Searched refs:refineAlignment (Results 1 – 4 of 4) sorted by relevance
193 void refineAlignment(const MachineMemOperand *MMO);
1180 void refineAlignment(const MachineMemOperand *NewMMO) {1181 MMO->refineAlignment(NewMMO);
4778 cast<AtomicSDNode>(E)->refineAlignment(MMO); in getAtomic()4983 cast<MemIntrinsicSDNode>(E)->refineAlignment(MMO); in getMemIntrinsicNode()5109 cast<LoadSDNode>(E)->refineAlignment(MMO); in getLoad()5217 cast<StoreSDNode>(E)->refineAlignment(MMO); in getStore()5286 cast<StoreSDNode>(E)->refineAlignment(MMO); in getTruncStore()5341 cast<MaskedLoadSDNode>(E)->refineAlignment(MMO); in getMaskedLoad()5368 cast<MaskedStoreSDNode>(E)->refineAlignment(MMO); in getMaskedStore()5394 cast<MaskedGatherSDNode>(E)->refineAlignment(MMO); in getMaskedGather()5417 cast<MaskedScatterSDNode>(E)->refineAlignment(MMO); in getMaskedScatter()
516 void MachineMemOperand::refineAlignment(const MachineMemOperand *MMO) { in refineAlignment() function in MachineMemOperand