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/external/opencv3/3rdparty/openexr/Imath/
DImathFrustum.h169 Vec2<T> screenToLocal( const Vec2<T> & ) const;
454 Vec2<T> bl = screenToLocal( Vec2<T>(l,b) ); in window()
455 Vec2<T> tr = screenToLocal( Vec2<T>(r,t) ); in window()
462 Vec2<T> Frustum<T>::screenToLocal(const Vec2<T> &s) const in screenToLocal() function
493 Vec2<T> point = screenToLocal(p); in projectScreenToRay()