Searched refs:shaderTypeInt (Results 1 – 3 of 3) sorted by relevance
298 for (int shaderTypeInt = 0; shaderTypeInt < glu::SHADERTYPE_LAST; shaderTypeInt++) in logProgram() local300 const glu::ShaderType shaderType = (glu::ShaderType)shaderTypeInt; in logProgram()861 for (int shaderTypeInt = 0; shaderTypeInt < 2; shaderTypeInt++) in addProgramStateCase() local863 …const glu::ShaderType shaderType = (shaderTypeInt == 1) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERT… in addProgramStateCase()1056 for (int shaderTypeInt = 0; shaderTypeInt < 2; shaderTypeInt++) in init() local1058 …const glu::ShaderType shaderType = (shaderTypeInt == 1) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERTY… in init()1068 for (int shaderTypeInt = 0; shaderTypeInt < 2; shaderTypeInt++) in init() local1071 …const glu::ShaderType shaderType = (shaderTypeInt == 1) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERT… in init()
352 for (int shaderTypeInt = 0; shaderTypeInt < glu::SHADERTYPE_LAST; shaderTypeInt++) in logProgram() local354 const glu::ShaderType shaderType = (glu::ShaderType)shaderTypeInt; in logProgram()921 for (int shaderTypeInt = 0; shaderTypeInt < 2; shaderTypeInt++) in addProgramStateCase() local923 …const glu::ShaderType shaderType = (shaderTypeInt == 1) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERT… in addProgramStateCase()1486 for (int shaderTypeInt = 0; shaderTypeInt < 2; shaderTypeInt++) in addProgramBinaryPersistenceCase() local1488 …const glu::ShaderType shaderType = (shaderTypeInt == 1) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERT… in addProgramBinaryPersistenceCase()1681 for (int shaderTypeInt = 0; shaderTypeInt < 2; shaderTypeInt++) in init() local1683 …const glu::ShaderType shaderType = (shaderTypeInt == 1) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERT… in init()1694 for (int shaderTypeInt = 0; shaderTypeInt < 2; shaderTypeInt++) in init() local1697 …const glu::ShaderType shaderType = (shaderTypeInt == 1) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERT… in init()
454 for (int shaderTypeInt = 0; shaderTypeInt < 2; shaderTypeInt++) in init() local456 …const glu::ShaderType shaderType = (shaderTypeInt == 0) ? glu::SHADERTYPE_VERTEX : glu::SHADERTYP… in init()