Searched refs:setUsage (Results 1 – 5 of 5) sorted by relevance
83 setUsage(isStatic ? GL20.GL_STATIC_DRAW : GL20.GL_DYNAMIC_DRAW); in VertexBufferObject()90 setUsage(usage); in VertexBufferObject()171 protected void setUsage (int value) { in setUsage() method in VertexBufferObject
33 public void setUsage(List<String> usage) { in setUsage() method in InvalidCommandException
55 void setUsage(GrGLint usage) { fUsage = usage; } in setUsage() function
104 buffer->setUsage(usage); in debugGLBufferData()
51 e.setUsage(USAGE); in from()