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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef BASE_THREADING_THREAD_H_
6 #define BASE_THREADING_THREAD_H_
7 
8 #include <stddef.h>
9 
10 #include <string>
11 
12 #include "base/base_export.h"
13 #include "base/callback.h"
14 #include "base/macros.h"
15 #include "base/memory/scoped_ptr.h"
16 #include "base/message_loop/message_loop.h"
17 #include "base/message_loop/timer_slack.h"
18 #include "base/single_thread_task_runner.h"
19 #include "base/synchronization/lock.h"
20 #include "base/synchronization/waitable_event.h"
21 #include "base/threading/platform_thread.h"
22 #include "build/build_config.h"
23 
24 namespace base {
25 
26 class MessagePump;
27 
28 // A simple thread abstraction that establishes a MessageLoop on a new thread.
29 // The consumer uses the MessageLoop of the thread to cause code to execute on
30 // the thread.  When this object is destroyed the thread is terminated.  All
31 // pending tasks queued on the thread's message loop will run to completion
32 // before the thread is terminated.
33 //
34 // WARNING! SUBCLASSES MUST CALL Stop() IN THEIR DESTRUCTORS!  See ~Thread().
35 //
36 // After the thread is stopped, the destruction sequence is:
37 //
38 //  (1) Thread::CleanUp()
39 //  (2) MessageLoop::~MessageLoop
40 //  (3.b)    MessageLoop::DestructionObserver::WillDestroyCurrentMessageLoop
41 class BASE_EXPORT Thread : PlatformThread::Delegate {
42  public:
43   struct BASE_EXPORT Options {
44     typedef Callback<scoped_ptr<MessagePump>()> MessagePumpFactory;
45 
46     Options();
47     Options(MessageLoop::Type type, size_t size);
48     ~Options();
49 
50     // Specifies the type of message loop that will be allocated on the thread.
51     // This is ignored if message_pump_factory.is_null() is false.
52     MessageLoop::Type message_loop_type;
53 
54     // Specifies timer slack for thread message loop.
55     TimerSlack timer_slack;
56 
57     // Used to create the MessagePump for the MessageLoop. The callback is Run()
58     // on the thread. If message_pump_factory.is_null(), then a MessagePump
59     // appropriate for |message_loop_type| is created. Setting this forces the
60     // MessageLoop::Type to TYPE_CUSTOM.
61     MessagePumpFactory message_pump_factory;
62 
63     // Specifies the maximum stack size that the thread is allowed to use.
64     // This does not necessarily correspond to the thread's initial stack size.
65     // A value of 0 indicates that the default maximum should be used.
66     size_t stack_size;
67 
68     // Specifies the initial thread priority.
69     ThreadPriority priority;
70   };
71 
72   // Constructor.
73   // name is a display string to identify the thread.
74   explicit Thread(const std::string& name);
75 
76   // Destroys the thread, stopping it if necessary.
77   //
78   // NOTE: ALL SUBCLASSES OF Thread MUST CALL Stop() IN THEIR DESTRUCTORS (or
79   // guarantee Stop() is explicitly called before the subclass is destroyed).
80   // This is required to avoid a data race between the destructor modifying the
81   // vtable, and the thread's ThreadMain calling the virtual method Run().  It
82   // also ensures that the CleanUp() virtual method is called on the subclass
83   // before it is destructed.
84   ~Thread() override;
85 
86 #if defined(OS_WIN)
87   // Causes the thread to initialize COM.  This must be called before calling
88   // Start() or StartWithOptions().  If |use_mta| is false, the thread is also
89   // started with a TYPE_UI message loop.  It is an error to call
90   // init_com_with_mta(false) and then StartWithOptions() with any message loop
91   // type other than TYPE_UI.
init_com_with_mta(bool use_mta)92   void init_com_with_mta(bool use_mta) {
93     DCHECK(!message_loop_);
94     com_status_ = use_mta ? MTA : STA;
95   }
96 #endif
97 
98   // Starts the thread.  Returns true if the thread was successfully started;
99   // otherwise, returns false.  Upon successful return, the message_loop()
100   // getter will return non-null.
101   //
102   // Note: This function can't be called on Windows with the loader lock held;
103   // i.e. during a DllMain, global object construction or destruction, atexit()
104   // callback.
105   bool Start();
106 
107   // Starts the thread. Behaves exactly like Start in addition to allow to
108   // override the default options.
109   //
110   // Note: This function can't be called on Windows with the loader lock held;
111   // i.e. during a DllMain, global object construction or destruction, atexit()
112   // callback.
113   bool StartWithOptions(const Options& options);
114 
115   // Starts the thread and wait for the thread to start and run initialization
116   // before returning. It's same as calling Start() and then
117   // WaitUntilThreadStarted().
118   // Note that using this (instead of Start() or StartWithOptions() causes
119   // jank on the calling thread, should be used only in testing code.
120   bool StartAndWaitForTesting();
121 
122   // Blocks until the thread starts running. Called within StartAndWait().
123   // Note that calling this causes jank on the calling thread, must be used
124   // carefully for production code.
125   bool WaitUntilThreadStarted() const;
126 
127   // Signals the thread to exit and returns once the thread has exited.  After
128   // this method returns, the Thread object is completely reset and may be used
129   // as if it were newly constructed (i.e., Start may be called again).
130   //
131   // Stop may be called multiple times and is simply ignored if the thread is
132   // already stopped.
133   //
134   // NOTE: If you are a consumer of Thread, it is not necessary to call this
135   // before deleting your Thread objects, as the destructor will do it.
136   // IF YOU ARE A SUBCLASS OF Thread, YOU MUST CALL THIS IN YOUR DESTRUCTOR.
137   void Stop();
138 
139   // Signals the thread to exit in the near future.
140   //
141   // WARNING: This function is not meant to be commonly used. Use at your own
142   // risk. Calling this function will cause message_loop() to become invalid in
143   // the near future. This function was created to workaround a specific
144   // deadlock on Windows with printer worker thread. In any other case, Stop()
145   // should be used.
146   //
147   // StopSoon should not be called multiple times as it is risky to do so. It
148   // could cause a timing issue in message_loop() access. Call Stop() to reset
149   // the thread object once it is known that the thread has quit.
150   void StopSoon();
151 
152   // Returns the message loop for this thread.  Use the MessageLoop's
153   // PostTask methods to execute code on the thread.  This only returns
154   // non-null after a successful call to Start.  After Stop has been called,
155   // this will return nullptr.
156   //
157   // NOTE: You must not call this MessageLoop's Quit method directly.  Use
158   // the Thread's Stop method instead.
159   //
message_loop()160   MessageLoop* message_loop() const { return message_loop_; }
161 
162   // Returns a TaskRunner for this thread. Use the TaskRunner's PostTask
163   // methods to execute code on the thread. Returns nullptr if the thread is not
164   // running (e.g. before Start or after Stop have been called). Callers can
165   // hold on to this even after the thread is gone; in this situation, attempts
166   // to PostTask() will fail.
task_runner()167   scoped_refptr<SingleThreadTaskRunner> task_runner() const {
168     return message_loop_ ? message_loop_->task_runner() : nullptr;
169   }
170 
171   // Returns the name of this thread (for display in debugger too).
thread_name()172   const std::string& thread_name() const { return name_; }
173 
174   // The native thread handle.
thread_handle()175   PlatformThreadHandle thread_handle() { return thread_; }
176 
177   // Returns the thread ID.  Should not be called before the first Start*()
178   // call.  Keeps on returning the same ID even after a Stop() call. The next
179   // Start*() call renews the ID.
180   //
181   // WARNING: This function will block if the thread hasn't started yet.
182   //
183   PlatformThreadId GetThreadId() const;
184 
185   // Returns true if the thread has been started, and not yet stopped.
186   bool IsRunning() const;
187 
188  protected:
189   // Called just prior to starting the message loop
Init()190   virtual void Init() {}
191 
192   // Called to start the message loop
193   virtual void Run(MessageLoop* message_loop);
194 
195   // Called just after the message loop ends
CleanUp()196   virtual void CleanUp() {}
197 
198   static void SetThreadWasQuitProperly(bool flag);
199   static bool GetThreadWasQuitProperly();
200 
set_message_loop(MessageLoop * message_loop)201   void set_message_loop(MessageLoop* message_loop) {
202     message_loop_ = message_loop;
203   }
204 
205  private:
206 #if defined(OS_WIN)
207   enum ComStatus {
208     NONE,
209     STA,
210     MTA,
211   };
212 #endif
213 
214   // PlatformThread::Delegate methods:
215   void ThreadMain() override;
216 
217 #if defined(OS_WIN)
218   // Whether this thread needs to initialize COM, and if so, in what mode.
219   ComStatus com_status_;
220 #endif
221 
222   // If true, we're in the middle of stopping, and shouldn't access
223   // |message_loop_|. It may non-nullptr and invalid.
224   // Should be written on the thread that created this thread. Also read data
225   // could be wrong on other threads.
226   bool stopping_;
227 
228   // True while inside of Run().
229   bool running_;
230   mutable base::Lock running_lock_;  // Protects |running_|.
231 
232   // The thread's handle.
233   PlatformThreadHandle thread_;
234   mutable base::Lock thread_lock_;  // Protects |thread_|.
235 
236   // The thread's id once it has started.
237   PlatformThreadId id_;
238   mutable WaitableEvent id_event_;  // Protects |id_|.
239 
240   // The thread's message loop.  Valid only while the thread is alive.  Set
241   // by the created thread.
242   MessageLoop* message_loop_;
243 
244   // Stores Options::timer_slack_ until the message loop has been bound to
245   // a thread.
246   TimerSlack message_loop_timer_slack_;
247 
248   // The name of the thread.  Used for debugging purposes.
249   std::string name_;
250 
251   // Signaled when the created thread gets ready to use the message loop.
252   mutable WaitableEvent start_event_;
253 
254   friend void ThreadQuitHelper();
255 
256   DISALLOW_COPY_AND_ASSIGN(Thread);
257 };
258 
259 }  // namespace base
260 
261 #endif  // BASE_THREADING_THREAD_H_
262