Searched refs:ren_far (Results 1 – 2 of 2) sorted by relevance
1115 extern void (CODEGEN_FUNCPTR *DepthRange)(GLdouble ren_near, GLdouble ren_far);
1053 static void CODEGEN_FUNCPTR Switch_DepthRange(GLdouble ren_near, GLdouble ren_far) in Switch_DepthRange() argument1056 DepthRange(ren_near, ren_far); in Switch_DepthRange()