Searched refs:shaderObject (Results 1 – 5 of 5) sorted by relevance
/external/deqp/modules/gles2/functional/ |
D | es2fShaderApiTests.cpp | 336 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local 338 TCU_CHECK(shaderObject != 0); in test() 340 glDeleteShader(shaderObject); in test() 358 bool checkCompileStatus (const GLuint shaderObject) in checkCompileStatus() argument 361 glGetShaderiv(shaderObject, GL_COMPILE_STATUS, &compileStatus); in checkCompileStatus() 370 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local 372 TCU_CHECK(shaderObject != 0); in test() 374 glShaderSource(shaderObject, 1, &shaderSource, 0); in test() 375 glCompileShader(shaderObject); in test() 377 TCU_CHECK(checkCompileStatus(shaderObject)); in test() [all …]
|
D | es2fNegativeStateApiTests.cpp | 121 GLuint shaderObject = glCreateShader(GL_VERTEX_SHADER); in init() 131 glGetAttachedShaders(shaderObject, 1, &count[0], &shaders[0]); in init() 140 glDeleteShader(shaderObject); in init()
|
/external/deqp/modules/gles3/functional/ |
D | es3fShaderApiTests.cpp | 390 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local 392 TCU_CHECK(shaderObject != 0); in test() 394 glDeleteShader(shaderObject); in test() 412 bool checkCompileStatus (const GLuint shaderObject) in checkCompileStatus() argument 415 glGetShaderiv(shaderObject, GL_COMPILE_STATUS, &compileStatus); in checkCompileStatus() 424 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local 426 TCU_CHECK(shaderObject != 0); in test() 428 glShaderSource(shaderObject, 1, &shaderSource, 0); in test() 429 glCompileShader(shaderObject); in test() 431 TCU_CHECK(checkCompileStatus(shaderObject)); in test() [all …]
|
D | es3fNegativeStateApiTests.cpp | 185 GLuint shaderObject = glCreateShader(GL_VERTEX_SHADER); in init() 195 glGetAttachedShaders(shaderObject, 1, &count[0], &shaders[0]); in init() 204 glDeleteShader(shaderObject); in init()
|
/external/deqp/modules/gles31/functional/ |
D | es31fNegativeStateApiTests.cpp | 250 GLuint shaderObject = ctx.glCreateShader(GL_VERTEX_SHADER); in get_attached_shaders() local 260 ctx.glGetAttachedShaders(shaderObject, 1, &count[0], &shaders[0]); in get_attached_shaders() 269 ctx.glDeleteShader(shaderObject); in get_attached_shaders()
|