/external/deqp/modules/gles31/functional/ |
D | es31fMultisampleTests.cpp | 180 …void renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Ve… 181 …void renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Ve… 365 void DefaultFBOMultisampleCase::renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const V… in renderQuad() function in deqp::gles31::Functional::__anon6406e4b10111::DefaultFBOMultisampleCase 371 void DefaultFBOMultisampleCase::renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const V… in renderQuad() function in deqp::gles31::Functional::__anon6406e4b10111::DefaultFBOMultisampleCase 373 renderQuad(p0, p1, p2, p3, color, color, color, color); in renderQuad() 625 renderQuad(pt0, pt1, pt2, pt3, quadColor); in iterate() 835 …renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseGreen + alpha0, baseGreen +… in iterate() 836 …renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseRed + alpha0, baseRed + alp… in iterate() 961 …renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseGreen, baseGreen, baseGreen… in iterate() 973 …renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseRed, baseRed, baseRed, base… in iterate()
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D | es31fTextureFormatTests.cpp | 215 m_renderer.renderQuad(0, &texCoord[0], renderParams); in testLayerFace() 357 m_renderer.renderQuad(0, &texCoord[0], renderParams); in iterate()
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D | es31fTextureBorderClampTests.cpp | 549 void renderQuad (const float* texCoord, 866 renderQuad(&texCoord[0], samplerParams); in renderTo() 870 void TextureBorderClampTest::renderQuad (const float* texCoord, const gls::TextureTestUtil::Referen… in renderQuad() function in deqp::gles31::Functional::__anon9d1f39a00111::TextureBorderClampTest 874 m_renderer->renderQuad(0, texCoord, samplerParams); in renderQuad() 2202 m_renderer->renderQuad(0, &m_texCoords[0], samplerParams); in renderTo()
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/external/deqp/modules/gles2/functional/ |
D | es2fMultisampleTests.cpp | 191 …void renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4&… 192 …void renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4&… 271 void MultisampleCase::renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, c… in renderQuad() function in deqp::gles2::Functional::MultisampleCase 277 void MultisampleCase::renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, c… in renderQuad() function in deqp::gles2::Functional::MultisampleCase 279 renderQuad(p0, p1, p2, p3, color, color, color, color); in renderQuad() 1034 renderQuad(Vec2(-1.0f, -1.0f), in iterate() 1174 renderQuad(pt0, pt1, pt2, pt3, quadColor); in iterate() 1339 …renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseGreen + alpha0, baseGreen +… in iterate() 1340 …renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseRed + alpha0, baseRed + alp… in iterate()
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D | es2fTextureFormatTests.cpp | 186 m_renderer.renderQuad(0, &texCoord[0], renderParams); in iterate() 354 m_renderer.renderQuad(0, &texCoord[0], renderParams); in testFace() 474 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D); in iterate() 588 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE); in testFace()
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D | es2fTextureWrapTests.cpp | 196 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate() 209 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate()
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D | es2fTextureSizeTests.cpp | 150 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D); in iterate() 292 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE); in testFace()
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D | es2fRandomFragmentOpTests.cpp | 129 static void renderQuad (const glw::Functions& gl, gls::FragmentOpUtil::QuadRenderer& renderer, cons… in renderQuad() function 343 renderQuad(gl, *m_renderer, cmd->quad, viewportX, viewportY); in iterate()
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D | es2fTextureMipmapTests.cpp | 338 m_renderer.renderQuad(0, &texCoord[0], sampleParams); in iterate() 657 m_renderer.renderQuad(0, &texCoord[0], params); in iterate() 854 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D); in iterate() 1007 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE); in iterate()
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D | es2fTextureFilteringTests.cpp | 294 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate() 577 m_renderer.renderQuad(0, &texCoord[0], sampleParams); in iterate()
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/external/deqp/modules/gles3/functional/ |
D | es3fMultisampleTests.cpp | 215 …void renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4&… 216 …void renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4&… 360 void MultisampleCase::renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, c… in renderQuad() function in deqp::gles3::Functional::MultisampleCase 366 void MultisampleCase::renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, c… in renderQuad() function in deqp::gles3::Functional::MultisampleCase 368 renderQuad(p0, p1, p2, p3, color, color, color, color); in renderQuad() 1193 renderQuad(Vec2(-1.0f, -1.0f), in iterate() 1330 renderQuad(pt0, pt1, pt2, pt3, quadColor); in iterate() 1492 …renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseGreen + alpha0, baseGreen +… in iterate() 1493 …renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseRed + alpha0, baseRed + alp… in iterate()
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D | es3fTextureFormatTests.cpp | 203 m_renderer.renderQuad(0, &texCoord[0], renderParams); in iterate() 385 m_renderer.renderQuad(0, &texCoord[0], renderParams); in testFace() 543 m_renderer.renderQuad(0, &texCoord[0], renderParams); in testLayer() 696 m_renderer.renderQuad(0, &texCoord[0], renderParams); in testSlice() 839 m_renderer.renderQuad(0, &texCoord[0], renderParams); in iterate() 992 m_renderer.renderQuad(0, &texCoord[0], renderParams); in testFace() 1102 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D); in iterate() 1216 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE); in testFace()
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D | es3fTextureSizeTests.cpp | 150 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D); in iterate() 292 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE); in testFace()
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D | es3fRandomFragmentOpTests.cpp | 129 static void renderQuad (const glw::Functions& gl, gls::FragmentOpUtil::QuadRenderer& renderer, cons… in renderQuad() function 343 renderQuad(gl, *m_renderer, cmd->quad, viewportX, viewportY); in iterate()
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D | es3fTextureMipmapTests.cpp | 382 m_renderer.renderQuad(0, &texCoord[0], sampleParams); in iterate() 696 m_renderer.renderQuad(0, &texCoord[0], params); in iterate() 893 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D); in iterate() 1045 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE); in iterate() 1329 m_renderer.renderQuad(0, &texCoord[0], sampleParams); in iterate() 1543 m_renderer.renderQuad(0, &texCoord[0], sampleParams); in iterate() 1853 m_renderer.renderQuad(0, &texCoord[0], params); in iterate() 2175 m_renderer.renderQuad(0, &texCoord[0], sampleParams); in iterate()
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D | es3fTextureShadowTests.cpp | 358 m_renderer.renderQuad(0, &texCoord[0], sampleParams); in iterate() 645 m_renderer.renderQuad(0, &texCoord[0], sampleParams); in iterate() 924 m_renderer.renderQuad(0, &texCoord[0], sampleParams); in iterate()
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D | es3fTextureSwizzleTests.cpp | 188 m_renderer.renderQuad(0, &texCoord[0], renderParams); in iterate()
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D | es3fTextureFilteringTests.cpp | 294 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate() 604 m_renderer.renderQuad(0, &texCoord[0], sampleParams); in iterate() 873 m_renderer.renderQuad(0, (const float*)&texCoord[0], refParams); in iterate() 1115 m_renderer.renderQuad(0, (const float*)&texCoord[0], refParams); in iterate()
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/external/deqp/modules/gles2/accuracy/ |
D | es2aTextureFilteringTests.cpp | 241 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate() 252 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate() 281 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate() 292 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate() 507 renderer.renderQuad(0, &texCoord[0], params); in renderFaces()
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D | es2aTextureMipmapTests.cpp | 345 m_renderer.renderQuad(0, &texCoord[0], sampleParams); in iterate() 613 m_renderer.renderQuad(0, &texCoord[0], params); in iterate()
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/external/deqp/modules/gles3/accuracy/ |
D | es3aTextureFilteringTests.cpp | 232 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate() 243 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate() 272 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate() 283 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate() 517 renderer.renderQuad(0, &texCoord[0], params); in renderFaces()
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D | es3aTextureMipmapTests.cpp | 338 m_renderer.renderQuad(0, &texCoord[0], sampleParams); in iterate() 602 m_renderer.renderQuad(0, &texCoord[0], params); in iterate()
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/external/deqp/external/vulkancts/modules/vulkan/ |
D | vktRenderPassTests.cpp | 1432 const Maybe<RenderQuad>& renderQuad, in SubpassRenderInfo() argument 1440 , m_renderQuad (renderQuad) in SubpassRenderInfo() 1739 const RenderQuad& renderQuad = *renderInfo.getRenderQuad(); in SubpassRenderer() local 1756 …m_vertexBuffer = createBuffer(vk, device, 0u, (VkDeviceSize)renderQuad.getVertexDataSize(), VK_B… in SubpassRenderer() 1760 …uploadBufferData(vk, device, *m_vertexBufferMemory, renderQuad.getVertexDataSize(), renderQuad.get… in SubpassRenderer() 2419 const RenderQuad& renderQuad = *renderInfo.getRenderQuad(); in renderReferenceImages() local 2420 const Vec4 posA = renderQuad.getCornerA(); in renderReferenceImages() 2421 const Vec4 posB = renderQuad.getCornerB(); in renderReferenceImages() 3082 const RenderQuad& renderQuad = *renderInfo.getRenderQuad(); in verifyAttachment() local 3083 const Vec4 posA = renderQuad.getCornerA(); in verifyAttachment() [all …]
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/external/deqp/modules/glshared/ |
D | glsTextureTestUtil.hpp | 220 void renderQuad (int texUnit, const float* texCoord, TextureType texType); 221 void renderQuad (int texUnit, const float* texCoord, const RenderParams& params);
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D | glsFragOpInteractionCase.cpp | 282 static void renderQuad (sglr::Context& ctx, const glu::VertexArrayPointer& posPtr, const Quad& quad… in renderQuad() function 308 renderQuad(ctx, posPtr, cmd.quad, cmd.depth); in render()
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