Searched refs:shaderFP (Results 1 – 2 of 2) sorted by relevance
389 const GrFragmentProcessor* shaderFP = nullptr; in skpaint_to_grpaint_impl() local392 shaderFP = *shaderProcessor; in skpaint_to_grpaint_impl()396 shaderFP = aufp; in skpaint_to_grpaint_impl()397 if (!shaderFP) { in skpaint_to_grpaint_impl()407 if (shaderFP) { in skpaint_to_grpaint_impl()418 shaderFP = GrFragmentProcessor::OverrideInput(shaderFP, shaderInput); in skpaint_to_grpaint_impl()419 aufp.reset(shaderFP); in skpaint_to_grpaint_impl()422 shaderFP = GrXfermodeFragmentProcessor::CreateFromDstProcessor(shaderFP, in skpaint_to_grpaint_impl()425 shaderFP = GrXfermodeFragmentProcessor::CreateFromSrcProcessor(shaderFP, in skpaint_to_grpaint_impl()428 aufp.reset(shaderFP); in skpaint_to_grpaint_impl()[all …]
63 const GrFragmentProcessor* shaderFP,