Searched refs:start_sampler (Results 1 – 2 of 2) sorted by relevance
127 VGint start_sampler = -1, end_sampler = 0; in combine_shaders() local143 start_sampler = range_min(start_sampler, shaders[i]->start_sampler); in combine_shaders()149 end_sampler = range_max(end_sampler, shaders[i]->start_sampler + in combine_shaders()159 if (start_sampler < 0) in combine_shaders()160 start_sampler = 0; in combine_shaders()164 num_samplers = end_sampler - start_sampler; in combine_shaders()201 for (i = start_sampler; i < end_sampler; i++) { in combine_shaders()
614 VGint start_sampler; member