Searched refs:s_shaderTypes (Results 1 – 10 of 10) sorted by relevance
53 static const glu::ShaderType s_shaderTypes[] = variable166 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(s_shaderTypes); ++ndx) in precise_as_variable_name()167 generateAndVerifyShader(ctx, s_shaderTypes[ndx], TEST_PRECISE_AS_VARIABLE_NAME); in precise_as_variable_name()178 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(s_shaderTypes); ++ndx) in precise_as_function_name()179 generateAndVerifyShader(ctx, s_shaderTypes[ndx], TEST_PRECISE_AS_FUNCTION_NAME); in precise_as_function_name()190 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(s_shaderTypes); ++ndx) in precise_as_function_argument()191 generateAndVerifyShader(ctx, s_shaderTypes[ndx], TEST_PRECISE_AS_ARGUMENT_NAME); in precise_as_function_argument()
1003 static const ShaderType s_shaderTypes[] = in init() local1050 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++) in init()1052 ShaderType shaderType = s_shaderTypes[shaderTypeNdx]; in init()1078 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++) in init()1080 ShaderType shaderType = s_shaderTypes[shaderTypeNdx]; in init()1114 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++) in init()1116 ShaderType shaderType = s_shaderTypes[shaderTypeNdx]; in init()1150 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++) in init()1152 ShaderType shaderType = s_shaderTypes[shaderTypeNdx]; in init()
1268 static const ShaderType s_shaderTypes[] = in init() local1304 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++) in init()1306 ShaderType shaderType = s_shaderTypes[shaderTypeNdx]; in init()1327 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++) in init()1329 ShaderType shaderType = s_shaderTypes[shaderTypeNdx]; in init()
1194 static const ShaderType s_shaderTypes[] = in init() local1280 … for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++) in init()1282 ShaderType shaderType = s_shaderTypes[shaderTypeNdx]; in init()1432 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++) in init()1434 ShaderType shaderType = s_shaderTypes[shaderTypeNdx]; in init()1495 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++) in init()1497 ShaderType shaderType = s_shaderTypes[shaderTypeNdx]; in init()
968 static const ShaderType s_shaderTypes[] = in init() local1015 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++) in init()1017 ShaderType shaderType = s_shaderTypes[shaderTypeNdx]; in init()1043 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++) in init()1045 ShaderType shaderType = s_shaderTypes[shaderTypeNdx]; in init()1079 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++) in init()1081 ShaderType shaderType = s_shaderTypes[shaderTypeNdx]; in init()1121 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++) in init()1123 ShaderType shaderType = s_shaderTypes[shaderTypeNdx]; in init()
1144 static const ShaderType s_shaderTypes[] = in init() local1180 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++) in init()1182 ShaderType shaderType = s_shaderTypes[shaderTypeNdx]; in init()1203 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++) in init()1205 ShaderType shaderType = s_shaderTypes[shaderTypeNdx]; in init()
1824 static const ShaderType s_shaderTypes[] = in init() local1918 … for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++) in init()1920 ShaderType shaderType = s_shaderTypes[shaderTypeNdx]; in init()2085 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++) in init()2087 ShaderType shaderType = s_shaderTypes[shaderTypeNdx]; in init()2150 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++) in init()2152 ShaderType shaderType = s_shaderTypes[shaderTypeNdx]; in init()
1060 static const ShaderType s_shaderTypes[] = in init() local1108 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++) in init()1110 ShaderType shaderType = s_shaderTypes[shaderTypeNdx]; in init()1138 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++) in init()1140 ShaderType shaderType = s_shaderTypes[shaderTypeNdx]; in init()1176 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++) in init()1178 ShaderType shaderType = s_shaderTypes[shaderTypeNdx]; in init()1220 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++) in init()1222 ShaderType shaderType = s_shaderTypes[shaderTypeNdx]; in init()
1278 static const glu::ShaderType s_shaderTypes[] = in init() local1321 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++) in init()1323 glu::ShaderType shaderType = s_shaderTypes[shaderTypeNdx]; in init()1345 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++) in init()1347 glu::ShaderType shaderType = s_shaderTypes[shaderTypeNdx]; in init()
1784 static const ShaderType s_shaderTypes[] = in init() local1877 … for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++) in init()1879 const ShaderType shaderType = s_shaderTypes[shaderTypeNdx]; in init()2044 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++) in init()2046 const ShaderType shaderType = s_shaderTypes[shaderTypeNdx]; in init()2109 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++) in init()2111 const ShaderType shaderType = s_shaderTypes[shaderTypeNdx]; in init()