Searched refs:tangentMag (Results 1 – 2 of 2) sorted by relevance
94 …void updateTargetPositionBasedOnCollision (const btVector3& hit_normal, btScalar tangentMag = btSc… in ATTRIBUTE_ALIGNED16()
291 …teTargetPositionBasedOnCollision (const btVector3& hitNormal, btScalar tangentMag, btScalar normal… in updateTargetPositionBasedOnCollision() argument310 btVector3 parComponent = parallelDir * btScalar (tangentMag*movementLength); in updateTargetPositionBasedOnCollision()