31fAdvancedBlendTests.cpp | 491 rr::FragmentOperationState referenceState; in iterate() local 500 referenceState.colorMask = tcu::BVec4(true, true, true, false); in iterate() 503 referenceState.blendEquationAdvaced = sglr::rr_util::mapGLBlendEquationAdvanced(m_blendMode); in iterate() 510 referenceState.blendMode = quadNdx == 0 ? rr::BLENDMODE_NONE : rr::BLENDMODE_ADVANCED; in iterate() 512 …>render(colorAccess, nullAccess /* no depth */, nullAccess /* no stencil */, quad, referenceState); in iterate()
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