/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineImageTests.cpp | 202 std::ostringstream samplerType; in getGlslSamplerType() local 205 samplerType << "u"; in getGlslSamplerType() 207 samplerType << "i"; in getGlslSamplerType() 212 samplerType << "sampler1D"; in getGlslSamplerType() 216 samplerType << "sampler1DArray"; in getGlslSamplerType() 220 samplerType << "sampler2D"; in getGlslSamplerType() 224 samplerType << "sampler2DArray"; in getGlslSamplerType() 228 samplerType << "sampler3D"; in getGlslSamplerType() 232 samplerType << "samplerCube"; in getGlslSamplerType() 236 samplerType << "samplerCubeArray"; in getGlslSamplerType() [all …]
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D | vktPipelineImageViewTests.cpp | 229 std::ostringstream samplerType; in getGlslSamplerType() local 232 samplerType << "u"; in getGlslSamplerType() 234 samplerType << "i"; in getGlslSamplerType() 239 samplerType << "sampler1D"; in getGlslSamplerType() 243 samplerType << "sampler1DArray"; in getGlslSamplerType() 247 samplerType << "sampler2D"; in getGlslSamplerType() 251 samplerType << "sampler2DArray"; in getGlslSamplerType() 255 samplerType << "sampler3D"; in getGlslSamplerType() 259 samplerType << "samplerCube"; in getGlslSamplerType() 263 samplerType << "samplerCubeArray"; in getGlslSamplerType() [all …]
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D | vktPipelineSamplerTests.cpp | 327 std::ostringstream samplerType; in getGlslSamplerType() local 330 samplerType << "u"; in getGlslSamplerType() 332 samplerType << "i"; in getGlslSamplerType() 337 samplerType << "sampler1D"; in getGlslSamplerType() 341 samplerType << "sampler1DArray"; in getGlslSamplerType() 345 samplerType << "sampler2D"; in getGlslSamplerType() 349 samplerType << "sampler2DArray"; in getGlslSamplerType() 353 samplerType << "sampler3D"; in getGlslSamplerType() 357 samplerType << "samplerCube"; in getGlslSamplerType() 361 samplerType << "samplerCubeArray"; in getGlslSamplerType() [all …]
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/external/deqp/modules/gles31/functional/ |
D | es31fOpaqueTypeIndexingTests.cpp | 119 static TextureType getTextureType (glu::DataType samplerType) in getTextureType() argument 121 switch (samplerType) in getTextureType() 163 static bool isShadowSampler (glu::DataType samplerType) in isShadowSampler() argument 165 return samplerType == glu::TYPE_SAMPLER_1D_SHADOW || in isShadowSampler() 166 samplerType == glu::TYPE_SAMPLER_2D_SHADOW || in isShadowSampler() 167 samplerType == glu::TYPE_SAMPLER_2D_ARRAY_SHADOW || in isShadowSampler() 168 samplerType == glu::TYPE_SAMPLER_CUBE_SHADOW || in isShadowSampler() 169 samplerType == glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW; in isShadowSampler() 172 static glu::DataType getSamplerOutputType (glu::DataType samplerType) in getSamplerOutputType() argument 174 switch (samplerType) in getSamplerOutputType() [all …]
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D | es31fLayoutBindingTests.cpp | 831 …onst char* desc, ShaderType shaderType, TestType testType, glw::GLenum samplerType, glw::GLenum te… 856 glw::GLenum samplerType, in SamplerBindingRenderCase() argument 859 , m_samplerType (samplerType) in SamplerBindingRenderCase() 949 const std::string samplerType = glu::getDataTypeName(glu::getDataTypeFromGLType(m_samplerType)); in generateShaders() local 956 …iformDecl << "layout(binding = " << m_bindings[declNdx] << ") uniform highp " << samplerType << " " in generateShaders() 1038 glw::GLenum samplerType); 1054 glw::GLenum samplerType) in SamplerBindingNegativeCase() argument 1056 , m_samplerType (samplerType) in SamplerBindingNegativeCase() 1072 const std::string samplerType = glu::getDataTypeName(glu::getDataTypeFromGLType(m_samplerType)); in generateShaders() local 1079 …mDecl << "layout(binding = " << m_vertexShaderBinding[declNdx] << ") uniform highp " << samplerType in generateShaders() [all …]
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D | es31fFboTestUtil.hpp | 88 TextureCubeArrayShader (glu::DataType samplerType, glu::DataType outputType);
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D | es31fUniformLocationTests.cpp | 115 …de::MovePtr<glu::Texture2D> createTexture (glu::DataType samplerType, float redChannelValue, int… 457 deUint32 getTextureFormat (glu::DataType samplerType) in getTextureFormat() argument 461 switch (samplerType) in getTextureFormat() 491 de::MovePtr<glu::Texture2D> UniformLocationCase::createTexture (glu::DataType samplerType, float re… in createTexture() argument 497 const deUint32 format = getTextureFormat(samplerType); in createTexture()
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D | es31fFboTestUtil.cpp | 265 TextureCubeArrayShader::TextureCubeArrayShader (glu::DataType samplerType, glu::DataType outputType) in TextureCubeArrayShader() argument 272 << sglr::pdec::Uniform("u_sampler0", samplerType) in TextureCubeArrayShader() 292 "uniform highp " + glu::getDataTypeName(samplerType) + " u_sampler0;\n" in TextureCubeArrayShader()
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D | es31fTextureGatherTests.cpp | 861 static inline glu::DataType getSamplerGatherResultType (glu::DataType samplerType) in getSamplerGatherResultType() argument 863 switch (samplerType) in getSamplerGatherResultType() 1003 …rce (bool requireGpuShader5, int numTexCoordComponents, glu::DataType samplerType, const string& … 1114 glu::DataType samplerType, in genFragmentShaderSource() argument 1119 DE_ASSERT(glu::isDataTypeSampler(samplerType)); in genFragmentShaderSource() 1128 …n = 0) out mediump " + glu::getDataTypeName(getSamplerGatherResultType(samplerType)) + " o_color;\… in genFragmentShaderSource() 1133 "uniform highp " + string(glu::getDataTypeName(samplerType)) + " u_sampler;\n" in genFragmentShaderSource() 1223 const glu::DataType samplerType = getSamplerType(textureType, textureFormat); in genProgramSources() local 1228 …<< genFragmentShaderSource(requireGpuShader5(gatherType), numDims, samplerType, funcCall, useNorma… in genProgramSources()
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D | es31fTextureFormatTests.cpp | 186 renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat()); in testLayerFace() 334 renderParams.samplerType = getFetchSamplerType(effectiveRefTexture.getFormat()); in iterate()
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D | es31fTextureBorderClampTests.cpp | 1264 …refParams.samplerType = (!m_useShadowSampler) ? (gls::TextureTestUtil::getSamplerType(texFormat… in genSamplerParams() 1298 const char* samplerType; in genGatherProgram() local 1304 samplerType = "sampler2DShadow"; in genGatherProgram() 1314 samplerType = "sampler2D"; in genGatherProgram() 1319 samplerType = "isampler2D"; in genGatherProgram() 1324 samplerType = "usampler2D"; in genGatherProgram() 1329 samplerType = ""; in genGatherProgram() 1336 "uniform highp " << samplerType << " u_sampler;\n" in genGatherProgram() 2256 refParams.samplerType = gls::TextureTestUtil::getSamplerType(texFormat); in getSamplerParams()
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/external/skia/src/gpu/glsl/ |
D | GrGLSLShaderBuilder.cpp | 65 GrSLType samplerType = uniformHandler->getUniformVariable(sampler.fSamplerUniform).getType(); in appendTextureLookup() local 66 if (samplerType == kSampler2DRect_GrSLType) { in appendTextureLookup() 69 GrGLSLTexture2DFunctionName(varyingType, samplerType, in appendTextureLookup() 76 GrGLSLTexture2DFunctionName(varyingType, samplerType, in appendTextureLookup() 85 GrGLSLTexture2DFunctionName(varyingType, samplerType, glslCaps->generation()), in appendTextureLookup()
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D | GrGLSL.h | 59 inline const char* GrGLSLTexture2DFunctionName(GrSLType coordType, GrSLType samplerType, in GrGLSLTexture2DFunctionName() argument 61 SkASSERT(GrSLTypeIsSamplerType(samplerType)); in GrGLSLTexture2DFunctionName() 73 return (samplerType == kSampler2DRect_GrSLType) ? "texture2DRect" : "texture2D"; in GrGLSLTexture2DFunctionName() 75 return (samplerType == kSampler2DRect_GrSLType) ? "texture2DRectProj" : "texture2DProj"; in GrGLSLTexture2DFunctionName()
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktOpaqueTypeIndexingTests.cpp | 232 static TextureType getTextureType (glu::DataType samplerType) in getTextureType() argument 234 switch (samplerType) in getTextureType() 270 static bool isShadowSampler (glu::DataType samplerType) in isShadowSampler() argument 272 return samplerType == glu::TYPE_SAMPLER_1D_SHADOW || in isShadowSampler() 273 samplerType == glu::TYPE_SAMPLER_2D_SHADOW || in isShadowSampler() 274 samplerType == glu::TYPE_SAMPLER_2D_ARRAY_SHADOW || in isShadowSampler() 275 samplerType == glu::TYPE_SAMPLER_CUBE_SHADOW; in isShadowSampler() 278 static glu::DataType getSamplerOutputType (glu::DataType samplerType) in getSamplerOutputType() argument 280 switch (samplerType) in getSamplerOutputType() 314 static tcu::TextureFormat getSamplerTextureFormat (glu::DataType samplerType) in getSamplerTextureFormat() argument [all …]
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/external/deqp/modules/gles3/scripts/ |
D | gen-invalid-texture-funcs.py | 63 samplerType = self.args[0] 70 params = { "NAME": self.name, "SAMPLERTYPE": samplerType, "LOOKUP": lookup }
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/external/deqp/modules/gles3/performance/ |
D | es3pTextureCases.cpp | 101 const glu::DataType samplerType = glu::getSampler2DType(texFormat); in init() local 102 …const bool isIntUint = samplerType == glu::TYPE_INT_SAMPLER_2D || samplerType == glu::TYPE_UI… in init() 158 …" << glu::getPrecisionName(samplerPrec) << " " << glu::getDataTypeName(samplerType) << " u_sampler… in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fFboTestUtil.hpp | 118 TextureCubeShader (glu::DataType samplerType, glu::DataType outputType); 140 Texture2DArrayShader (glu::DataType samplerType, glu::DataType outputType); 162 Texture3DShader (glu::DataType samplerType, glu::DataType outputType);
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D | es3fFboTestUtil.cpp | 422 TextureCubeShader::TextureCubeShader (glu::DataType samplerType, glu::DataType outputType) in TextureCubeShader() argument 429 << sglr::pdec::Uniform("u_sampler0", samplerType) in TextureCubeShader() 446 "uniform highp " + glu::getDataTypeName(samplerType) + " u_sampler0;\n" in TextureCubeShader() 560 Texture2DArrayShader::Texture2DArrayShader (glu::DataType samplerType, glu::DataType outputType) in Texture2DArrayShader() argument 566 << sglr::pdec::Uniform("u_sampler0", samplerType) in Texture2DArrayShader() 583 "uniform highp " + glu::getDataTypeName(samplerType) + " u_sampler0;\n" in Texture2DArrayShader() 668 Texture3DShader::Texture3DShader (glu::DataType samplerType, glu::DataType outputType) in Texture3DShader() argument 674 << sglr::pdec::Uniform("u_sampler0", samplerType) in Texture3DShader() 691 "uniform highp " + glu::getDataTypeName(samplerType) + " u_sampler0;\n" in Texture3DShader()
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D | es3fTextureFormatTests.cpp | 170 renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat()); in iterate() 355 renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat()); in testFace() 517 renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat()); in testLayer() 670 renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat()); in testSlice() 816 renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat()); in iterate() 967 renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat()); in testFace()
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/external/skia/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.cpp | 90 GrSLType samplerType = get_sampler_type(processor.textureAccess(t)); in emitSamplers() local 91 localSamplerUniforms[t] = fUniformHandler.addUniform(kFragment_GrShaderFlag, samplerType, in emitSamplers() 94 if (kSamplerExternal_GrSLType == samplerType) { in emitSamplers()
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/external/deqp/framework/randomshaders/ |
D | rsgExpression.cpp | 1394 static int countSamplers (const VariableManager& varManager, VariableType::Type samplerType) in countSamplers() argument 1398 IsSamplerEntry::Iterator i = varManager.getBegin(IsSamplerEntry(samplerType)); in countSamplers() 1399 IsSamplerEntry::Iterator end = varManager.getEnd(IsSamplerEntry(samplerType)); in countSamplers() 1436 VariableType::Type samplerType = VariableType::TYPE_LAST; in TexLookup() local 1443 samplerType = VariableType::TYPE_SAMPLER_2D; in TexLookup() 1448 samplerType = VariableType::TYPE_SAMPLER_CUBE; in TexLookup() 1458 …bool hasSampler = samplerType == VariableType::TYPE_SAMPLER_2D ? (sampler2DCount > 0) : (sampler… in TexLookup() 1463 Variable* sampler = state.getVariableManager().allocate(VariableType(samplerType, 1)); in TexLookup() 1468 …andom().choose<const ValueEntry*>(state.getVariableManager().getBegin(IsSamplerEntry(samplerType)), in TexLookup() 1469 state.getVariableManager().getEnd(IsSamplerEntry(samplerType)))->getVariable(); in TexLookup()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderTextureFunctionTests.cpp | 429 glu::DataType samplerType = glu::TYPE_LAST; in initShaderSources() local 435 case TEXTURETYPE_2D: samplerType = glu::getSampler2DType(texFmt); break; in initShaderSources() 436 case TEXTURETYPE_CUBE_MAP: samplerType = glu::getSamplerCubeType(texFmt); break; in initShaderSources() 481 op << "uniform lowp " << glu::getDataTypeName(samplerType) << " u_sampler;\n"; in initShaderSources()
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D | es2fTextureFormatTests.cpp | 153 renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat()); in iterate() 324 renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat()); in testFace()
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/external/deqp/modules/glshared/ |
D | glsTextureTestUtil.hpp | 108 , samplerType (SAMPLERTYPE_FLOAT) in RenderParams() 119 SamplerType samplerType; //!< Sampler type. member
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D | glsTextureTestUtil.cpp | 383 if (params.samplerType == SAMPLERTYPE_SHADOW) in execSample() 391 if (params.samplerType == SAMPLERTYPE_SHADOW) in execSample() 399 if (params.samplerType == SAMPLERTYPE_SHADOW) in execSample() 407 if (params.samplerType == SAMPLERTYPE_SHADOW) in execSample() 415 if (params.samplerType == SAMPLERTYPE_SHADOW) in execSample() 423 if (params.samplerType == SAMPLERTYPE_SHADOW) in execSample() 1306 switch (params.samplerType) in renderQuad() 1319 switch (params.samplerType) in renderQuad() 1332 switch (params.samplerType) in renderQuad() 1345 switch (params.samplerType) in renderQuad() [all …]
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