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Searched refs:shaderObject (Results 1 – 5 of 5) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderApiTests.cpp336 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local
338 TCU_CHECK(shaderObject != 0); in test()
340 glDeleteShader(shaderObject); in test()
358 bool checkCompileStatus (const GLuint shaderObject) in checkCompileStatus() argument
361 glGetShaderiv(shaderObject, GL_COMPILE_STATUS, &compileStatus); in checkCompileStatus()
370 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local
372 TCU_CHECK(shaderObject != 0); in test()
374 glShaderSource(shaderObject, 1, &shaderSource, 0); in test()
375 glCompileShader(shaderObject); in test()
377 TCU_CHECK(checkCompileStatus(shaderObject)); in test()
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Des2fNegativeStateApiTests.cpp121 GLuint shaderObject = glCreateShader(GL_VERTEX_SHADER); in init()
131 glGetAttachedShaders(shaderObject, 1, &count[0], &shaders[0]); in init()
140 glDeleteShader(shaderObject); in init()
/external/deqp/modules/gles3/functional/
Des3fShaderApiTests.cpp390 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local
392 TCU_CHECK(shaderObject != 0); in test()
394 glDeleteShader(shaderObject); in test()
412 bool checkCompileStatus (const GLuint shaderObject) in checkCompileStatus() argument
415 glGetShaderiv(shaderObject, GL_COMPILE_STATUS, &compileStatus); in checkCompileStatus()
424 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local
426 TCU_CHECK(shaderObject != 0); in test()
428 glShaderSource(shaderObject, 1, &shaderSource, 0); in test()
429 glCompileShader(shaderObject); in test()
431 TCU_CHECK(checkCompileStatus(shaderObject)); in test()
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Des3fNegativeStateApiTests.cpp185 GLuint shaderObject = glCreateShader(GL_VERTEX_SHADER); in init()
195 glGetAttachedShaders(shaderObject, 1, &count[0], &shaders[0]); in init()
204 glDeleteShader(shaderObject); in init()
/external/deqp/modules/gles31/functional/
Des31fNegativeStateApiTests.cpp250 GLuint shaderObject = ctx.glCreateShader(GL_VERTEX_SHADER); in get_attached_shaders() local
260 ctx.glGetAttachedShaders(shaderObject, 1, &count[0], &shaders[0]); in get_attached_shaders()
269 ctx.glDeleteShader(shaderObject); in get_attached_shaders()