/external/deqp/modules/gles31/functional/ |
D | es31fNegativeShaderFunctionTests.cpp | 183 void verifyShader (NegativeTestContext& ctx, glu::ShaderType shaderType, std::string shaderSource) in verifyShader() argument 186 const char* source = shaderSource.c_str(); in verifyShader() 187 const int length = (int) shaderSource.size(); in verifyShader() 377 …const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_floatTy… in bitfield_extract_invalid_value_type() local 378 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in bitfield_extract_invalid_value_type() 401 …const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_intType… in bitfield_extract_invalid_offset_type() local 402 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in bitfield_extract_invalid_offset_type() 405 …const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_uintTyp… in bitfield_extract_invalid_offset_type() local 406 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in bitfield_extract_invalid_offset_type() 431 …const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_intType… in bitfield_extract_invalid_bits_type() local [all …]
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D | es31fNegativePreciseTests.cpp | 146 std::string shaderSource = generateShaderSource(ctx, shaderType, test); in generateAndVerifyShader() local 147 const char* const source = shaderSource.c_str(); in generateAndVerifyShader() 148 const int length = (int) shaderSource.size(); in generateAndVerifyShader()
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D | es31fNegativeShaderDirectiveTests.cpp | 76 void verifyShader(NegativeTestContext& ctx, glu::ShaderType shaderType, std::string shaderSource, E… in verifyShader() argument 82 const char* const source = shaderSource.c_str(); in verifyShader() 83 const int length = (int) shaderSource.size(); in verifyShader()
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D | es31fNegativeShaderImageLoadStoreTests.cpp | 389 …std::string shaderSource(generateShaderSource(function, memory, imageType, format, s_shaders[n… in testShader() local 390 …(ctx.getRenderContext(), glu::ProgramSources() << glu::ShaderSource(s_shaders[ndx], shaderSource)); in testShader()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderReturnTests.cpp | 78 …t char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc… 82 …t char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc… in ShaderReturnCase() argument 87 m_vertShaderSource = shaderSource; in ShaderReturnCase() 99 m_fragShaderSource = shaderSource; in ShaderReturnCase()
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D | es3fShaderDiscardTests.cpp | 55 …text& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc… 68 …text& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc… in ShaderDiscardCase() argument 73 m_fragShaderSource = shaderSource; in ShaderDiscardCase()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderReturnTests.cpp | 83 …t char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc… 92 …t char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc… in ShaderReturnCase() argument 98 m_vertShaderSource = shaderSource; in ShaderReturnCase() 108 m_fragShaderSource = shaderSource; in ShaderReturnCase()
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D | es2fShaderDiscardTests.cpp | 61 …text& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc… 74 …text& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc… in ShaderDiscardCase() argument 79 m_fragShaderSource = shaderSource; in ShaderDiscardCase()
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D | es2fShaderApiTests.cpp | 369 const char* shaderSource = getSimpleShaderSource(m_shaderType); in test() local 374 glShaderSource(shaderObject, 1, &shaderSource, 0); in test()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderReturnTests.cpp | 74 const std::string& shaderSource, 84 const std::string& shaderSource, in ShaderReturnCase() argument 91 m_vertShaderSource = shaderSource; in ShaderReturnCase() 103 m_fragShaderSource = shaderSource; in ShaderReturnCase()
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D | vktShaderRenderDiscardTests.cpp | 104 const char* shaderSource, 121 const char* shaderSource, in ShaderDiscardCase() argument 127 m_fragShaderSource = shaderSource; in ShaderDiscardCase()
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/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperContext.cpp | 426 static GLW_APICALL void GLW_APIENTRY shaderSource (deUint32 shader, deInt32 count, const char* cons… in shaderSource() function 439 context->gl.shaderSource(shader, 1, &srcPtr, DE_NULL); in shaderSource() 443 context->gl.shaderSource(shader, count, strings, length); in shaderSource() 516 dst->shaderSource = shaderSource; in initFunctions()
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D | gluShaderProgram.hpp | 313 … operator<< (const ShaderSource& shaderSource) { sources[shaderSource.shaderType].push_ba… in operator <<()
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D | gluES3PlusWrapperFuncs.inl | 241 dst->shaderSource = src.shaderSource;
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/external/libgdx/backends/gdx-backends-gwt/src/com/google/gwt/webgl/client/ |
D | WebGLUtil.java | 50 gl.shaderSource(shader, source); in getShader()
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/external/deqp/modules/egl/ |
D | teglSwapBuffersTests.cpp | 155 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); in createGLES2Program() 159 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); in createGLES2Program()
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D | teglGLES2SharingTests.cpp | 829 GLU_CHECK_GLW_CALL(m_gl, shaderSource(m_shader, 1, &vertexShader, DE_NULL)); in createResource() 833 GLU_CHECK_GLW_CALL(m_gl, shaderSource(m_shader, 1, &fragmentShader, DE_NULL)); in createResource() 908 GLU_CHECK_GLW_CALL(m_gl, shaderSource(otherShader, 1, &fragmentShader, DE_NULL)); in renderResource() 914 GLU_CHECK_GLW_CALL(m_gl, shaderSource(otherShader, 1, &vertexShader, DE_NULL)); in renderResource()
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D | teglGLES2SharedRenderingPerfTests.cpp | 324 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); in createProgram() 326 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); in createProgram() 347 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); in createProgram() 349 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); in createProgram()
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D | teglNativeColorMappingTests.cpp | 123 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); in createGLES2Program() 127 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); in createGLES2Program()
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D | teglNativeCoordMappingTests.cpp | 123 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); in createGLES2Program() 127 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); in createGLES2Program()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 104 gl->shaderSource = (glShaderSourceFunc)&glShaderSource;
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D | glwInitES30Direct.inl | 180 gl->shaderSource = (glShaderSourceFunc)&glShaderSource;
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D | glwInitES20.inl | 104 gl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource");
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D | glwInitES31Direct.inl | 241 gl->shaderSource = (glShaderSourceFunc)&glShaderSource;
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/external/autotest/client/deps/webgl_mpd/src/resources/ |
D | J3DI.js | 129 ctx.shaderSource(shader, shaderScript.text);
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