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Searched refs:renderQuad (Results 1 – 25 of 32) sorted by relevance

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/external/deqp/modules/gles31/functional/
Des31fMultisampleTests.cpp180 …void renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Ve…
181 …void renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Ve…
365 void DefaultFBOMultisampleCase::renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const V… in renderQuad() function in deqp::gles31::Functional::__anon6406e4b10111::DefaultFBOMultisampleCase
371 void DefaultFBOMultisampleCase::renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const V… in renderQuad() function in deqp::gles31::Functional::__anon6406e4b10111::DefaultFBOMultisampleCase
373 renderQuad(p0, p1, p2, p3, color, color, color, color); in renderQuad()
625 renderQuad(pt0, pt1, pt2, pt3, quadColor); in iterate()
835renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseGreen + alpha0, baseGreen +… in iterate()
836renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseRed + alpha0, baseRed + alp… in iterate()
961renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseGreen, baseGreen, baseGreen… in iterate()
973renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseRed, baseRed, baseRed, base… in iterate()
Des31fTextureFormatTests.cpp215 m_renderer.renderQuad(0, &texCoord[0], renderParams); in testLayerFace()
357 m_renderer.renderQuad(0, &texCoord[0], renderParams); in iterate()
Des31fTextureBorderClampTests.cpp549 void renderQuad (const float* texCoord,
866 renderQuad(&texCoord[0], samplerParams); in renderTo()
870 void TextureBorderClampTest::renderQuad (const float* texCoord, const gls::TextureTestUtil::Referen… in renderQuad() function in deqp::gles31::Functional::__anon9d1f39a00111::TextureBorderClampTest
874 m_renderer->renderQuad(0, texCoord, samplerParams); in renderQuad()
2202 m_renderer->renderQuad(0, &m_texCoords[0], samplerParams); in renderTo()
/external/deqp/modules/gles2/functional/
Des2fMultisampleTests.cpp191 …void renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4&…
192 …void renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4&…
271 void MultisampleCase::renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, c… in renderQuad() function in deqp::gles2::Functional::MultisampleCase
277 void MultisampleCase::renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, c… in renderQuad() function in deqp::gles2::Functional::MultisampleCase
279 renderQuad(p0, p1, p2, p3, color, color, color, color); in renderQuad()
1034 renderQuad(Vec2(-1.0f, -1.0f), in iterate()
1174 renderQuad(pt0, pt1, pt2, pt3, quadColor); in iterate()
1339renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseGreen + alpha0, baseGreen +… in iterate()
1340renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseRed + alpha0, baseRed + alp… in iterate()
Des2fTextureFormatTests.cpp186 m_renderer.renderQuad(0, &texCoord[0], renderParams); in iterate()
354 m_renderer.renderQuad(0, &texCoord[0], renderParams); in testFace()
474 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D); in iterate()
588 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE); in testFace()
Des2fTextureWrapTests.cpp196 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate()
209 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate()
Des2fTextureSizeTests.cpp150 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D); in iterate()
292 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE); in testFace()
Des2fRandomFragmentOpTests.cpp129 static void renderQuad (const glw::Functions& gl, gls::FragmentOpUtil::QuadRenderer& renderer, cons… in renderQuad() function
343 renderQuad(gl, *m_renderer, cmd->quad, viewportX, viewportY); in iterate()
Des2fTextureMipmapTests.cpp338 m_renderer.renderQuad(0, &texCoord[0], sampleParams); in iterate()
657 m_renderer.renderQuad(0, &texCoord[0], params); in iterate()
854 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D); in iterate()
1007 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE); in iterate()
Des2fTextureFilteringTests.cpp294 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate()
577 m_renderer.renderQuad(0, &texCoord[0], sampleParams); in iterate()
/external/deqp/modules/gles3/functional/
Des3fMultisampleTests.cpp215 …void renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4&…
216 …void renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4&…
360 void MultisampleCase::renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, c… in renderQuad() function in deqp::gles3::Functional::MultisampleCase
366 void MultisampleCase::renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, c… in renderQuad() function in deqp::gles3::Functional::MultisampleCase
368 renderQuad(p0, p1, p2, p3, color, color, color, color); in renderQuad()
1193 renderQuad(Vec2(-1.0f, -1.0f), in iterate()
1330 renderQuad(pt0, pt1, pt2, pt3, quadColor); in iterate()
1492renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseGreen + alpha0, baseGreen +… in iterate()
1493renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseRed + alpha0, baseRed + alp… in iterate()
Des3fTextureFormatTests.cpp203 m_renderer.renderQuad(0, &texCoord[0], renderParams); in iterate()
385 m_renderer.renderQuad(0, &texCoord[0], renderParams); in testFace()
543 m_renderer.renderQuad(0, &texCoord[0], renderParams); in testLayer()
696 m_renderer.renderQuad(0, &texCoord[0], renderParams); in testSlice()
839 m_renderer.renderQuad(0, &texCoord[0], renderParams); in iterate()
992 m_renderer.renderQuad(0, &texCoord[0], renderParams); in testFace()
1102 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D); in iterate()
1216 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE); in testFace()
Des3fTextureSizeTests.cpp150 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D); in iterate()
292 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE); in testFace()
Des3fRandomFragmentOpTests.cpp129 static void renderQuad (const glw::Functions& gl, gls::FragmentOpUtil::QuadRenderer& renderer, cons… in renderQuad() function
343 renderQuad(gl, *m_renderer, cmd->quad, viewportX, viewportY); in iterate()
Des3fTextureMipmapTests.cpp382 m_renderer.renderQuad(0, &texCoord[0], sampleParams); in iterate()
696 m_renderer.renderQuad(0, &texCoord[0], params); in iterate()
893 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D); in iterate()
1045 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE); in iterate()
1329 m_renderer.renderQuad(0, &texCoord[0], sampleParams); in iterate()
1543 m_renderer.renderQuad(0, &texCoord[0], sampleParams); in iterate()
1853 m_renderer.renderQuad(0, &texCoord[0], params); in iterate()
2175 m_renderer.renderQuad(0, &texCoord[0], sampleParams); in iterate()
Des3fTextureShadowTests.cpp358 m_renderer.renderQuad(0, &texCoord[0], sampleParams); in iterate()
645 m_renderer.renderQuad(0, &texCoord[0], sampleParams); in iterate()
924 m_renderer.renderQuad(0, &texCoord[0], sampleParams); in iterate()
Des3fTextureSwizzleTests.cpp188 m_renderer.renderQuad(0, &texCoord[0], renderParams); in iterate()
Des3fTextureFilteringTests.cpp294 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate()
604 m_renderer.renderQuad(0, &texCoord[0], sampleParams); in iterate()
873 m_renderer.renderQuad(0, (const float*)&texCoord[0], refParams); in iterate()
1115 m_renderer.renderQuad(0, (const float*)&texCoord[0], refParams); in iterate()
/external/deqp/modules/gles2/accuracy/
Des2aTextureFilteringTests.cpp241 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate()
252 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate()
281 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate()
292 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate()
507 renderer.renderQuad(0, &texCoord[0], params); in renderFaces()
Des2aTextureMipmapTests.cpp345 m_renderer.renderQuad(0, &texCoord[0], sampleParams); in iterate()
613 m_renderer.renderQuad(0, &texCoord[0], params); in iterate()
/external/deqp/modules/gles3/accuracy/
Des3aTextureFilteringTests.cpp232 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate()
243 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate()
272 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate()
283 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate()
517 renderer.renderQuad(0, &texCoord[0], params); in renderFaces()
Des3aTextureMipmapTests.cpp338 m_renderer.renderQuad(0, &texCoord[0], sampleParams); in iterate()
602 m_renderer.renderQuad(0, &texCoord[0], params); in iterate()
/external/deqp/external/vulkancts/modules/vulkan/
DvktRenderPassTests.cpp1432 const Maybe<RenderQuad>& renderQuad, in SubpassRenderInfo() argument
1440 , m_renderQuad (renderQuad) in SubpassRenderInfo()
1739 const RenderQuad& renderQuad = *renderInfo.getRenderQuad(); in SubpassRenderer() local
1756 …m_vertexBuffer = createBuffer(vk, device, 0u, (VkDeviceSize)renderQuad.getVertexDataSize(), VK_B… in SubpassRenderer()
1760 …uploadBufferData(vk, device, *m_vertexBufferMemory, renderQuad.getVertexDataSize(), renderQuad.get… in SubpassRenderer()
2419 const RenderQuad& renderQuad = *renderInfo.getRenderQuad(); in renderReferenceImages() local
2420 const Vec4 posA = renderQuad.getCornerA(); in renderReferenceImages()
2421 const Vec4 posB = renderQuad.getCornerB(); in renderReferenceImages()
3082 const RenderQuad& renderQuad = *renderInfo.getRenderQuad(); in verifyAttachment() local
3083 const Vec4 posA = renderQuad.getCornerA(); in verifyAttachment()
[all …]
/external/deqp/modules/glshared/
DglsTextureTestUtil.hpp220 void renderQuad (int texUnit, const float* texCoord, TextureType texType);
221 void renderQuad (int texUnit, const float* texCoord, const RenderParams& params);
DglsFragOpInteractionCase.cpp282 static void renderQuad (sglr::Context& ctx, const glu::VertexArrayPointer& posPtr, const Quad& quad… in renderQuad() function
308 renderQuad(ctx, posPtr, cmd.quad, cmd.depth); in render()

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