Searched refs:shaderRect (Results 1 – 1 of 1) sorted by relevance
1117 SkRect shaderRect = SkRect::Make(bbox); in State() local1118 if (!inverse_transform_bbox(canvasTransform, &shaderRect)) { in State()1132 SkSize scale = SkSize::Make(SkIntToScalar(size.width()) / shaderRect.width(), in State()1133 SkIntToScalar(size.height()) / shaderRect.height()); in State()1143 canvas.translate(-shaderRect.x(), -shaderRect.y()); in State()1146 fShaderTransform.setTranslate(shaderRect.x(), shaderRect.y()); in State()