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Searched refs:solverBodyIdA (Results 1 – 3 of 3) sorted by relevance

/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
DbtSequentialImpulseConstraintSolver.h52 …btSolverConstraint& solverConstraint, const btVector3& normalAxis,int solverBodyIdA,int solverBod… in ATTRIBUTE_ALIGNED16()
57 …btSolverConstraint& solverConstraint, const btVector3& normalAxis,int solverBodyIdA,int solverBod… in ATTRIBUTE_ALIGNED16()
62 …btSolverConstraint& addFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solver… in ATTRIBUTE_ALIGNED16()
63 …btSolverConstraint& addRollingFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int… in ATTRIBUTE_ALIGNED16()
66 …void setupContactConstraint(btSolverConstraint& solverConstraint, int solverBodyIdA, int solverBod… in ATTRIBUTE_ALIGNED16()
71 …void setFrictionConstraintImpulse( btSolverConstraint& solverConstraint, int solverBodyIdA,int sol… in ATTRIBUTE_ALIGNED16()
DbtSequentialImpulseConstraintSolver.cpp533 …tSolverConstraint& solverConstraint, const btVector3& normalAxis,int solverBodyIdA,int solverBody… in setupFrictionConstraint() argument
537 btSolverBody& solverBodyA = m_tmpSolverBodyPool[solverBodyIdA]; in setupFrictionConstraint()
540 btRigidBody* body0 = m_tmpSolverBodyPool[solverBodyIdA].m_originalBody; in setupFrictionConstraint()
543 solverConstraint.m_solverBodyIdA = solverBodyIdA; in setupFrictionConstraint()
620 …nstraintSolver::addFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBody… in addFrictionConstraint() argument
624 …setupFrictionConstraint(solverConstraint, normalAxis, solverBodyIdA, solverBodyIdB, cp, rel_pos1, … in addFrictionConstraint()
630 …tSolverConstraint& solverConstraint, const btVector3& normalAxis1,int solverBodyIdA,int solverBod… in setupRollingFrictionConstraint() argument
641 btSolverBody& solverBodyA = m_tmpSolverBodyPool[solverBodyIdA]; in setupRollingFrictionConstraint()
644 btRigidBody* body0 = m_tmpSolverBodyPool[solverBodyIdA].m_originalBody; in setupRollingFrictionConstraint()
647 solverConstraint.m_solverBodyIdA = solverBodyIdA; in setupRollingFrictionConstraint()
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
DbtMultiBodyConstraintSolver.cpp627 int solverBodyIdA = mbA? -1 : getOrInitSolverBody(*colObj0,infoGlobal.m_timeStep); in addMultiBodyFrictionConstraint() local
630 solverConstraint.m_solverBodyIdA = solverBodyIdA; in addMultiBodyFrictionConstraint()
659 int solverBodyIdA = mbA? -1 : getOrInitSolverBody(*colObj0,infoGlobal.m_timeStep); in convertMultiBodyContact() local
690 solverConstraint.m_solverBodyIdA = solverBodyIdA; in convertMultiBodyContact()
731 …addRollingFrictionConstraint(relAngVel,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_p… in convertMultiBodyContact()
735 …addRollingFrictionConstraint(cp.m_normalWorldOnB,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_… in convertMultiBodyContact()
743 …addRollingFrictionConstraint(axis0,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,… in convertMultiBodyContact()
745 …addRollingFrictionConstraint(axis1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,… in convertMultiBodyContact()