Searched refs:sweepDirNegative (Results 1 – 1 of 1) sorted by relevance
357 btVector3 sweepDirNegative(m_currentPosition - m_targetPosition); in stepForwardAndStrafe() local359 …btKinematicClosestNotMeConvexResultCallback callback (m_ghostObject, sweepDirNegative, btScalar(0.… in stepForwardAndStrafe()