/external/deqp/modules/gles3/functional/ |
D | es3fShaderDiscardTests.cpp | 61 void setupUniforms (int programID, const tcu::Vec4& constCoords); 111 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms() function in deqp::gles3::Functional::ShaderDiscardCase
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D | es3fShaderStructTests.cpp | 65 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords); 111 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() function in deqp::gles3::Functional::ShaderStructCase 113 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms() 118 …exCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStr… in createStructCase() argument 164 …ase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, StringTemplat… in createStructCase() 166 …ase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, defaultVertSr… in createStructCase()
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D | es3fShaderLoopTests.cpp | 217 virtual void setupUniforms (int programID, const Vec4& constCoords); 236 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() function in deqp::gles3::Functional::ShaderLoopCase
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D | es3fShaderIndexingTests.cpp | 146 virtual void setupUniforms (int programID, const Vec4& constCoords); 168 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() function in deqp::gles3::Functional::ShaderIndexingCase
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D | es3fShaderMatrixTests.cpp | 1393 void setupUniforms (int programID, const tcu::Vec4& constCoords); 1743 void ShaderMatrixCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() function in deqp::gles3::Functional::ShaderMatrixCase
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D | es3fShaderTextureFunctionTests.cpp | 451 void setupUniforms (int programID, const tcu::Vec4& constCoords); 946 void ShaderTextureFunctionCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms() function in deqp::gles3::Functional::ShaderTextureFunctionCase
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderDiscardTests.cpp | 67 void setupUniforms (int programID, const tcu::Vec4& constCoords); 131 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms() function in deqp::gles2::Functional::ShaderDiscardCase
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D | es2fShaderStructTests.cpp | 72 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords); 144 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() function in deqp::gles2::Functional::ShaderStructCase 146 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms() 151 …ertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStr… in createStructCase() argument 190 …StructCase(context, name, description, isVertexCase, flags, evalFunc, setupUniforms, StringTemplat… in createStructCase() 192 …StructCase(context, name, description, isVertexCase, flags, evalFunc, setupUniforms, defaultVertSr… in createStructCase()
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D | es2fShaderLoopTests.cpp | 222 virtual void setupUniforms (int programID, const Vec4& constCoords); 268 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() function in deqp::gles2::Functional::ShaderLoopCase
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D | es2fShaderTextureFunctionTests.cpp | 230 void setupUniforms (int programID, const tcu::Vec4& constCoords); 534 void ShaderTextureFunctionCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms() function in deqp::gles2::Functional::ShaderTextureFunctionCase
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D | es2fShaderIndexingTests.cpp | 155 virtual void setupUniforms (int programID, const Vec4& constCoords); 198 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() function in deqp::gles2::Functional::ShaderIndexingCase
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D | es2fShaderMatrixTests.cpp | 749 void setupUniforms (int programID, const tcu::Vec4& constCoords); 1045 void ShaderMatrixCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() function in deqp::gles2::Functional::ShaderMatrixCase
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/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.hpp | 219 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
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D | glsShaderRenderCase.cpp | 469 void ShaderRenderCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() function in deqp::gls::ShaderRenderCase 612 setupUniforms(programID, quadGrid.getConstCoords()); in render()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRender.hpp | 399 virtual void setupUniforms (const tcu::Vec4& constCoords);
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D | vktShaderRender.cpp | 624 void ShaderRenderCaseInstance::setupUniforms (const tcu::Vec4& constCoords) in setupUniforms() function in vkt::sr::ShaderRenderCaseInstance 1234 setupUniforms(quadGrid.getConstCoords()); in render()
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D | vktShaderRenderMatrixTests.cpp | 1412 virtual void setupUniforms (const tcu::Vec4&); 1586 void ShaderMatrixInstance::setupUniforms (const tcu::Vec4&) in setupUniforms() function in vkt::sr::__anona55fdd250111::ShaderMatrixInstance
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