/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/attributes/ |
D | TextureAttribute.java | 109 public float scaleV = 1; field in TextureAttribute 127 float offsetV, float scaleU, float scaleV, int uvIndex) { in TextureAttribute() argument 132 this.scaleV = scaleV; in TextureAttribute() 137 float offsetV, float scaleU, float scaleV) { in TextureAttribute() argument 138 this(type, textureDescription, offsetU, offsetV, scaleU, scaleV, 0); in TextureAttribute() 152 … copyFrom.textureDescription, copyFrom.offsetU, copyFrom.offsetV, copyFrom.scaleU, copyFrom.scaleV, in TextureAttribute() 161 scaleV = region.getV2() - offsetV; in set() 176 result = 991 * result + NumberUtils.floatToRawIntBits(scaleV); in hashCode() 189 if (!MathUtils.isEqual(scaleV, other.scaleV)) return scaleV > other.scaleV ? 1 : -1; in compareTo()
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/ |
D | Model.java | 306 float scaleV = tex.uvScaling == null ? 1f : tex.uvScaling.y; in convertMaterial() local 310 ….set(new TextureAttribute(TextureAttribute.Diffuse, descriptor, offsetU, offsetV, scaleU, scaleV)); in convertMaterial() 313 …set(new TextureAttribute(TextureAttribute.Specular, descriptor, offsetU, offsetV, scaleU, scaleV)); in convertMaterial() 316 …ult.set(new TextureAttribute(TextureAttribute.Bump, descriptor, offsetU, offsetV, scaleU, scaleV)); in convertMaterial() 319 …t.set(new TextureAttribute(TextureAttribute.Normal, descriptor, offsetU, offsetV, scaleU, scaleV)); in convertMaterial() 322 ….set(new TextureAttribute(TextureAttribute.Ambient, descriptor, offsetU, offsetV, scaleU, scaleV)); in convertMaterial() 325 …set(new TextureAttribute(TextureAttribute.Emissive, descriptor, offsetU, offsetV, scaleU, scaleV)); in convertMaterial() 328 …t(new TextureAttribute(TextureAttribute.Reflection, descriptor, offsetU, offsetV, scaleU, scaleV)); in convertMaterial()
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/ |
D | DefaultShader.java | 241 shader.set(inputID, ta.offsetU, ta.offsetV, ta.scaleU, ta.scaleV); 262 shader.set(inputID, ta.offsetU, ta.offsetV, ta.scaleU, ta.scaleV); 283 shader.set(inputID, ta.offsetU, ta.offsetV, ta.scaleU, ta.scaleV); 304 shader.set(inputID, ta.offsetU, ta.offsetV, ta.scaleU, ta.scaleV); 319 shader.set(inputID, ta.offsetU, ta.offsetV, ta.scaleU, ta.scaleV); 334 shader.set(inputID, ta.offsetU, ta.offsetV, ta.scaleU, ta.scaleV);
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/external/dng_sdk/source/ |
D | dng_negative.h | 1115 const dng_urational &scaleV) in SetDefaultScale() argument 1118 fDefaultScaleV = scaleV; in SetDefaultScale() 1166 real64 scaleV) in SetRawToFullScale() argument 1169 fRawToFullScaleV = scaleV; in SetRawToFullScale()
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