Searched refs:solverBodyIdA (Results 1 – 3 of 3) sorted by relevance
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/ |
D | btSequentialImpulseConstraintSolver.h | 52 …btSolverConstraint& solverConstraint, const btVector3& normalAxis,int solverBodyIdA,int solverBod… in ATTRIBUTE_ALIGNED16() 57 …btSolverConstraint& solverConstraint, const btVector3& normalAxis,int solverBodyIdA,int solverBod… in ATTRIBUTE_ALIGNED16() 62 …btSolverConstraint& addFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solver… in ATTRIBUTE_ALIGNED16() 63 …btSolverConstraint& addRollingFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int… in ATTRIBUTE_ALIGNED16() 66 …void setupContactConstraint(btSolverConstraint& solverConstraint, int solverBodyIdA, int solverBod… in ATTRIBUTE_ALIGNED16() 71 …void setFrictionConstraintImpulse( btSolverConstraint& solverConstraint, int solverBodyIdA,int sol… in ATTRIBUTE_ALIGNED16()
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D | btSequentialImpulseConstraintSolver.cpp | 533 …tSolverConstraint& solverConstraint, const btVector3& normalAxis,int solverBodyIdA,int solverBody… in setupFrictionConstraint() argument 537 btSolverBody& solverBodyA = m_tmpSolverBodyPool[solverBodyIdA]; in setupFrictionConstraint() 540 btRigidBody* body0 = m_tmpSolverBodyPool[solverBodyIdA].m_originalBody; in setupFrictionConstraint() 543 solverConstraint.m_solverBodyIdA = solverBodyIdA; in setupFrictionConstraint() 620 …nstraintSolver::addFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBody… in addFrictionConstraint() argument 624 …setupFrictionConstraint(solverConstraint, normalAxis, solverBodyIdA, solverBodyIdB, cp, rel_pos1, … in addFrictionConstraint() 630 …tSolverConstraint& solverConstraint, const btVector3& normalAxis1,int solverBodyIdA,int solverBod… in setupRollingFrictionConstraint() argument 641 btSolverBody& solverBodyA = m_tmpSolverBodyPool[solverBodyIdA]; in setupRollingFrictionConstraint() 644 btRigidBody* body0 = m_tmpSolverBodyPool[solverBodyIdA].m_originalBody; in setupRollingFrictionConstraint() 647 solverConstraint.m_solverBodyIdA = solverBodyIdA; in setupRollingFrictionConstraint() [all …]
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/ |
D | btMultiBodyConstraintSolver.cpp | 627 int solverBodyIdA = mbA? -1 : getOrInitSolverBody(*colObj0,infoGlobal.m_timeStep); in addMultiBodyFrictionConstraint() local 630 solverConstraint.m_solverBodyIdA = solverBodyIdA; in addMultiBodyFrictionConstraint() 659 int solverBodyIdA = mbA? -1 : getOrInitSolverBody(*colObj0,infoGlobal.m_timeStep); in convertMultiBodyContact() local 690 solverConstraint.m_solverBodyIdA = solverBodyIdA; in convertMultiBodyContact() 731 …addRollingFrictionConstraint(relAngVel,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_p… in convertMultiBodyContact() 735 …addRollingFrictionConstraint(cp.m_normalWorldOnB,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_… in convertMultiBodyContact() 743 …addRollingFrictionConstraint(axis0,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,… in convertMultiBodyContact() 745 …addRollingFrictionConstraint(axis1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,… in convertMultiBodyContact()
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