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Searched refs:setupUniforms (Results 1 – 17 of 17) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fShaderDiscardTests.cpp61 void setupUniforms (int programID, const tcu::Vec4& constCoords);
111 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms() function in deqp::gles3::Functional::ShaderDiscardCase
Des3fShaderStructTests.cpp65 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
111 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() function in deqp::gles3::Functional::ShaderStructCase
113 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms()
118 …exCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStr… in createStructCase() argument
164 …ase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, StringTemplat… in createStructCase()
166 …ase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, defaultVertSr… in createStructCase()
Des3fShaderLoopTests.cpp217 virtual void setupUniforms (int programID, const Vec4& constCoords);
236 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() function in deqp::gles3::Functional::ShaderLoopCase
Des3fShaderIndexingTests.cpp146 virtual void setupUniforms (int programID, const Vec4& constCoords);
168 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() function in deqp::gles3::Functional::ShaderIndexingCase
Des3fShaderMatrixTests.cpp1393 void setupUniforms (int programID, const tcu::Vec4& constCoords);
1743 void ShaderMatrixCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() function in deqp::gles3::Functional::ShaderMatrixCase
Des3fShaderTextureFunctionTests.cpp451 void setupUniforms (int programID, const tcu::Vec4& constCoords);
946 void ShaderTextureFunctionCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms() function in deqp::gles3::Functional::ShaderTextureFunctionCase
/external/deqp/modules/gles2/functional/
Des2fShaderDiscardTests.cpp67 void setupUniforms (int programID, const tcu::Vec4& constCoords);
131 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms() function in deqp::gles2::Functional::ShaderDiscardCase
Des2fShaderStructTests.cpp72 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
144 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() function in deqp::gles2::Functional::ShaderStructCase
146 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms()
151 …ertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStr… in createStructCase() argument
190 …StructCase(context, name, description, isVertexCase, flags, evalFunc, setupUniforms, StringTemplat… in createStructCase()
192 …StructCase(context, name, description, isVertexCase, flags, evalFunc, setupUniforms, defaultVertSr… in createStructCase()
Des2fShaderLoopTests.cpp222 virtual void setupUniforms (int programID, const Vec4& constCoords);
268 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() function in deqp::gles2::Functional::ShaderLoopCase
Des2fShaderTextureFunctionTests.cpp230 void setupUniforms (int programID, const tcu::Vec4& constCoords);
534 void ShaderTextureFunctionCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms() function in deqp::gles2::Functional::ShaderTextureFunctionCase
Des2fShaderIndexingTests.cpp155 virtual void setupUniforms (int programID, const Vec4& constCoords);
198 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() function in deqp::gles2::Functional::ShaderIndexingCase
Des2fShaderMatrixTests.cpp749 void setupUniforms (int programID, const tcu::Vec4& constCoords);
1045 void ShaderMatrixCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() function in deqp::gles2::Functional::ShaderMatrixCase
/external/deqp/modules/glshared/
DglsShaderRenderCase.hpp219 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
DglsShaderRenderCase.cpp469 void ShaderRenderCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() function in deqp::gls::ShaderRenderCase
612 setupUniforms(programID, quadGrid.getConstCoords()); in render()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.hpp399 virtual void setupUniforms (const tcu::Vec4& constCoords);
DvktShaderRender.cpp624 void ShaderRenderCaseInstance::setupUniforms (const tcu::Vec4& constCoords) in setupUniforms() function in vkt::sr::ShaderRenderCaseInstance
1234 setupUniforms(quadGrid.getConstCoords()); in render()
DvktShaderRenderMatrixTests.cpp1412 virtual void setupUniforms (const tcu::Vec4&);
1586 void ShaderMatrixInstance::setupUniforms (const tcu::Vec4&) in setupUniforms() function in vkt::sr::__anona55fdd250111::ShaderMatrixInstance