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Searched refs:subdivide (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/
DGrPathUtils.cpp495 bool subdivide = false; in convert_noninflect_cubic_to_quads() local
518 subdivide = 2 * d0d1 + d0Sqd + d1Sqd > toleranceSqd; in convert_noninflect_cubic_to_quads()
521 if (!subdivide) { in convert_noninflect_cubic_to_quads()
/external/skia/src/core/
DSkGeometry.cpp1155 static SkPoint* subdivide(const SkConic& src, SkPoint pts[], int level) { in subdivide() function
1165 pts = subdivide(dst[0], pts, level); in subdivide()
1166 return subdivide(dst[1], pts, level); in subdivide()
1173 SkDEBUGCODE(SkPoint* endPts =) subdivide(*this, pts + 1, pow2); in chopIntoQuadsPOW2()
/external/libgdx/extensions/gdx-freetype/jni/freetype-2.6.2/docs/
Draster.txt517 extremum. We can then re-subdivide Q1Q2Q3 into two sub-arcs and
555 | subdivide the arc into subarcs
/external/icu/icu4c/source/test/depstest/
Ddependencies.txt830 # TODO: Try to subdivide this ball of wax.