/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/ |
D | btMultiBody.h | 342 btAlignedObjectArray<btMatrix3x3> &scratch_m); 347 btAlignedObjectArray<btMatrix3x3> &scratch_m, 467 btAlignedObjectArray<btMatrix3x3> &scratch_m) const; 476 …rix3x3> &scratch_m) const { filConstraintJacobianMultiDof(link, contact_point, btVector3(0, 0, 0),… in fillContactJacobianMultiDof() argument 487 btAlignedObjectArray<btMatrix3x3> &scratch_m) const; 601 …nematics(btAlignedObjectArray<btQuaternion>& scratch_q,btAlignedObjectArray<btVector3>& scratch_m); 603 …ansforms(btAlignedObjectArray<btQuaternion>& scratch_q,btAlignedObjectArray<btVector3>& scratch_m);
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D | btMultiBodyDynamicsWorld.cpp | 414 btAlignedObjectArray<btMatrix3x3> scratch_m; in solveConstraints() local 468 scratch_m.resize(bod->getNumLinks()+1); in solveConstraints() 505 scratch_m.resize(bod->getNumLinks()+1); in solveConstraints() 512 bod->stepVelocitiesMultiDof(solverInfo.m_timeStep, scratch_r, scratch_v, scratch_m); in solveConstraints() 600 bod->stepVelocitiesMultiDof(0., scratch_r, scratch_v, scratch_m); in solveConstraints() 610 bod->stepVelocitiesMultiDof(0., scratch_r, scratch_v, scratch_m); in solveConstraints() 620 bod->stepVelocitiesMultiDof(0., scratch_r, scratch_v, scratch_m); in solveConstraints() 630 bod->stepVelocitiesMultiDof(0., scratch_r, scratch_v, scratch_m); in solveConstraints() 665 bod->stepVelocitiesMultiDof(0, scratch_r, scratch_v, scratch_m); in solveConstraints() 672 bod->stepVelocities(solverInfo.m_timeStep, scratch_r, scratch_v, scratch_m); in solveConstraints() [all …]
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D | btMultiBodyConstraint.cpp | 132 …traint.m_linkA, posAworld, contactNormalOnB, jac1, data.scratch_r, data.scratch_v, data.scratch_m); in fillMultiBodyConstraint() 134 …traint.m_linkA, posAworld, contactNormalOnB, jac1, data.scratch_r, data.scratch_v, data.scratch_m); in fillMultiBodyConstraint() 193 …, &data.m_jacobians[solverConstraint.m_jacBindex], data.scratch_r, data.scratch_v, data.scratch_m); in fillMultiBodyConstraint() 195 …, &data.m_jacobians[solverConstraint.m_jacBindex], data.scratch_r, data.scratch_v, data.scratch_m); in fillMultiBodyConstraint()
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D | btMultiBody.cpp | 674 btAlignedObjectArray<btMatrix3x3> &scratch_m, in stepVelocitiesMultiDof() argument 705 scratch_m.resize(4*num_links + 4); in stepVelocitiesMultiDof() 724 btSymmetricSpatialDyad * spatInertia = (btSymmetricSpatialDyad *)&scratch_m[num_links + 1]; in stepVelocitiesMultiDof() 728 btMatrix3x3 * rot_from_world = &scratch_m[0]; in stepVelocitiesMultiDof() 1217 btAlignedObjectArray<btMatrix3x3> &scratch_m) in stepVelocities() argument 1245 scratch_m.resize(4*num_links + 4); in stepVelocities() 1266 btMatrix3x3 * inertia_top_left = &scratch_m[num_links + 1]; in stepVelocities() 1267 btMatrix3x3 * inertia_top_right = &scratch_m[2*num_links + 2]; in stepVelocities() 1268 btMatrix3x3 * inertia_bottom_left = &scratch_m[3*num_links + 3]; in stepVelocities() 1272 btMatrix3x3 * rot_from_world = &scratch_m[0]; in stepVelocities() [all …]
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D | btMultiBodyConstraint.h | 35 btAlignedObjectArray<btMatrix3x3> scratch_m; member
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D | btMultiBodyPoint2Point.cpp | 179 …(m_linkA, pivotAworld, normalAng, normalLin, jac1, data.scratch_r, data.scratch_v, data.scratch_m); in createConstraintRows()
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D | btMultiBodyConstraintSolver.cpp | 320 ….getPositionWorldOnA(), contactNormal, jac1, m_data.scratch_r, m_data.scratch_v, m_data.scratch_m); in setupMultiBodyContactConstraint() 322 ….getPositionWorldOnA(), contactNormal, jac1, m_data.scratch_r, m_data.scratch_v, m_data.scratch_m); in setupMultiBodyContactConstraint() 369 …a.m_jacobians[solverConstraint.m_jacBindex], m_data.scratch_r, m_data.scratch_v, m_data.scratch_m); in setupMultiBodyContactConstraint() 371 …a.m_jacobians[solverConstraint.m_jacBindex], m_data.scratch_r, m_data.scratch_v, m_data.scratch_m); in setupMultiBodyContactConstraint()
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