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Searched refs:srgb_to_linear (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/util/
Du_format_srgb.py45 def srgb_to_linear(x): function
64 print '%.7e,' % (srgb_to_linear(i / 255.0),),
73 print '%3u,' % (int(srgb_to_linear(i / 255.0) * 255.0 + 0.5),),
/external/skia/tests/
DSRGBReadWritePixelsTest.cpp18 float srgb_to_linear(float srgb) { in srgb_to_linear() function
97 return check_conversion<srgb_to_linear>(srgb, linear, error); in check_srgb_to_linear_conversion()
105 return check_double_conversion<linear_to_srgb, srgb_to_linear>(input, output, error); in check_linear_to_srgb_to_linear_conversion()
109 return check_double_conversion<srgb_to_linear, linear_to_srgb>(input, output, error); in check_srgb_to_linear_to_srgb_conversion()
/external/skia/src/core/
DSkPM4fPriv.h31 static inline Sk4f srgb_to_linear(const Sk4f& s4) { in srgb_to_linear() function
46 return srgb_to_linear(to_4f(src) * Sk4f(1.0f/255)); in Sk4f_fromS32()
DSkSpanProcs.cpp35 srgb_to_linear(SkNx_cast<float>(Sk4b::Load(&addr[i])) * Sk4f(1.0f/255)).store(span[i].fVec); in load_s32()