Searched refs:rshader (Results 1 – 3 of 3) sorted by relevance
2465 struct r600_shader *rshader = &shader->shader; in r600_pipe_shader_ps() local2474 for (i = 0; i < rshader->ninput; i++) { in r600_pipe_shader_ps()2475 if (rshader->input[i].name == TGSI_SEMANTIC_POSITION) in r600_pipe_shader_ps()2477 if (rshader->input[i].name == TGSI_SEMANTIC_FACE) in r600_pipe_shader_ps()2480 sid = rshader->input[i].spi_sid; in r600_pipe_shader_ps()2484 if (rshader->input[i].name == TGSI_SEMANTIC_POSITION || in r600_pipe_shader_ps()2485 rshader->input[i].interpolate == TGSI_INTERPOLATE_CONSTANT || in r600_pipe_shader_ps()2486 (rshader->input[i].interpolate == TGSI_INTERPOLATE_COLOR && in r600_pipe_shader_ps()2490 if (rshader->input[i].name == TGSI_SEMANTIC_GENERIC && in r600_pipe_shader_ps()2491 rctx->sprite_coord_enable & (1 << rshader->input[i].sid)) { in r600_pipe_shader_ps()[all …]
2971 struct r600_shader *rshader = &shader->shader; in evergreen_pipe_shader_ps() local2982 for (i = 0; i < rshader->ninput; i++) { in evergreen_pipe_shader_ps()2985 if (rshader->input[i].name == TGSI_SEMANTIC_POSITION) in evergreen_pipe_shader_ps()2987 else if (rshader->input[i].name == TGSI_SEMANTIC_FACE) in evergreen_pipe_shader_ps()2991 if (rshader->input[i].interpolate == TGSI_INTERPOLATE_LINEAR) in evergreen_pipe_shader_ps()2993 if (rshader->input[i].interpolate == TGSI_INTERPOLATE_PERSPECTIVE) in evergreen_pipe_shader_ps()2995 if (rshader->input[i].centroid) in evergreen_pipe_shader_ps()2999 sid = rshader->input[i].spi_sid; in evergreen_pipe_shader_ps()3005 if (rshader->input[i].name == TGSI_SEMANTIC_POSITION || in evergreen_pipe_shader_ps()3006 rshader->input[i].interpolate == TGSI_INTERPOLATE_CONSTANT || in evergreen_pipe_shader_ps()[all …]
63 struct r600_shader *rshader = &shader->shader; in r600_pipe_shader() local70 pipe_buffer_create(ctx->screen, PIPE_BIND_CUSTOM, PIPE_USAGE_IMMUTABLE, rshader->bc.ndw * 4); in r600_pipe_shader()76 for (i = 0; i < rshader->bc.ndw; ++i) { in r600_pipe_shader()77 ptr[i] = bswap_32(rshader->bc.bytecode[i]); in r600_pipe_shader()80 memcpy(ptr, rshader->bc.bytecode, rshader->bc.ndw * sizeof(*ptr)); in r600_pipe_shader()85 switch (rshader->processor_type) { in r600_pipe_shader()